#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CFrictionModifier::m_SaveData[] = { DEFINE_FIELD(CFrictionModifier, m_frictionFraction, FIELD_FLOAT), }; TYPEDESCRIPTION CAutoTrigger::m_SaveData[] = { DEFINE_FIELD(CAutoTrigger, m_globalstate, FIELD_STRING), DEFINE_FIELD(CAutoTrigger, triggerType, FIELD_INTEGER), }; TYPEDESCRIPTION CTriggerRelay::m_SaveData[1] = { DEFINE_FIELD(CTriggerRelay, triggerType, FIELD_INTEGER), }; TYPEDESCRIPTION CMultiManager::m_SaveData[] = { DEFINE_FIELD(CMultiManager, m_cTargets, FIELD_INTEGER), DEFINE_FIELD(CMultiManager, m_index, FIELD_INTEGER), DEFINE_FIELD(CMultiManager, m_startTime, FIELD_TIME), DEFINE_ARRAY(CMultiManager, m_iTargetName, FIELD_STRING, MAX_MULTI_TARGETS), DEFINE_ARRAY(CMultiManager, m_flTargetDelay, FIELD_FLOAT, MAX_MULTI_TARGETS), }; TYPEDESCRIPTION CChangeLevel::m_SaveData[] = { DEFINE_ARRAY(CChangeLevel, m_szMapName, FIELD_CHARACTER, 32), DEFINE_ARRAY(CChangeLevel, m_szLandmarkName, FIELD_CHARACTER, 32), DEFINE_FIELD(CChangeLevel, m_changeTarget, FIELD_STRING), DEFINE_FIELD(CChangeLevel, m_changeTargetDelay, FIELD_FLOAT), }; TYPEDESCRIPTION CTriggerChangeTarget::m_SaveData[] = { DEFINE_FIELD(CTriggerChangeTarget, m_iszNewTarget, FIELD_STRING), }; TYPEDESCRIPTION CTriggerCamera::m_SaveData[] = { DEFINE_FIELD(CTriggerCamera, m_hPlayer, FIELD_EHANDLE), DEFINE_FIELD(CTriggerCamera, m_hTarget, FIELD_EHANDLE), DEFINE_FIELD(CTriggerCamera, m_pentPath, FIELD_CLASSPTR), DEFINE_FIELD(CTriggerCamera, m_sPath, FIELD_STRING), DEFINE_FIELD(CTriggerCamera, m_flWait, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_flReturnTime, FIELD_TIME), DEFINE_FIELD(CTriggerCamera, m_flStopTime, FIELD_TIME), DEFINE_FIELD(CTriggerCamera, m_moveDistance, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_targetSpeed, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_initialSpeed, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_acceleration, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_deceleration, FIELD_FLOAT), DEFINE_FIELD(CTriggerCamera, m_state, FIELD_INTEGER), }; #else TYPEDESCRIPTION (*CFrictionModifier::pm_SaveData)[1]; TYPEDESCRIPTION (*CAutoTrigger::pm_SaveData)[2]; TYPEDESCRIPTION (*CTriggerRelay::pm_SaveData)[1]; TYPEDESCRIPTION (*CMultiManager::pm_SaveData)[5]; TYPEDESCRIPTION (*CChangeLevel::pm_SaveData)[4]; TYPEDESCRIPTION (*CTriggerChangeTarget::pm_SaveData)[1]; TYPEDESCRIPTION (*CTriggerCamera::pm_SaveData)[13]; #endif // HOOK_GAMEDLL /* <1a257e> ../cstrike/dlls/triggers.cpp:60 */ LINK_ENTITY_TO_CLASS(func_friction, CFrictionModifier); /* <1a0ad7> ../cstrike/dlls/triggers.cpp:68 */ IMPLEMENT_SAVERESTORE(CFrictionModifier, CBaseEntity); /* <19fa7d> ../cstrike/dlls/triggers.cpp:72 */ NOBODY void CFrictionModifier::Spawn_(void) { } /* <19faa6> ../cstrike/dlls/triggers.cpp:82 */ NOBODY void CFrictionModifier::ChangeFriction(CBaseEntity *pOther) { } /* <1a1c39> ../cstrike/dlls/triggers.cpp:91 */ NOBODY void CFrictionModifier::KeyValue_(KeyValueData *pkvd) { } /* <1a2657> ../cstrike/dlls/triggers.cpp:126 */ LINK_ENTITY_TO_CLASS(trigger_auto, CAutoTrigger); /* <1a0a85> ../cstrike/dlls/triggers.cpp:134 */ IMPLEMENT_SAVERESTORE(CAutoTrigger, CBaseDelay); /* <1a1b64> ../cstrike/dlls/triggers.cpp:136 */ NOBODY void CAutoTrigger::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 138 // FStrEq(const char *sz1, // const char *sz2); // 143 // { // int type; // 145 // atoi(const char *__nptr); // 145 // } // KeyValue(class CAutoTrigger *const this, // KeyValueData *pkvd); // 136 } /* <19fb05> ../cstrike/dlls/triggers.cpp:165 */ NOBODY void CAutoTrigger::Spawn_(void) { } /* <19fb2d> ../cstrike/dlls/triggers.cpp:171 */ NOBODY void CAutoTrigger::Precache_(void) { } /* <19d48c> ../cstrike/dlls/triggers.cpp:177 */ NOBODY void CAutoTrigger::Think_(void) { } /* <1a2730> ../cstrike/dlls/triggers.cpp:207 */ LINK_ENTITY_TO_CLASS(trigger_relay, CTriggerRelay); /* <1a0a33> ../cstrike/dlls/triggers.cpp:214 */ IMPLEMENT_SAVERESTORE(CTriggerRelay, CBaseDelay); /* <1a1abc> ../cstrike/dlls/triggers.cpp:216 */ NOBODY void CTriggerRelay::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 218 // KeyValue(class CTriggerRelay *const this, // KeyValueData *pkvd); // 216 } /* <19fb7e> ../cstrike/dlls/triggers.cpp:240 */ NOBODY void CTriggerRelay::Spawn_(void) { } /* <1a01d7> ../cstrike/dlls/triggers.cpp:247 */ NOBODY void CTriggerRelay::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1a283f> ../cstrike/dlls/triggers.cpp:304 */ LINK_ENTITY_TO_CLASS(multi_manager, CMultiManager); /* <1a09e0> ../cstrike/dlls/triggers.cpp:316 */ IMPLEMENT_SAVERESTORE(CMultiManager, CBaseToggle); /* <1a19ed> ../cstrike/dlls/triggers.cpp:318 */ NOBODY void CMultiManager::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 325 // { // char tmp; // 335 // atof(const char *__nptr); // 339 // } // KeyValue(class CMultiManager *const this, // KeyValueData *pkvd); // 318 } /* <19fbce> ../cstrike/dlls/triggers.cpp:347 */ NOBODY void CMultiManager::Spawn_(void) { // { // int swapped; // 355 // { // int i; // 360 // { // int name; // 365 // float delay; // 366 // } // } // } } /* <1a03e5> ../cstrike/dlls/triggers.cpp:377 */ NOBODY void CMultiManager::Restart_(void) { // { // int i; // 379 // edict_t *pentTarget; // 380 // const char *name; // 381 // { // class CBaseEntity *pTarget; // 399 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 395 // FNullEnt(const edict_t *pent); // 396 // Instance(edict_t *pent); // 399 // } // IsClone(class CMultiManager *const this); // 410 // } } /* <1a1402> ../cstrike/dlls/triggers.cpp:420 */ NOBODY BOOL CMultiManager::HasTarget_(string_t targetname) { // { // int i; // 422 // FStrEq(const char *sz1, // const char *sz2); // 423 // } } /* <1a0393> ../cstrike/dlls/triggers.cpp:432 */ NOBODY void CMultiManager::ManagerThink(void) { // { // float time; // 434 // IsClone(class CMultiManager *const this); // 446 // } } /* <1a291b> ../cstrike/dlls/triggers.cpp:457 */ NOBODY CMultiManager *CMultiManager::Clone(void) { CMultiManager *pMulti = GetClassPtr((CMultiManager *)NULL); edict_t *pEdict = pMulti->pev->pContainingEntity; memcpy(pMulti->pev, pev, sizeof(*pev)); pMulti->pev->pContainingEntity = pEdict; pMulti->pev->spawnflags |= SF_MULTIMAN_CLONE; pMulti->m_cTargets = m_cTargets; memcpy(pMulti->m_iTargetName, m_iTargetName, sizeof(m_iTargetName)); memcpy(pMulti->m_flTargetDelay, m_flTargetDelay, sizeof(m_flTargetDelay)); return pMulti; } /* <1a2a24> ../cstrike/dlls/triggers.cpp:475 */ NOBODY void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ShouldClone(class CMultiManager *const this); // 479 // { // class CMultiManager *pClone; // 481 // } } /* <1a2ada> ../cstrike/dlls/triggers.cpp:532 */ LINK_ENTITY_TO_CLASS(env_render, CRenderFxManager); /* <19fc52> ../cstrike/dlls/triggers.cpp:535 */ NOBODY void CRenderFxManager::Spawn_(void) { } /* <1a0c95> ../cstrike/dlls/triggers.cpp:540 */ NOBODY void CRenderFxManager::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(class CRenderFxManager *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 540 } /* <1a2bb6> ../cstrike/dlls/triggers.cpp:583 */ LINK_ENTITY_TO_CLASS(trigger, CBaseTrigger); /* <1a2c92> ../cstrike/dlls/triggers.cpp:590 */ NOBODY void CBaseTrigger::InitTrigger(void) { // operator!=(const class Vector *const this, // const class Vector &const v); // 594 } /* <1a17cf> ../cstrike/dlls/triggers.cpp:608 */ NOBODY void CBaseTrigger::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 610 // FStrEq(const char *sz1, // const char *sz2); // 615 // KeyValue(class CBaseTrigger *const this, // KeyValueData *pkvd); // 608 // atof(const char *__nptr); // 612 // atof(const char *__nptr); // 617 } /* <1a3060> ../cstrike/dlls/triggers.cpp:636 */ LINK_ENTITY_TO_CLASS(trigger_hurt, CTriggerHurt); /* <1a313c> ../cstrike/dlls/triggers.cpp:649 */ LINK_ENTITY_TO_CLASS(trigger_monsterjump, CTriggerMonsterJump); /* <1a2fdc> ../cstrike/dlls/triggers.cpp:652 */ NOBODY void CTriggerMonsterJump::Spawn_(void) { // Spawn(class CTriggerMonsterJump *const this); // 652 } /* <1a00e4> ../cstrike/dlls/triggers.cpp:671 */ NOBODY void CTriggerMonsterJump::Think_(void) { } /* <19fca2> ../cstrike/dlls/triggers.cpp:678 */ NOBODY void CTriggerMonsterJump::Touch_(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 680 // operator*(const class Vector *const this, // float fl); // 695 // } } /* <1a3218> ../cstrike/dlls/triggers.cpp:715 */ LINK_ENTITY_TO_CLASS(trigger_cdaudio, CTriggerCDAudio); /* <1a2382> ../cstrike/dlls/triggers.cpp:721 */ NOBODY void CTriggerCDAudio::Touch_(CBaseEntity *pOther) { // PlayTrack(class CTriggerCDAudio *const this); // 728 } /* <1a2fb4> ../cstrike/dlls/triggers.cpp:731 */ NOBODY void CTriggerCDAudio::Spawn_(void) { } /* <1a2288> ../cstrike/dlls/triggers.cpp:736 */ NOBODY void CTriggerCDAudio::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // PlayTrack(class CTriggerCDAudio *const this); // 738 } /* <19e08b> ../cstrike/dlls/triggers.cpp:741 */ NOBODY void PlayCDTrack(int iTrack) { // { // edict_t *pClient; // 743 // { // char string; // 764 // } // } } /* <1a3372> ../cstrike/dlls/triggers.cpp:773 */ NOBODY void CTriggerCDAudio::PlayTrack(void) { // PlayCDTrack(int iTrack); // 775 } /* <1a340c> ../cstrike/dlls/triggers.cpp:794 */ LINK_ENTITY_TO_CLASS(target_cdaudio, CTargetCDAudio); /* <1a170f> ../cstrike/dlls/triggers.cpp:796 */ NOBODY void CTargetCDAudio::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 798 // KeyValue(class CBaseEntity *const this, // KeyValueData *pkvd); // 804 // KeyValue(class CTargetCDAudio *const this, // KeyValueData *pkvd); // 796 } /* <1a066a> ../cstrike/dlls/triggers.cpp:807 */ NOBODY void CTargetCDAudio::Spawn_(void) { // Spawn(class CTargetCDAudio *const this); // 807 } /* <1a2175> ../cstrike/dlls/triggers.cpp:816 */ NOBODY void CTargetCDAudio::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Play(class CTargetCDAudio *const this); // 818 } /* <1a2465> ../cstrike/dlls/triggers.cpp:822 */ NOBODY void CTargetCDAudio::Think_(void) { // { // edict_t *pClient; // 824 // operator-(const class Vector *const this, // const class Vector &const v); // 835 // Length(const class Vector *const this); // 835 // Play(class CTargetCDAudio *const this); // 836 // } } /* <1a34e8> ../cstrike/dlls/triggers.cpp:840 */ NOBODY void CTargetCDAudio::Play(void) { // PlayCDTrack(int iTrack); // 842 } /* <1a2f8b> ../cstrike/dlls/triggers.cpp:853 */ NOBODY void CTriggerHurt::Spawn_(void) { } /* <1a5df2> ../cstrike/dlls/triggers.cpp:883 */ NOBODY void CTriggerHurt::RadiationThink(void) { } /* <1a007c> ../cstrike/dlls/triggers.cpp:942 */ NOBODY void CBaseTrigger::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1a0d93> ../cstrike/dlls/triggers.cpp:959 */ NOBODY void CBaseTrigger::HurtTouch(CBaseEntity *pOther) { // { // float fldmg; // 961 // } // HurtTouch(class CBaseTrigger *const this, // class CBaseEntity *pOther); // 959 } /* <1a3582> ../cstrike/dlls/triggers.cpp:1086 */ LINK_ENTITY_TO_CLASS(trigger_multiple, CTriggerMultiple); /* <1a2f67> ../cstrike/dlls/triggers.cpp:1089 */ NOBODY void CTriggerMultiple::Spawn_(void) { } /* <1a365e> ../cstrike/dlls/triggers.cpp:1135 */ LINK_ENTITY_TO_CLASS(trigger_once, CTriggerOnce); /* <1a301c> ../cstrike/dlls/triggers.cpp:1136 */ NOBODY void CTriggerOnce::Spawn_(void) { // Spawn(class CTriggerMultiple *const this); // 1140 } /* <1a20a4> ../cstrike/dlls/triggers.cpp:1145 */ NOBODY void CBaseTrigger::MultiTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1147 // ActivateMultiTrigger(class CBaseTrigger *const this, // class CBaseEntity *pActivator); // 1157 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1154 // } } /* <1a373a> ../cstrike/dlls/triggers.cpp:1167 */ NOBODY void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) { } /* <19fd1a> ../cstrike/dlls/triggers.cpp:1214 */ NOBODY void CBaseTrigger::MultiWaitOver(void) { } /* <1a1f98> ../cstrike/dlls/triggers.cpp:1231 */ NOBODY void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // BOOL fTellActivator; // 1239 // } // CounterUse(class CBaseTrigger *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1231 } /* <1a3767> ../cstrike/dlls/triggers.cpp:1278 */ LINK_ENTITY_TO_CLASS(trigger_counter, CTriggerCounter); /* <19fd42> ../cstrike/dlls/triggers.cpp:1280 */ NOBODY void CTriggerCounter::Spawn_(void) { } /* <1a3843> ../cstrike/dlls/triggers.cpp:1299 */ LINK_ENTITY_TO_CLASS(trigger_transition, CTriggerVolume); /* <19fd6a> ../cstrike/dlls/triggers.cpp:1302 */ NOBODY void CTriggerVolume::Spawn_(void) { } /* <1a3955> ../cstrike/dlls/triggers.cpp:1321 */ LINK_ENTITY_TO_CLASS(fireanddie, CFireAndDie); /* <1a0618> ../cstrike/dlls/triggers.cpp:1323 */ NOBODY void CFireAndDie::Spawn_(void) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 1325 } /* <19fdbb> ../cstrike/dlls/triggers.cpp:1330 */ NOBODY void CFireAndDie::Precache_(void) { } /* <1a01ae> ../cstrike/dlls/triggers.cpp:1337 */ NOBODY void CFireAndDie::Think_(void) { } /* <1a3a67> ../cstrike/dlls/triggers.cpp:1371 */ LINK_ENTITY_TO_CLASS(trigger_changelevel, CChangeLevel); /* <1a098d> ../cstrike/dlls/triggers.cpp:1382 */ IMPLEMENT_SAVERESTORE(CChangeLevel, CBaseTrigger); /* <1a1d4a> ../cstrike/dlls/triggers.cpp:1388 */ NOBODY void CChangeLevel::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1390 // KeyValue(class CChangeLevel *const this, // KeyValueData *pkvd); // 1388 } /* <1a2f25> ../cstrike/dlls/triggers.cpp:1423 */ NOBODY void CChangeLevel::Spawn_(void) { } /* <19fde3> ../cstrike/dlls/triggers.cpp:1441 */ NOBODY void CChangeLevel::ExecuteChangeLevel(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1443 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1448 } /* <1a3b43> ../cstrike/dlls/triggers.cpp:1456 */ NOXREF edict_t *CChangeLevel::FindLandmark(const char *pLandmarkName) { edict_t *pentLandmark = FIND_ENTITY_BY_STRING(NULL, "targetname", pLandmarkName); while (!FNullEnt(pentLandmark)) { // Found the landmark if (FClassnameIs(pentLandmark, "info_landmark")) return pentLandmark; else pentLandmark = FIND_ENTITY_BY_STRING(pentLandmark, "targetname", pLandmarkName); } ALERT(at_error, "Can't find landmark %s\n", pLandmarkName); return NULL; } /* <1a3e4f> ../cstrike/dlls/triggers.cpp:1479 */ NOBODY void CChangeLevel::UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ChangeLevelNow(class CChangeLevel *const this, // class CBaseEntity *pActivator); // 1481 } /* <1a3fb2> ../cstrike/dlls/triggers.cpp:1484 */ NOBODY void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) { // { // edict_t *pentLandmark; // 1486 // LEVELLIST levels; // 1487 // class CBaseEntity *pPlayer; // 1502 // Instance(edict_t *pent); // 1502 // InTransitionVolume(class CBaseEntity *pEntity, // char *pVolumeName); // 1503 // { // class CFireAndDie *pFireAndDie; // 1512 // GetClassPtr(class CFireAndDie *a); // 1512 // edict(class CBaseEntity *const this); // 1520 // } // FNullEnt(const edict_t *pent); // 1532 // } } /* <1a3ef5> ../cstrike/dlls/triggers.cpp:1545 */ NOBODY void CChangeLevel::TouchChangeLevel(CBaseEntity *pOther) { // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1547 // ChangeLevelNow(class CChangeLevel *const this, // class CBaseEntity *pActivator); // 1550 } /* <1a3ff8> ../cstrike/dlls/triggers.cpp:1556 */ NOBODY int CChangeLevel::AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark) { // { // int i; // 1558 // } } /* <1a44ba> ../cstrike/dlls/triggers.cpp:1576 */ NOBODY int BuildChangeList(LEVELLIST *pLevelList, int maxList) { CChangeLevel::ChangeList(pLevelList, maxList); } /* <1a4075> ../cstrike/dlls/triggers.cpp:1582 */ NOBODY int CChangeLevel::InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) { // { // edict_t *pentVolume; // 1584 // int inVolume; // 1597 // } } /* <1a40b1> ../cstrike/dlls/triggers.cpp:1625 */ NOBODY int CChangeLevel::ChangeList(LEVELLIST *pLevelList, int maxList) { edict_t *pentChangelevel, *pentLandmark; int i, count = 0; // Find all of the possible level changes on this BSP pentChangelevel = FIND_ENTITY_BY_STRING(NULL, "classname", "trigger_changelevel"); if (FNullEnt(pentChangelevel)) return 0; while (!FNullEnt(pentChangelevel)) { CChangeLevel *pTrigger = GetClassPtr((CChangeLevel *)VARS(pentChangelevel)); if (pTrigger) { // Find the corresponding landmark pentLandmark = FindLandmark(pTrigger->m_szLandmarkName); if (pentLandmark) { // Build a list of unique transitions if (AddTransitionToList( pLevelList, count, pTrigger->m_szMapName, pTrigger->m_szLandmarkName, pentLandmark)) { count++; if (count >= maxList) break; } } } pentChangelevel = FIND_ENTITY_BY_STRING(pentChangelevel, "classname", "trigger_changelevel"); } if (gpGlobals->pSaveData && ((SAVERESTOREDATA *)gpGlobals->pSaveData)->pTable) { CSave saveHelper((SAVERESTOREDATA *)gpGlobals->pSaveData); for (i = 0; i < count; i++) { int j, entityCount = 0; CBaseEntity *pEntList[ MAX_ENTITY ]; int entityFlags[ MAX_ENTITY ]; // Follow the linked list of entities in the PVS of the transition landmark edict_t *pent = FIND_ENTITY_IN_PVS(pLevelList[i].pentLandmark); // Build a list of valid entities in this linked list (we're going to use pent->v.chain again) while (!FNullEnt(pent)) { CBaseEntity *pEntity = CBaseEntity::Instance(pent); if (pEntity) { int caps = pEntity->ObjectCaps(); if (!(caps & FCAP_DONT_SAVE)) { int flags = 0; // If this entity can be moved or is global, mark it if (caps & FCAP_ACROSS_TRANSITION) flags |= FENTTABLE_MOVEABLE; if (pEntity->pev->globalname && !pEntity->IsDormant()) flags |= FENTTABLE_GLOBAL; if (flags) { pEntList[ entityCount ] = pEntity; entityFlags[ entityCount ] = flags; entityCount++; if (entityCount > MAX_ENTITY) ALERT( at_error, "Too many entities across a transition!" ); } } } pent = pent->v.chain; } for (j = 0; j < entityCount; j++) { // Check to make sure the entity isn't screened out by a trigger_transition if (entityFlags[j] && InTransitionVolume(pEntList[j], pLevelList[i].landmarkName)) { // Mark entity table with 1< ../cstrike/dlls/triggers.cpp:1722 */ NOBODY void NextLevel(void) { // { // edict_t *pent; // 1724 // class CChangeLevel *pChange; // 1725 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 1728 // FNullEnt(const edict_t *pent); // 1731 // GetClassPtr(class CChangeLevel *a); // 1738 // VARS(edict_t *pent); // 1738 // GetClassPtr(class CChangeLevel *a); // 1734 // } } /* <1a4709> ../cstrike/dlls/triggers.cpp:1760 */ LINK_ENTITY_TO_CLASS(func_ladder, CLadder); /* <1a1937> ../cstrike/dlls/triggers.cpp:1763 */ NOBODY void CLadder::KeyValue_(KeyValueData *pkvd) { } /* <19fe6c> ../cstrike/dlls/triggers.cpp:1772 */ NOBODY void CLadder::Precache_(void) { } /* <19fe95> ../cstrike/dlls/triggers.cpp:1786 */ NOBODY void CLadder::Spawn_(void) { } /* <1a47e5> ../cstrike/dlls/triggers.cpp:1804 */ LINK_ENTITY_TO_CLASS(trigger_push, CTriggerPush); /* <1a18ff> ../cstrike/dlls/triggers.cpp:1807 */ NOBODY void CTriggerPush::KeyValue_(KeyValueData *pkvd) { } /* <1a2eda> ../cstrike/dlls/triggers.cpp:1817 */ NOBODY void CTriggerPush::Spawn_(void) { // operator==(const class Vector *const this, // const class Vector &const v); // 1819 } /* <1a023c> ../cstrike/dlls/triggers.cpp:1835 */ NOBODY void CTriggerPush::Touch_(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1837 // operator*(float fl, // const class Vector &const v); // 1854 // operator+(const class Vector *const this, // const class Vector &const v); // 1854 // { // class Vector vecPush; // 1861 // operator*(float fl, // const class Vector &const v); // 1861 // operator+(const class Vector *const this, // const class Vector &const v); // 1863 // } // } } /* <1a051f> ../cstrike/dlls/triggers.cpp:1878 */ NOBODY void CBaseTrigger::TeleportTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1880 // edict_t *pentTarget; // 1881 // class Vector tmp; // 1910 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1906 // FNullEnt(const edict_t *pent); // 1907 // Vector(class Vector *const this, // const class Vector &const v); // 1910 // } } /* <1a48c1> ../cstrike/dlls/triggers.cpp:1940 */ LINK_ENTITY_TO_CLASS(trigger_teleport, CTriggerTeleport); /* <1a2eb1> ../cstrike/dlls/triggers.cpp:1942 */ NOBODY void CTriggerTeleport::Spawn_(void) { } /* <1a499d> ../cstrike/dlls/triggers.cpp:1950 */ LINK_ENTITY_TO_CLASS(info_teleport_destination, CPointEntity); /* <1a4a79> ../cstrike/dlls/triggers.cpp:1970 */ LINK_ENTITY_TO_CLASS(func_buyzone, CBuyZone); /* <1a2e71> ../cstrike/dlls/triggers.cpp:1973 */ NOBODY void CBuyZone::Spawn_(void) { // Spawn(class CBuyZone *const this); // 1973 } /* <1a116b> ../cstrike/dlls/triggers.cpp:1986 */ NOBODY void CBuyZone::BuyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 1991 // } // BuyTouch(class CBuyZone *const this, // class CBaseEntity *pOther); // 1986 } /* <1a4b55> ../cstrike/dlls/triggers.cpp:2016 */ LINK_ENTITY_TO_CLASS(func_bomb_target, CBombTarget); /* <1a2e48> ../cstrike/dlls/triggers.cpp:2019 */ NOBODY void CBombTarget::Spawn_(void) { } /* <1a10c1> ../cstrike/dlls/triggers.cpp:2027 */ NOBODY void CBombTarget::BombTargetTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2031 // } // BombTargetTouch(class CBombTarget *const this, // class CBaseEntity *pOther); // 2027 } /* <1a0014> ../cstrike/dlls/triggers.cpp:2042 */ NOBODY void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1a4c31> ../cstrike/dlls/triggers.cpp:2064 */ LINK_ENTITY_TO_CLASS(func_hostage_rescue, CHostageRescue); /* <1a2e1f> ../cstrike/dlls/triggers.cpp:2067 */ NOBODY void CHostageRescue::Spawn_(void) { } /* <19ffbf> ../cstrike/dlls/triggers.cpp:2074 */ NOBODY void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther) { // Signal(class CUnifiedSignals *const this, // int flSignal); // 2078 } /* <1a4d0d> ../cstrike/dlls/triggers.cpp:2105 */ LINK_ENTITY_TO_CLASS(func_escapezone, CEscapeZone); /* <1a2df6> ../cstrike/dlls/triggers.cpp:2108 */ NOBODY void CEscapeZone::Spawn_(void) { } /* <1a0f88> ../cstrike/dlls/triggers.cpp:2115 */ NOBODY void CEscapeZone::EscapeTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2120 // Signal(class CUnifiedSignals *const this, // int flSignal); // 2147 // } // EscapeTouch(class CEscapeZone *const this, // class CBaseEntity *pOther); // 2115 } /* <1a4de9> ../cstrike/dlls/triggers.cpp:2163 */ LINK_ENTITY_TO_CLASS(func_vip_safetyzone, CVIP_SafetyZone); /* <1a2dcd> ../cstrike/dlls/triggers.cpp:2166 */ NOBODY void CVIP_SafetyZone::Spawn_(void) { } /* <1a0ec7> ../cstrike/dlls/triggers.cpp:2173 */ NOBODY void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2178 // Signal(class CUnifiedSignals *const this, // int flSignal); // 2180 // } // VIP_SafetyTouch(class CVIP_SafetyZone *const this, // class CBaseEntity *pOther); // 2173 } /* <1a4ec5> ../cstrike/dlls/triggers.cpp:2204 */ LINK_ENTITY_TO_CLASS(trigger_autosave, CTriggerSave); /* <1a2d8e> ../cstrike/dlls/triggers.cpp:2206 */ NOBODY void CTriggerSave::Spawn_(void) { //Spawn(class CTriggerSave *const this); // 2206 } /* <1a0c01> ../cstrike/dlls/triggers.cpp:2218 */ NOBODY void CTriggerSave::SaveTouch(CBaseEntity *pOther) { // SaveTouch(class CTriggerSave *const this, // class CBaseEntity *pOther); // 2218 } /* <1a4fa1> ../cstrike/dlls/triggers.cpp:2242 */ LINK_ENTITY_TO_CLASS(trigger_endsection, CTriggerEndSection); /* <1a0b7f> ../cstrike/dlls/triggers.cpp:2245 */ NOBODY void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // EndSectionUse(class CTriggerEndSection *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2245 } /* <1a2d4f> ../cstrike/dlls/triggers.cpp:2260 */ NOBODY void CTriggerEndSection::Spawn_(void) { // Spawn(class CTriggerEndSection *const this); // 2260 } /* <1a0b29> ../cstrike/dlls/triggers.cpp:2276 */ NOBODY void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) { // EndSectionTouch(class CTriggerEndSection *const this, // class CBaseEntity *pOther); // 2276 } /* <1a196f> ../cstrike/dlls/triggers.cpp:2291 */ NOBODY void CTriggerEndSection::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2293 // KeyValue(class CTriggerEndSection *const this, // KeyValueData *pkvd); // 2291 } /* <1a507d> ../cstrike/dlls/triggers.cpp:2311 */ LINK_ENTITY_TO_CLASS(trigger_gravity, CTriggerGravity); /* <1a2d26> ../cstrike/dlls/triggers.cpp:2313 */ NOBODY void CTriggerGravity::Spawn_(void) { } /* <19febe> ../cstrike/dlls/triggers.cpp:2319 */ NOBODY void CTriggerGravity::GravityTouch(CBaseEntity *pOther) { } /* <1a5159> ../cstrike/dlls/triggers.cpp:2351 */ LINK_ENTITY_TO_CLASS(trigger_changetarget, CTriggerChangeTarget); /* <1a093a> ../cstrike/dlls/triggers.cpp:2358 */ IMPLEMENT_SAVERESTORE(CTriggerChangeTarget, CBaseDelay); /* <1a1691> ../cstrike/dlls/triggers.cpp:2360 */ NOBODY void CTriggerChangeTarget::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2362 // KeyValue(class CTriggerChangeTarget *const this, // KeyValueData *pkvd); // 2360 } /* <19ff1f> ../cstrike/dlls/triggers.cpp:2371 */ NOBODY void CTriggerChangeTarget::Spawn_(void) { } /* <1a010d> ../cstrike/dlls/triggers.cpp:2376 */ NOBODY void CTriggerChangeTarget::Use_(CBaseEntity *pActivator, class CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBaseEntity *pTarget; // 2378 // { // class CBaseMonster *pMonster; // 2383 // } // } } /* <1a5235> ../cstrike/dlls/triggers.cpp:2425 */ LINK_ENTITY_TO_CLASS(trigger_camera, CTriggerCamera); /* <1a08e7> ../cstrike/dlls/triggers.cpp:2445 */ IMPLEMENT_SAVERESTORE(CTriggerCamera, CBaseDelay); /* <19ff6f> ../cstrike/dlls/triggers.cpp:2447 */ NOBODY void CTriggerCamera::Spawn_(void) { } /* <1a1537> ../cstrike/dlls/triggers.cpp:2462 */ NOBODY void CTriggerCamera::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2464 // FStrEq(const char *sz1, // const char *sz2); // 2469 // KeyValue(CTriggerCamera *const this, // KeyValueData *pkvd); // 2462 // atof(const char *__nptr); // 2466 } /* <1a55e4> ../cstrike/dlls/triggers.cpp:2490 */ NOBODY void CTriggerCamera::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CTriggerCamera *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2490 } /* <1a5494> ../cstrike/dlls/triggers.cpp:2587 */ NOBODY void CTriggerCamera::FollowTarget(void) { // { // class Vector vecGoal; // 2606 // float dx; // 2615 // float dy; // 2616 // } // FollowTarget(CTriggerCamera *const this); // 2587 } /* <1a5311> ../cstrike/dlls/triggers.cpp:2644 */ NOBODY void CTriggerCamera::Move(void) { // { // float fraction; // 2688 // { // class Vector delta; // 2676 // operator-(const class Vector *const this, // const class Vector &const v); // 2676 // Length(const class Vector *const this); // 2677 // Normalize(const class Vector *const this); // 2678 // } // operator*(const class Vector *const this, // float fl); // 2689 // operator*(const class Vector *const this, // float fl); // 2689 // operator*(const class Vector *const this, // float fl); // 2689 // operator+(const class Vector *const this, // const class Vector &const v); // 2689 // } } /* <1a5815> ../cstrike/dlls/triggers.cpp:2699 */ LINK_ENTITY_TO_CLASS(env_snow, CWeather); /* <1a58f1> ../cstrike/dlls/triggers.cpp:2700 */ LINK_ENTITY_TO_CLASS(func_snow, CWeather); /* <1a59cd> ../cstrike/dlls/triggers.cpp:2701 */ LINK_ENTITY_TO_CLASS(env_rain, CWeather); /* <1a5aa9> ../cstrike/dlls/triggers.cpp:2702 */ LINK_ENTITY_TO_CLASS(func_rain, CWeather); /* <1a1477> ../cstrike/dlls/triggers.cpp:2716 */ NOBODY void CClientFog::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2718 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 2730 // KeyValue(CClientFog *const this, // KeyValueData *pkvd); // 2716 } /* <19ff97> ../cstrike/dlls/triggers.cpp:2735 */ NOBODY void CClientFog::Spawn_(void) { } /* <1a5ba9> ../cstrike/dlls/triggers.cpp:2744 */ LINK_ENTITY_TO_CLASS(env_fog, CClientFog); #ifdef HOOK_GAMEDLL void CFrictionModifier::Spawn(void) { Spawn_(); } void CFrictionModifier::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CFrictionModifier::Save(CSave &save) { return Save_(save); } int CFrictionModifier::Restore(CRestore &restore) { return Restore_(restore); } void CAutoTrigger::Spawn(void) { Spawn_(); } void CAutoTrigger::Precache(void) { Precache_(); } void CAutoTrigger::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CAutoTrigger::Save(CSave &save) { return Save_(save); } int CAutoTrigger::Restore(CRestore &restore) { return Restore_(restore); } void CAutoTrigger::Think(void) { Think_(); } void CTriggerRelay::Spawn(void) { Spawn_(); } void CTriggerRelay::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CTriggerRelay::Save(CSave &save) { return Save_(save); } int CTriggerRelay::Restore(CRestore &restore) { return Restore_(restore); } void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CMultiManager::Spawn(void) { Spawn_(); } void CMultiManager::Restart(void) { Restart_(); } void CMultiManager::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CMultiManager::Save(CSave &save) { return Save_(save); } int CMultiManager::Restore(CRestore &restore) { return Restore_(restore); } BOOL CMultiManager::HasTarget(string_t targetname) { return HasTarget_(targetname); } void CRenderFxManager::Spawn(void) { Spawn_(); } void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CBaseTrigger::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CTriggerHurt::Spawn(void) { Spawn_(); } void CTriggerMonsterJump::Spawn(void) { Spawn_(); } void CTriggerMonsterJump::Think(void) { Think_(); } void CTriggerMonsterJump::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CTriggerCDAudio::Spawn(void) { Spawn_(); } void CTriggerCDAudio::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CTargetCDAudio::Spawn(void) { Spawn_(); } void CTargetCDAudio::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CTargetCDAudio::Think(void) { Think_(); } void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CTriggerMultiple::Spawn(void) { Spawn_(); } void CTriggerOnce::Spawn(void) { Spawn_(); } void CTriggerCounter::Spawn(void) { Spawn_(); } void CTriggerVolume::Spawn(void) { Spawn_(); } void CFireAndDie::Spawn(void) { Spawn_(); } void CFireAndDie::Precache(void) { Precache_(); } void CFireAndDie::Think(void) { Think_(); } void CChangeLevel::Spawn(void) { Spawn_(); } void CChangeLevel::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CChangeLevel::Save(CSave &save) { return Save_(save); } int CChangeLevel::Restore(CRestore &restore) { return Restore_(restore); } void CLadder::Spawn(void) { Spawn_(); } void CLadder::Precache(void) { Precache_(); } void CLadder::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CTriggerPush::Spawn(void) { Spawn_(); } void CTriggerPush::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CTriggerPush::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CHostageRescue::Spawn(void) { Spawn_(); } void CEscapeZone::Spawn(void) { Spawn_(); } void CVIP_SafetyZone::Spawn(void) { Spawn_(); } void CTriggerSave::Spawn(void) { Spawn_(); } void CTriggerEndSection::Spawn(void) { Spawn_(); } void CTriggerEndSection::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CTriggerGravity::Spawn(void) { Spawn_(); } void CTriggerChangeTarget::Spawn(void) { Spawn_(); } void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CTriggerChangeTarget::Save(CSave &save) { return Save_(save); } int CTriggerChangeTarget::Restore(CRestore &restore) { return Restore_(restore); } void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CTriggerCamera::Spawn(void) { Spawn_(); } void CTriggerCamera::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CTriggerCamera::Save(CSave &save) { return Save_(save); } int CTriggerCamera::Restore(CRestore &restore) { return Restore_(restore); } void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CClientFog::Spawn(void) { Spawn_(); } void CClientFog::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } #endif // HOOK_GAMEDLL