#include "precompiled.h" CBaseTutor *TheTutor; /* <1f545d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ NOBODY TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) { } /* <1f4d07> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ //NOBODY void TutorMessageEvent::~TutorMessageEvent(void) //{ //} /* <1f54a6> ../cstrike/dlls/tutor_base_tutor.cpp:38 */ NOBODY bool TutorMessageEvent::IsActive(float time) { } /* <1f54da> ../cstrike/dlls/tutor_base_tutor.cpp:48 */ NOBODY int TutorMessageEvent::GetPriority(void) { } /* <1f5500> ../cstrike/dlls/tutor_base_tutor.cpp:53 */ NOBODY float TutorMessageEvent::GetTimeActive(float time) { } /* <1f5534> ../cstrike/dlls/tutor_base_tutor.cpp:58 */ NOBODY void TutorMessageEvent::SetActivationTime(float time) { } /* <1f5568> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ NOBODY int TutorMessageEvent::GetID(void) { } /* <1f5589> ../cstrike/dlls/tutor_base_tutor.cpp:68 */ NOBODY int TutorMessageEvent::GetDuplicateID(void) { } /* <1f55af> ../cstrike/dlls/tutor_base_tutor.cpp:73 */ NOBODY void TutorMessageEvent::SetNext(TutorMessageEvent *next) { } /* <1f55e3> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ NOBODY TutorMessageEvent *TutorMessageEvent::GetNext(void) { } /* <1f5604> ../cstrike/dlls/tutor_base_tutor.cpp:83 */ NOBODY void TutorMessageEvent::AddParameter(char *str) { // { // class TutorMessageEventParam *param; // 88 // class TutorMessageEventParam *temp; // 101 // } } /* <1f565d> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ NOBODY char *TutorMessageEvent::GetNextParameter(char *buf, int buflen) { // { // class TutorMessageEventParam *param; // 119 // } } /* <1f569e> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ NOBODY int TutorMessageEvent::GetNumParameters(void) { } /* <1f56d8> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ NOBODY CBaseTutor::CBaseTutor(void) { m_eventList = NULL; m_deadAirStartTime = 0; m_roundStartTime = 0; } /* <1f4d28> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ NOBODY CBaseTutor::~CBaseTutor(void) { // { // class TutorMessageEvent *event; // 154 // { // class TutorMessageEvent *temp; // 157 // GetNext(TutorMessageEvent *const this); // 158 // } // } } /* <1f5766> ../cstrike/dlls/tutor_base_tutor.cpp:163 */ void CBaseTutor::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { CallEventHandler(event, entity, other); CheckForStateTransition(event, entity, other); } /* <1f5842> ../cstrike/dlls/tutor_base_tutor.cpp:172 */ NOBODY void CBaseTutor::ShotFired(Vector source, Vector target) { // Vector(Vector *const this, // const Vector &v); // 175 // Vector(Vector *const this, // const Vector &v); // 175 } /* <1f58ca> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ NOXREF void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { if (m_stateSystem->UpdateState(event, entity, other)) DisplayNewStateDescriptionToPlayer(); } /* <1f58f5> ../cstrike/dlls/tutor_base_tutor.cpp:189 */ NOBODY void CBaseTutor::StartFrame(float time) { TutorThink(time); } /* <1f5993> ../cstrike/dlls/tutor_base_tutor.cpp:192 */ NOBODY void CBaseTutor::DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, TutorMessageEvent *event) { // { // class TutorMessage *definition; // 196 // unsigned char numArgs; // 202 // char param; // 207 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 198 // { // int arg; // 210 // { // char *str; // 212 // GetNextParameter(TutorMessageEvent *const this, // char *buf, // int buflen); // 212 // } // } // } } /* <1f5ad1> ../cstrike/dlls/tutor_base_tutor.cpp:264 */ NOBODY void CBaseTutor::DrawLineToEntity(CBasePlayer *player, int entindex, int id) { MESSAGE_BEGIN(MSG_ONE, gmsgTutorLine, NULL, player->pev); WRITE_SHORT(entindex); WRITE_SHORT(id); MESSAGE_END(); } /* <1f5b4f> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ NOXREF void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) { char *desc; CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer == NULL) return; desc = m_stateSystem->GetCurrentStateString(); if (!desc) { MESSAGE_BEGIN(MSG_ONE, gmsgTutorState, NULL, localPlayer->pev); WRITE_STRING(NULL); MESSAGE_END(); } } /* <1f5bb4> ../cstrike/dlls/tutor_base_tutor.cpp:293 */ void CBaseTutor::CloseCurrentWindow(void) { CBasePlayer *localPlayer = (CBasePlayer *)UTIL_GetLocalPlayer(); if (localPlayer != NULL) { MESSAGE_BEGIN(MSG_ONE, gmsgTutorClose, NULL, localPlayer->pev); MESSAGE_END(); m_deadAirStartTime = gpGlobals->time; } } /* <1f5c26> ../cstrike/dlls/tutor_base_tutor.cpp:307 */ NOBODY void CBaseTutor::CalculatePathForObjective(CBaseEntity *player) { } /* <1f52e6> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ NOBODY bool CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector eye; // 332 // TraceResult result; // 334 // operator-(const Vector *const this, // const Vector &v); // 320 // Length(const Vector *const this); // 320 // } // IsEntityInViewOfPlayer(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 312 } /* <1f508a> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ NOBODY bool CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) { // { // Vector eye; // 363 // TraceResult result; // 364 // operator-(const Vector *const this, // const Vector &v); // 351 // Length(const Vector *const this); // 351 // } // IsPlayerLookingAtPosition(CBaseTutor *const this, // Vector *origin, // class CBasePlayer *player); // 343 } /* <1f4e92> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ NOBODY bool CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) { // { // Vector srcVec; // 380 // Vector destVec; // 386 // TraceResult result; // 389 // } // IsPlayerLookingAtEntity(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 373 } /* <1f51b0> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ NOBODY bool CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector bombSiteCenter; // 410 // Vector eye; // 426 // TraceResult result; // 428 // } // IsBombsiteInViewOfPlayer(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 402 } /* <1f4e37> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ NOBODY bool CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) { // IsEntityInBombsite(CBaseTutor *const this, // class CBaseEntity *bombsite, // class CBaseEntity *entity); // 436 } /* <1f5c5b> ../cstrike/dlls/tutor_base_tutor.cpp:457 */ NOBODY bool CBaseTutor::DoMessagesHaveSameID(int id1, int id2) { // { // class TutorMessage *message1; // 464 // class TutorMessage *message2; // 465 // } }