#include "precompiled.h" /* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_awp, CAWP); /* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */ NOBODY void CAWP::Spawn(void) { } /* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */ NOBODY void CAWP::Precache(void) { } /* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */ NOBODY int CAWP::GetItemInfo(ItemInfo *p) { } /* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ NOBODY BOOL CAWP::Deploy(void) { // Deploy(CAWP *const this); // 100 } /* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */ NOBODY void CAWP::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 139 } /* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ NOBODY void CAWP::PrimaryAttack(void) { // Length2D(const Vector *const this); // 147 // PrimaryAttack(CAWP *const this); // 143 } /* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ NOBODY void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 205 // Vector vecSrc; // 207 // Vector vecDir; // 209 // int flag; // 212 // operator+(const Vector *const this, // const Vector &v); // 194 // Vector(Vector *const this, // const Vector &v); // 210 // Vector(Vector *const this, // const Vector &v); // 210 // } } /* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ NOBODY void CAWP::Reload(void) { // { // int iResult; // 244 // } // Reload(CAWP *const this); // 239 } /* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ NOBODY void CAWP::WeaponIdle(void) { // WeaponIdle(CAWP *const this); // 265 } /* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */ NOBODY float CAWP::GetMaxSpeed(void) { }