#include "precompiled.h" /* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */ LINK_ENTITY_TO_CLASS(weapon_knife, CKnife); /* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */ NOBODY void CKnife::Spawn(void) { } /* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */ NOBODY void CKnife::Precache(void) { } /* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */ NOBODY int CKnife::GetItemInfo(ItemInfo *p) { } /* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */ NOBODY BOOL CKnife::Deploy(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 104 } /* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */ NOBODY void CKnife::Holster(int skiplocal) { } /* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */ NOBODY void CKnife::WeaponAnimation(int iAnimation) { // { // int flag; // 126 // edict(CBaseEntity *const this); // 133 // } } /* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */ NOBODY void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity) { // { // int i; // 142 // int j; // 142 // int k; // 142 // float distance; // 143 // float *minmaxs; // 144 // TraceResult tmpTrace; // 145 // Vector vecHullEnd; // 146 // Vector vecEnd; // 147 // { // float thisDistance; // 172 // } // } } /* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */ NOBODY void CKnife::PrimaryAttack(void) { } /* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ NOBODY void CKnife::SetPlayerShieldAnim(void) { } /* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ NOBODY void CKnife::ResetPlayerShieldAnim(void) { } /* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ NOBODY bool CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ NOBODY void CKnife::SecondaryAttack(void) { // ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 247 // SecondaryAttack(CKnife *const this); // 245 } /* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */ NOBODY void CKnife::Smack(void) { } /* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */ NOBODY void CKnife::SwingAgain(void) { } /* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ NOBODY void CKnife::WeaponIdle(void) { // WeaponIdle(CKnife *const this); // 265 } /* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */ NOBODY int CKnife::Swing(int fFirst) { // { // int fDidHit; // 285 // TraceResult tr; // 287 // Vector vecSrc; // 290 // Vector vecEnd; // 291 // operator*(const Vector *const this, // float fl); // 291 // operator+(const Vector *const this, // const Vector &v); // 291 // { // class CBaseEntity *pHit; // 302 // Instance(edict_t *pent); // 302 // edict(CBaseEntity *const this); // 304 // Vector(Vector *const this, // float X, // float Y, // float Z); // 304 // Vector(Vector *const this, // float X, // float Y, // float Z); // 304 // } // { // float flVol; // 379 // int fHitWorld; // 380 // class CBaseEntity *pEntity; // 385 // Instance(edict_t *pent); // 385 // SetPlayerShieldAnim(CKnife *const this); // 387 // Vector(Vector *const this, // const Vector &v); // 396 // { // float fvolbar; // 436 // operator-(const Vector *const this, // const Vector &v); // 436 // operator*(const Vector *const this, // float fl); // 436 // operator+(const Vector *const this, // const Vector &v); // 436 // Vector(Vector *const this, // const Vector &v); // 436 // } // ResetPlayerShieldAnim(CKnife *const this); // 461 // Vector(Vector *const this, // const Vector &v); // 401 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 419 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 417 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 415 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 413 // } // } }