#include "precompiled.h" TYPEDESCRIPTION CAirtank::m_SaveData[] = { DEFINE_FIELD(CAirtank, m_state, FIELD_INTEGER) }; LINK_ENTITY_TO_CLASS(item_airtank, CAirtank, CCSAirtank) IMPLEMENT_SAVERESTORE(CAirtank, CGrenade) void CAirtank::Spawn() { Precache(); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/w_oxygen.mdl"); UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 36)); UTIL_SetOrigin(pev, pev->origin); SetTouch(&CAirtank::TankTouch); SetThink(&CAirtank::TankThink); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_YES; pev->health = 20; pev->dmg = 50; m_state = 1; } void CAirtank::Precache() { PRECACHE_MODEL("models/w_oxygen.mdl"); PRECACHE_SOUND("doors/aliendoor3.wav"); } void CAirtank::Killed(entvars_t *pevAttacker, int iGib) { pev->owner = ENT(pevAttacker); // UNDONE: this should make a big bubble cloud, not an explosion Explode(pev->origin, Vector(0, 0, -1)); } void CAirtank::TankThink() { // Fire trigger m_state = 1; SUB_UseTargets(this, USE_TOGGLE, 0); } void CAirtank::TankTouch(CBaseEntity *pOther) { if (!pOther->IsPlayer()) { return; } if (!m_state) { // "no oxygen" sound EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim2.wav", VOL_NORM, ATTN_NORM); return; } // give player 12 more seconds of air pOther->pev->air_finished = gpGlobals->time + 12.0f; // suit recharge sound EMIT_SOUND(ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", VOL_NORM, ATTN_NORM); // recharge airtank in 30 seconds pev->nextthink = gpGlobals->time + 30.0f; m_state = 0; SUB_UseTargets(this, USE_TOGGLE, 1); }