/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef WEAPONINFO_H #define WEAPONINFO_H #ifdef _WIN32 #pragma once #endif // Info about weapons player might have in his/her possession typedef struct weapon_data_s { int m_iId; int m_iClip; float m_flNextPrimaryAttack; float m_flNextSecondaryAttack; float m_flTimeWeaponIdle; int m_fInReload; int m_fInSpecialReload; float m_flNextReload; float m_flPumpTime; float m_fReloadTime; float m_fAimedDamage; float m_fNextAimBonus; int m_fInZoom; int m_iWeaponState; int iuser1; int iuser2; int iuser3; int iuser4; float fuser1; float fuser2; float fuser3; float fuser4; } weapon_data_t; /* size: 88, cachelines: 2, members: 22 */ #endif // WEAPONINFO_H