/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef DEBUG_H #define DEBUG_H #ifdef _WIN32 #pragma once #endif const int NUM_LEVELS = 6; const int DebugBufferSize = 1024; typedef enum { DEBUG_NONE = 0, DEBUG_BOT = (1<<0), DEBUG_CAREER = (1<<1), DEBUG_TUTOR = (1<<2), DEBUG_STATS = (1<<3), DEBUG_HOSTAGE = (1<<4), DEBUG_ALL = 0xFFFFFFFF, } DebugOutputType; struct DebugOutputLevel { const char *name; DebugOutputType value; };/* size: 8, cachelines: 1, members: 2 */ #ifdef HOOK_GAMEDLL #define outputLevel (*poutputLevel) #define theDebugOutputTypes (*ptheDebugOutputTypes) #define theDebugBuffer (*ptheDebugBuffer) #endif // HOOK_GAMEDLL extern DebugOutputLevel outputLevel[ NUM_LEVELS ]; extern unsigned int theDebugOutputTypes; extern char theDebugBuffer[ DebugBufferSize ]; bool IsDeveloper(void); NOXREF void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...); void UTIL_DPrintf(char *pszMsg, ...); void PrintDebugFlags(void); void SetDebugFlag(const char *flagStr, bool state); void PrintDebugFlag(const char *flagStr); void UTIL_SetDprintfFlags(const char *flagStr); NOXREF void UTIL_BotDPrintf(char *pszMsg, ...); void UTIL_CareerDPrintf(char *pszMsg, ...); NOXREF void UTIL_TutorDPrintf(char *pszMsg, ...); NOXREF void UTIL_StatsDPrintf(char *pszMsg, ...); NOXREF void UTIL_HostageDPrintf(char *pszMsg, ...); #ifdef HOOK_GAMEDLL typedef void (*DPrintf_Flag)(DebugOutputType outputType, char *pszMsg, ...); typedef void (*DPrintf_MSG)(char *pszMsg, ...); #endif // HOOK_GAMEDLL #endif // DEBUG_H