#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CEnvExplosion::m_SaveData[] = { DEFINE_FIELD(CEnvExplosion, m_iMagnitude, FIELD_INTEGER), DEFINE_FIELD(CEnvExplosion, m_spriteScale, FIELD_INTEGER), }; #else // HOOK_GAMEDLL TYPEDESCRIPTION IMPL_CLASS(CEnvExplosion, m_SaveData)[2]; #endif // HOOK_GAMEDLL /* <7f660> ../cstrike/dlls/explode.cpp:37 */ LINK_ENTITY_TO_CLASS(spark_shower, CShower); /* <7f49c> ../cstrike/dlls/explode.cpp:39 */ void CShower::__MAKE_VHOOK(Spawn)(void) { pev->velocity = RANDOM_FLOAT(200, 300) * pev->angles; pev->velocity.x += RANDOM_FLOAT(-100, 100); pev->velocity.y += RANDOM_FLOAT(-100, 100); if (pev->velocity.z >= 0) pev->velocity.z += 200; else pev->velocity.z -= 200; pev->movetype = MOVETYPE_BOUNCE; pev->gravity = 0.5f; pev->nextthink = gpGlobals->time + 0.1f; pev->solid = SOLID_NOT; // Need a model, just use the grenade, we don't draw it anyway SET_MODEL(edict(), "models/grenade.mdl"); UTIL_SetSize(pev, g_vecZero, g_vecZero); pev->effects |= EF_NODRAW; pev->speed = RANDOM_FLOAT(0.5, 1.5); pev->angles = g_vecZero; } /* <7f475> ../cstrike/dlls/explode.cpp:61 */ void CShower::__MAKE_VHOOK(Think)(void) { UTIL_Sparks(pev->origin); pev->speed -= 0.1f; if (pev->speed > 0) pev->nextthink = gpGlobals->time + 0.1f; else UTIL_Remove(this); pev->flags &= ~FL_ONGROUND; } /* <7f122> ../cstrike/dlls/explode.cpp:73 */ void CShower::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) { if (pev->flags & FL_ONGROUND) pev->velocity = pev->velocity * 0.1f; else pev->velocity = pev->velocity * 0.6f; if ((pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y) < 10.0f) { pev->speed = 0; } } /* <7f566> ../cstrike/dlls/explode.cpp:106 */ IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster); /* <7f72a> ../cstrike/dlls/explode.cpp:107 */ LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion); /* <7f5b2> ../cstrike/dlls/explode.cpp:109 */ void CEnvExplosion::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { m_iMagnitude = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue(pkvd); } /* <7f1a5> ../cstrike/dlls/explode.cpp:120 */ void CEnvExplosion::__MAKE_VHOOK(Spawn)(void) { pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; pev->movetype = MOVETYPE_NONE; float flSpriteScale = (m_iMagnitude - 50) * 0.6f; if (flSpriteScale < 10.0f) { flSpriteScale = 10.0f; } m_spriteScale = (int)flSpriteScale; } /* <7f233> ../cstrike/dlls/explode.cpp:150 */ void CEnvExplosion::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { TraceResult tr; pev->model = iStringNull;//invisible pev->solid = SOLID_NOT;//intangible Vector vecSpot;// trace starts here! vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector (0, 0, -40), ignore_monsters, ENT(pev), & tr); // Pull out of the wall a bit if (tr.flFraction != 1.0f) { pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6f); } else { pev->origin = pev->origin; } // draw decal if (! (pev->spawnflags & SF_ENVEXPLOSION_NODECAL)) { if (RANDOM_FLOAT(0, 1) < 0.5) { UTIL_DecalTrace(&tr, DECAL_SCORCH1); } else { UTIL_DecalTrace(&tr, DECAL_SCORCH2); } } // draw fireball if (!(pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL)) { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexFireball); WRITE_BYTE((byte)m_spriteScale); // scale * 10 WRITE_BYTE(15); // framerate WRITE_BYTE(TE_EXPLFLAG_NONE); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexFireball); WRITE_BYTE(0); // no sprite WRITE_BYTE(15); // framerate WRITE_BYTE(TE_EXPLFLAG_NONE); MESSAGE_END(); } // do damage if (!(pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE)) { RadiusDamage(pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST); } SetThink(&CEnvExplosion::Smoke); pev->nextthink = gpGlobals->time + 0.3f; // draw sparks if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS)) { int sparkCount = RANDOM_LONG(0, 3); for (int i = 0; i < sparkCount; ++i) { Create("spark_shower", pev->origin, tr.vecPlaneNormal, NULL); } } } /* <7f1e1> ../cstrike/dlls/explode.cpp:235 */ void CEnvExplosion::Smoke(void) { if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE)) { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE((byte)m_spriteScale); // scale * 10 WRITE_BYTE(12); // framerate MESSAGE_END(); } if (!(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE)) { UTIL_Remove(this); } } // HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup /* <7f7f4> ../cstrike/dlls/explode.cpp:258 */ void ExplosionCreate(const Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage) { KeyValueData kvd; char buf[128]; CBaseEntity *pExplosion = CBaseEntity::Create("env_explosion", center, angles, pOwner); Q_sprintf(buf, "%3d", magnitude); kvd.szKeyName = "iMagnitude"; kvd.szValue = buf; pExplosion->KeyValue(&kvd); if (!doDamage) { pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; } pExplosion->Spawn(); pExplosion->Use(NULL, NULL, USE_TOGGLE, 0); } #ifdef HOOK_GAMEDLL void CShower::Spawn(void) { Spawn_(); } void CShower::Think(void) { Think_(); } void CShower::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CEnvExplosion::Spawn(void) { Spawn_(); } void CEnvExplosion::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CEnvExplosion::Save(CSave &save) { return Save_(save); } int CEnvExplosion::Restore(CRestore &restore) { return Restore_(restore); } void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } #endif // HOOK_GAMEDLL