#include "precompiled.h" skilldata_t gSkillData; // take the name of a cvar, tack a digit for the skill level // on, and return the value.of that Cvar /* <16a558> ../cstrike/dlls/skill.cpp:30 */ NOXREF float GetSkillCvar(char *pName) { int iCount; float flValue; char szBuffer[64]; iCount = Q_sprintf(szBuffer, "%s%d", pName, gSkillData.iSkillLevel); flValue = CVAR_GET_FLOAT(szBuffer); if (flValue <= 0.0f) { ALERT(at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n",szBuffer); } return flValue; }