/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef BUTTON_H #define BUTTON_H #ifdef _WIN32 #pragma once #endif /* <249a3> ../cstrike/dlls/buttons.cpp:38 */ class CEnvGlobal: public CPointEntity { public: NOBODY virtual void Spawn(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[3]; #else // HOOK_GAMEDLL static TYPEDESCRIPTION (*m_SaveData)[3]; #endif // HOOK_GAMEDLL public: string_t m_globalstate; int m_triggermode; int m_initialstate; };/* size: 164, cachelines: 3, members: 5 */ /* <24b67> ../cstrike/dlls/buttons.cpp:800 */ class CRotButton: public CBaseButton { public: NOBODY virtual void Spawn(void); #ifdef HOOK_GAMEDLL void Spawn_(void); #endif // HOOK_GAMEDLL };/* size: 368, cachelines: 6, members: 1 */ /* <24bba> ../cstrike/dlls/buttons.cpp:873 */ class CMomentaryRotButton: public CBaseToggle { public: NOBODY virtual void Spawn(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual int ObjectCaps(void); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); int ObjectCaps_(void); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL public: NOBODY void EXPORT Off(void); NOBODY void EXPORT Return(void); NOBODY void UpdateSelf(float value); NOBODY void UpdateSelfReturn(float value); NOBODY void UpdateAllButtons(float value, int start); NOBODY void PlaySound(void); NOBODY void UpdateTarget(float value); public: static CMomentaryRotButton *Instance(edict_t *pent) { return (CMomentaryRotButton *)GET_PRIVATE(pent); } public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[6]; #else // HOOK_GAMEDLL static TYPEDESCRIPTION (*m_SaveData)[6]; #endif // HOOK_GAMEDLL public: int m_lastUsed; int m_direction; float m_returnSpeed; Vector m_start; Vector m_end; int m_sounds; };/* size: 352, cachelines: 6, members: 8 */ /* <24c08> ../cstrike/dlls/buttons.cpp:1117 */ class CEnvSpark: public CBaseEntity { public: NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); #endif // HOOK_GAMEDLL public: NOBODY void EXPORT SparkThink(void); NOBODY void EXPORT SparkStart(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); NOBODY void EXPORT SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[1]; #else // HOOK_GAMEDLL static TYPEDESCRIPTION (*m_SaveData)[1]; #endif // HOOK_GAMEDLL public: float m_flDelay; };/* size: 156, cachelines: 3, members: 3 */ /* <24c24> ../cstrike/dlls/buttons.cpp:1223 */ class CButtonTarget: public CBaseEntity { public: NOBODY virtual void Spawn(void); NOBODY virtual int ObjectCaps(void); NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); int ObjectCaps_(void); int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL };/* size: 152, cachelines: 3, members: 1 */ NOBODY char *ButtonSound(int sound); NOBODY void DoSpark(entvars_t *pev, const Vector &location); #endif // BUTTON_H