/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef DOORS_H #define DOORS_H #ifdef _WIN32 #pragma once #endif #define noiseMoving noise1 #define noiseArrived noise2 #define DOOR_SENTENCEWAIT 6 #define DOOR_SOUNDWAIT 3 #define BUTTON_SOUNDWAIT 0.5 #define SF_DOOR_ROTATE_Y 0 #define SF_DOOR_START_OPEN 1 #define SF_DOOR_ROTATE_BACKWARDS 2 #define SF_DOOR_PASSABLE 8 #define SF_DOOR_ONEWAY 16 #define SF_DOOR_NO_AUTO_RETURN 32 #define SF_DOOR_ROTATE_Z 64 #define SF_DOOR_ROTATE_X 128 #define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button. #define SF_DOOR_NOMONSTERS 512 // Monster can't open #define SF_DOOR_SILENT 0x80000000 /* <6840f> ../cstrike/dlls/doors.cpp:34 */ class CBaseDoor: public CBaseToggle { public: NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); NOBODY virtual void Restart(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual int ObjectCaps(void) { return ObjectCaps_(); } NOBODY virtual void SetToggleState(int state); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); NOBODY virtual void Blocked(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void Restart_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); int ObjectCaps_(void) { if (pev->spawnflags & SF_ITEM_USE_ONLY) return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE; else return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } void SetToggleState_(int state); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void Blocked_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[7]; #else static TYPEDESCRIPTION (*m_SaveData)[7]; #endif // HOOK_GAMEDLL public: NOBODY void EXPORT DoorTouch(CBaseEntity *pOther); NOBODY int DoorActivate(void); NOBODY void EXPORT DoorGoUp(void); NOBODY void EXPORT DoorGoDown(void); NOBODY void EXPORT DoorHitTop(void); NOBODY void EXPORT DoorHitBottom(void); public: BYTE m_bHealthValue; BYTE m_bMoveSnd; BYTE m_bStopSnd; locksound_t m_ls; BYTE m_bLockedSound; BYTE m_bLockedSentence; BYTE m_bUnlockedSound; BYTE m_bUnlockedSentence; float m_lastBlockedTimestamp; };/* size: 360, cachelines: 6, members: 11 */ /* <684c0> ../cstrike/dlls/doors.cpp:935 */ class CRotDoor: public CBaseDoor { public: NOBODY virtual void Spawn(void); NOBODY virtual void Restart(void); NOBODY virtual void SetToggleState(int state); #ifdef HOOK_GAMEDLL void Spawn_(void); void Restart_(void); void SetToggleState_(int state); #endif // HOOK_GAMEDLL };/* size: 360, cachelines: 6, members: 1 */ /* <68513> ../cstrike/dlls/doors.cpp:1039 */ class CMomentaryDoor: public CBaseToggle { public: NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual int ObjectCaps(void) { return ObjectCaps_(); } NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); int ObjectCaps_(void) { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[1]; #else static TYPEDESCRIPTION (*m_SaveData)[1]; #endif // HOOK_GAMEDLL public: BYTE m_bMoveSnd; };/* size: 316, cachelines: 5, members: 3 */ NOBODY void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton); #endif // DOORS_H