/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef H_CYCLER_H #define H_CYCLER_H #ifdef _WIN32 #pragma once #endif class CCyclerSprite: public CBaseEntity { public: NOBODY virtual void Spawn(void); NOBODY virtual void Restart(void); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return ((CBaseEntity::ObjectCaps()|FCAP_DONT_SAVE|FCAP_IMPULSE_USE)); } NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); NOBODY virtual void Think(void); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: NOBODY void Animate(float frames); inline int ShouldAnimate(void) { return m_animate && m_maxFrame > 1.0; } public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[3]; #else static TYPEDESCRIPTION (*m_SaveData)[3]; #endif // HOOK_GAMEDLL int m_animate; float m_lastTime; float m_maxFrame; int m_renderfx; int m_rendermode; float m_renderamt; vec3_t m_rendercolor; #ifdef HOOK_GAMEDLL public: NOBODY void Spawn_(void); NOBODY void Restart_(void); NOBODY int Save_(CSave &save); NOBODY int Restore_(CRestore &restore); NOBODY int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); NOBODY void Think_(void); NOBODY void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL };/* size: 188, cachelines: 3, members: 9 */ class CCycler: public CBaseMonster { public: NOBODY virtual void Spawn(void); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return ((CBaseEntity::ObjectCaps()|FCAP_IMPULSE_USE)); } NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); virtual BOOL IsAlive(void) { return FALSE; } NOBODY virtual void Think(void); NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[1]; #else static TYPEDESCRIPTION (*m_SaveData)[1]; #endif // HOOK_GAMEDLL int m_animate; #ifdef HOOK_GAMEDLL NOBODY void Spawn_(void); NOBODY int Save_(CSave &save); NOBODY int Restore_(CRestore &restore); NOBODY int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); NOBODY void Think_(void); NOBODY void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL };/* size: 408, cachelines: 7, members: 3 */ class CGenericCycler: public CCycler { public: NOBODY virtual void Spawn(void); #ifdef HOOK_GAMEDLL NOBODY void Spawn_(void); #endif // HOOK_GAMEDLL };/* size: 408, cachelines: 7, members: 1 */ class CCyclerProbe: public CCycler { public: NOBODY virtual void Spawn(void); #ifdef HOOK_GAMEDLL NOBODY void Spawn_(void); #endif // HOOK_GAMEDLL };/* size: 408, cachelines: 7, members: 1 */ //#include "weapons.h" class CWeaponCycler: public CBasePlayerWeapon { public: NOBODY virtual void Spawn(void); virtual int GetItemInfo(ItemInfo *p) { return 0; } NOBODY virtual BOOL Deploy(void); NOBODY virtual void Holster(int skiplocal = 0); virtual int iItemSlot(void) { return 1; } NOBODY virtual void PrimaryAttack(void); NOBODY virtual void SecondaryAttack(void); public: int m_iszModel; int m_iModel; #ifdef HOOK_GAMEDLL NOBODY void Spawn_(void); NOBODY BOOL Deploy_(void); NOBODY void Holster_(int skiplocal = 0); NOBODY void PrimaryAttack_(void); NOBODY void SecondaryAttack_(void); #endif // HOOK_GAMEDLL };/* size: 344, cachelines: 6, members: 3 */ class CWreckage: public CBaseMonster { NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual void Think(void); public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[1]; #else static TYPEDESCRIPTION (*m_SaveData)[1]; #endif // HOOK_GAMEDLL int m_flStartTime; #ifdef HOOK_GAMEDLL NOBODY void Spawn_(void); NOBODY void Precache_(void); NOBODY int Save_(CSave &save); NOBODY int Restore_(CRestore &restore); NOBODY void Think_(void); #endif // HOOK_GAMEDLL };/* size: 408, cachelines: 7, members: 3 */ #endif // H_CYCLER_H