/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef MORTAR_H #define MORTAR_H #ifdef _WIN32 #pragma once #endif /* ../cstrike/dlls/mortar.cpp:31 */ class CFuncMortarField: public CBaseToggle { public: NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual int Save(CSave &save); NOBODY virtual int Restore(CRestore &restore); NOBODY virtual int ObjectCaps(void) { return ObjectCaps_(); } #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); int ObjectCaps_(void) { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } #endif // HOOK_GAMEDLL public: NOBODY void EXPORT FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: #ifndef HOOK_GAMEDLL static TYPEDESCRIPTION m_SaveData[6]; #else // HOOK_GAMEDLL static TYPEDESCRIPTION (*m_SaveData)[6]; #endif // HOOK_GAMEDLL public: int m_iszXController; int m_iszYController; float m_flSpread; float m_flDelay; int m_iCount; int m_fControl; };/* size: 336, cachelines: 6, members: 8 */ /* ../cstrike/dlls/mortar.cpp:192 */ class CMortar: public CGrenade { public: NOBODY virtual void Spawn(void); NOBODY virtual void Precache(void); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); #endif // HOOK_GAMEDLL NOBODY void EXPORT MortarExplode(void); public: int m_spriteTexture; };/* size: 504, cachelines: 8, members: 2 */ #endif // MORTAR_H