#include "precompiled.h" /* <1262b3> ../cstrike/dlls/plane.cpp:24 */ NOBODY CPlane::CPlane(void) { m_fInitialized = FALSE; } /* <1262d4> ../cstrike/dlls/plane.cpp:33 */ NOBODY void CPlane::InitializePlane(const Vector &vecNormal, const Vector &vecPoint) { m_vecNormal = vecNormal; m_flDist = DotProduct(m_vecNormal, vecPoint); m_fInitialized = TRUE; } /* <126343> ../cstrike/dlls/plane.cpp:45 */ NOBODY BOOL CPlane::PointInFront(const Vector &vecPoint) { if (!m_fInitialized) return FALSE; float flFace = DotProduct(m_vecNormal, vecPoint) - m_flDist; if (flFace >= 0.0f) return TRUE; return FALSE; }