#include "precompiled.h" /* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_galil, CGalil); /* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */ NOBODY void CGalil::Spawn(void) { } /* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */ NOBODY void CGalil::Precache(void) { } /* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */ NOBODY int CGalil::GetItemInfo(ItemInfo *p) { } /* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */ NOBODY BOOL CGalil::Deploy(void) { } /* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */ NOBODY void CGalil::SecondaryAttack(void) { } /* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */ NOBODY void CGalil::PrimaryAttack(void) { // PrimaryAttack(CGalil *const this); // 111 } /* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ NOBODY void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 165 // Vector vecSrc; // 167 // Vector vecDir; // 169 // int flag; // 172 // operator+(const Vector *const this, // const Vector &v); // 164 // Vector(Vector *const this, // const Vector &v); // 170 // Vector(Vector *const this, // const Vector &v); // 170 // Length2D(const Vector *const this); // 199 // } } /* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */ NOBODY void CGalil::Reload(void) { // { // int iResult; // 215 // } // Reload(CGalil *const this); // 210 } /* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */ NOBODY void CGalil::WeaponIdle(void) { // WeaponIdle(CGalil *const this); // 232 }