#include "precompiled.h" /* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552); /* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */ NOBODY void CSG552::Spawn(void) { } /* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */ NOBODY void CSG552::Precache(void) { } /* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */ NOBODY int CSG552::GetItemInfo(ItemInfo *p) { } /* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */ NOBODY BOOL CSG552::Deploy(void) { } /* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */ NOBODY void CSG552::SecondaryAttack(void) { } /* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ NOBODY void CSG552::PrimaryAttack(void) { // Length2D(const Vector *const this); // 134 // PrimaryAttack(CSG552 *const this); // 130 } /* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */ NOBODY void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 181 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // Vector vecDir; // 194 // operator+(const Vector *const this, // const Vector &v); // 189 // Vector(Vector *const this, // const Vector &v); // 195 // Vector(Vector *const this, // const Vector &v); // 195 // Length2D(const Vector *const this); // 214 // } } /* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ NOBODY void CSG552::Reload(void) { // { // int iResult; // 230 // } // Reload(CSG552 *const this); // 225 } /* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ NOBODY void CSG552::WeaponIdle(void) { // WeaponIdle(CSG552 *const this); // 244 } /* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */ NOBODY float CSG552::GetMaxSpeed(void) { }