#include "precompiled.h" /* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */ LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade); /* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */ NOBODY void CSmokeGrenade::Spawn(void) { } /* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */ NOBODY void CSmokeGrenade::Precache(void) { } /* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */ NOBODY int CSmokeGrenade::GetItemInfo(ItemInfo *p) { } /* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ NOBODY BOOL CSmokeGrenade::Deploy(void) { // Deploy(CSmokeGrenade *const this); // 89 } /* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */ NOBODY void CSmokeGrenade::Holster(int skiplocal) { } /* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ NOBODY void CSmokeGrenade::PrimaryAttack(void) { // PrimaryAttack(CSmokeGrenade *const this); // 120 } /* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ NOBODY bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */ NOBODY void CSmokeGrenade::SecondaryAttack(void) { // ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 175 } /* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ NOBODY void CSmokeGrenade::SetPlayerShieldAnim(void) { } /* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ NOBODY void CSmokeGrenade::ResetPlayerShieldAnim(void) { } /* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ NOBODY void CSmokeGrenade::WeaponIdle(void) { // { // Vector angThrow; // 211 // float flVel; // 218 // Vector vecSrc; // 224 // Vector vecThrow; // 227 // } // { // int iAnim; // 277 // float flRand; // 278 // } } /* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */ NOBODY BOOL CSmokeGrenade::CanDeploy(void) { }