#include "precompiled.h" /* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP); /* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */ NOBODY void CTMP::Spawn(void) { } /* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */ NOBODY void CTMP::Precache(void) { } /* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */ NOBODY int CTMP::GetItemInfo(ItemInfo *p) { } /* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */ NOBODY BOOL CTMP::Deploy(void) { } /* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ NOBODY void CTMP::PrimaryAttack(void) { // PrimaryAttack(CTMP *const this); // 108 } /* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ NOBODY void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 155 // Vector vecSrc; // 157 // Vector vecDir; // 159 // int flag; // 163 // operator+(const Vector *const this, // const Vector &v); // 150 // Vector(Vector *const this, // const Vector &v); // 160 // Vector(Vector *const this, // const Vector &v); // 160 // Length2D(const Vector *const this); // 188 // } } /* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ NOBODY void CTMP::Reload(void) { // Reload(CTMP *const this); // 197 } /* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ NOBODY void CTMP::WeaponIdle(void) { // WeaponIdle(CTMP *const this); // 211 }