/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef BITVEC_H #define BITVEC_H #ifdef _WIN32 #pragma once #endif class CBitVecAccessor { public: CBitVecAccessor(uint32 *pDWords, int iBit); void operator=(int val); operator uint32(); private: uint32 *m_pDWords; int m_iBit; };/* size: 8, cachelines: 1, members: 2 */ // CBitVec allows you to store a list of bits and do operations on them like they were // an atomic type template class CBitVec { public: CBitVec(void); // Set all values to the specified value (0 or 1..) void Init(int val = 0); // Access the bits like an array. CBitVecAccessor operator[](int i); // Operations on other bit vectors. CBitVec &operator=(CBitVec const &other); bool operator==(CBitVec const &other); bool operator!=(CBitVec const &other); // Get underlying dword representations of the bits. int GetNumDWords() { return NUM_DWORDS; } uint32 GetDWord(int i); void SetDWord(int i, uint32 val); int GetNumBits(); private: enum { NUM_DWORDS = NUM_BITS / 32 + !!(NUM_BITS & 31) }; unsigned int m_DWords[ NUM_DWORDS ]; };/* size: 4, cachelines: 1, members: 1 */ /* <2d39f8> ../game_shared/bitvec.h:73 */ inline CBitVecAccessor::CBitVecAccessor(uint32 *pDWords, int iBit) { m_pDWords = pDWords; m_iBit = iBit; } /* <2d37d7> ../game_shared/bitvec.h:80 */ inline void CBitVecAccessor::operator=(int val) { if(val) m_pDWords[m_iBit >> 5] |= (1 << (m_iBit & 31)); else m_pDWords[m_iBit >> 5] &= ~(uint32)(1 << (m_iBit & 31)); } /* <2d3a63> ../game_shared/bitvec.h:88 */ inline CBitVecAccessor::operator uint32() { return m_pDWords[m_iBit >> 5] & (1 << (m_iBit & 31)); } /* <2d3ac9> ../game_shared/bitvec.h:100 */ template inline int CBitVec::GetNumBits() { return NUM_BITS; } /* <2d39cf> ../game_shared/bitvec.h:107 */ template inline CBitVec::CBitVec() { for(int i = 0; i < NUM_DWORDS; i++) m_DWords[i] = 0; } /* <2d3ae2> ../game_shared/bitvec.h:115 */ template inline void CBitVec::Init(int val) { for(int i = 0; i < GetNumBits(); i++) { (*this)[i] = val; } } /* <2d3ba8> ../game_shared/bitvec.h:125 */ template inline CBitVec &CBitVec::operator=(CBitVec const &other) { memcpy(m_DWords, other.m_DWords, sizeof(m_DWords)); return *this; } /* <2d3a41> ../game_shared/bitvec.h:133 */ template inline CBitVecAccessor CBitVec::operator[](int i) { assert(i >= 0 && i < GetNumBits()); return CBitVecAccessor(m_DWords, i); } /* <2d3b11> ../game_shared/bitvec.h:141 */ template inline bool CBitVec::operator==(CBitVec const &other) { for(int i = 0; i < NUM_DWORDS; i++) if(m_DWords[i] != other.m_DWords[i]) return false; return true; } /* <2d3b7f> ../game_shared/bitvec.h:152 */ template inline bool CBitVec::operator!=(CBitVec const &other) { return !(*this == other); } /* <2d3bd1> ../game_shared/bitvec.h:165 */ template inline uint32 CBitVec::GetDWord(int i) { assert(i >= 0 && i < NUM_DWORDS); return m_DWords[i]; } /* <2d3a7d> ../game_shared/bitvec.h:173 */ template inline void CBitVec::SetDWord(int i, uint32 val) { assert(i >= 0 && i < NUM_DWORDS); m_DWords[i] = val; } #endif // BITVEC_H