/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef ENGINECALLBACK_H #define ENGINECALLBACK_H #ifdef _WIN32 #pragma once #endif #include "event_flags.h" extern enginefuncs_t g_engfuncs; #define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) #define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) #define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) #define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) #define SET_MODEL (*g_engfuncs.pfnSetModel) #define MODEL_INDEX (*g_engfuncs.pfnModelIndex) #define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) #define SET_SIZE (*g_engfuncs.pfnSetSize) #define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) #define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) #define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) #define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) #define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) #define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) #define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) #define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) #define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) #define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) #define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) #define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) #define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) #define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) #define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) #define WALK_MOVE (*g_engfuncs.pfnWalkMove) #define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) #define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) #define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) #define TRACE_LINE (*g_engfuncs.pfnTraceLine) #define TRACE_TOSS (*g_engfuncs.pfnTraceToss) #define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) #define TRACE_HULL (*g_engfuncs.pfnTraceHull) #define TRACE_MODEL (*g_engfuncs.pfnTraceModel) #define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) #define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) #define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) #define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) #define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) #define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) #define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) #define POINT_CONTENTS (*g_engfuncs.pfnPointContents) #define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) #define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) #define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) #define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) #define RANDOM_LONG (*g_engfuncs.pfnRandomLong) #define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) #define ADD_SERVER_COMMAND (*g_engfuncs.pfnAddServerCommand) #define SET_CLIENT_LISTENING (*g_engfuncs.pfnVoice_SetClientListening) #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #define GET_APPROX_WAVE_PLAY_LEN (*g_engfuncs.pfnGetApproxWavePlayLen) #define IS_CAREER_MATCH (*g_engfuncs.pfnIsCareerMatch) #define ENG_CHECK_PARM (*g_engfuncs.pfnEngCheckParm) /* <472a4> ../cstrike/dlls/enginecallback.h:77 */ inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL) { (*g_engfuncs.pfnMessageBegin)(msg_dest,msg_type,pOrigin,ed); } /* <464e> ../cstrike/dlls/enginecallback.h:97 */ inline void *GET_PRIVATE(edict_t *pent) { if (pent) return pent->pvPrivateData; return NULL; } #define MESSAGE_END (*g_engfuncs.pfnMessageEnd) #define WRITE_BYTE (*g_engfuncs.pfnWriteByte) #define WRITE_CHAR (*g_engfuncs.pfnWriteChar) #define WRITE_SHORT (*g_engfuncs.pfnWriteShort) #define WRITE_LONG (*g_engfuncs.pfnWriteLong) #define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle) #define WRITE_COORD (*g_engfuncs.pfnWriteCoord) #define WRITE_STRING (*g_engfuncs.pfnWriteString) #define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) #define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) #define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) #define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) #define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) #define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) #define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) #define ALERT (*g_engfuncs.pfnAlertMessage) #define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) #define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) #define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) //#define STRING (*g_engfuncs.pfnSzFromIndex) #define ALLOC_STRING (*g_engfuncs.pfnAllocString) #define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) #define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) #define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) #define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) #define FIND_ENTITY_IN_PVS (*g_engfuncs.pfnEntitiesInPVS) #define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) #define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) #define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) #define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) #define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) #define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) #define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) #define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) #define SERVER_PRINT (*g_engfuncs.pfnServerPrint) #define CMD_ARGS (*g_engfuncs.pfnCmd_Args) #define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) #define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) #define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) #define SET_VIEW (*g_engfuncs.pfnSetView) #define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) #define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) #define FREE_FILE (*g_engfuncs.pfnFreeFile) #define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) #define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) #define SET_CLIENT_MAXSPEED (*g_engfuncs.pfnSetClientMaxspeed) #define CREATE_FAKE_CLIENT (*g_engfuncs.pfnCreateFakeClient) #define PLAYER_RUN_MOVE (*g_engfuncs.pfnRunPlayerMove) #define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) #define GET_INFO_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define GET_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue) #define SET_KEY_VALUE (*g_engfuncs.pfnSetKeyValue) #define SET_CLIENT_KEY_VALUE (*g_engfuncs.pfnSetClientKeyValue) #define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) #define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) #define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) #define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) #define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) #define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) #define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) #define DELTA_SET (*g_engfuncs.pfnDeltaSetField) #define DELTA_UNSET (*g_engfuncs.pfnDeltaUnsetField) #define DELTA_ADDENCODER (*g_engfuncs.pfnDeltaAddEncoder) #define ENGINE_CURRENT_PLAYER (*g_engfuncs.pfnGetCurrentPlayer) #define ENGINE_CANSKIP (*g_engfuncs.pfnCanSkipPlayer) #define DELTA_FINDFIELD (*g_engfuncs.pfnDeltaFindField) #define DELTA_SETBYINDEX (*g_engfuncs.pfnDeltaSetFieldByIndex) #define DELTA_UNSETBYINDEX (*g_engfuncs.pfnDeltaUnsetFieldByIndex) #define SET_PHYSICS_KEY_VALUE (*g_engfuncs.pfnSetPhysicsKeyValue) #define ENGINE_GETPHYSINFO (*g_engfuncs.pfnGetPhysicsInfoString) #define ENGINE_SETGROUPMASK (*g_engfuncs.pfnSetGroupMask) #define ENGINE_INSTANCE_BASELINE (*g_engfuncs.pfnCreateInstancedBaseline) #define ENGINE_FORCE_UNMODIFIED (*g_engfuncs.pfnForceUnmodified) #define PLAYER_CNX_STATS (*g_engfuncs.pfnGetPlayerStats) #endif //ENGINECALLBACK_H