#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL const Vector g_vecZero = Vector(0, 0, 0); u_long g_ulFrameCount = 0; #else // HOOK_GAMEDLL const Vector g_vecZero; u_long g_ulFrameCount; #endif // HOOK_GAMEDLL int g_Language; u_long g_ulModelIndexEyes; Vector g_vecAttackDir; int g_iSkillLevel; int gDisplayTitle; BOOL g_fGameOver;