/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SUBS_H #define SUBS_H #ifdef _WIN32 #pragma once #endif /* <182770> ../cstrike/dlls/subs.cpp:45 */ class CNullEntity: public CBaseEntity { public: NOBODY virtual void Spawn(void); #ifdef HOOK_GAMEDLL void Spawn_(void); #endif // HOOK_GAMEDLL };/* size: 152, cachelines: 3, members: 1 */ /* <1827de> ../cstrike/dlls/subs.cpp:59 */ class CBaseDMStart: public CPointEntity { public: NOBODY virtual void KeyValue(KeyValueData *pkvd); NOBODY virtual BOOL IsTriggered(CBaseEntity *pEntity); #ifdef HOOK_GAMEDLL void KeyValue_(KeyValueData *pkvd); BOOL IsTriggered_(CBaseEntity *pEntity); #endif // HOOK_GAMEDLL };/* size: 152, cachelines: 3, members: 1 */ void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void SetMovedir(entvars_t *pev); NOBODY BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget); #endif // SUBS_H