#include "precompiled.h" enginefuncs_t g_engfuncs; globalvars_t *gpGlobals; /* ../cstrike/dlls/h_export.cpp:58 */ C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals) { Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t)); gpGlobals = pGlobals; #if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS) Regamedll_Game_Init(); #endif // HOOK_GAMEDLL }