#include "precompiled.h" /* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */ LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE); /* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */ NOBODY void CDEAGLE::Spawn(void) { } /* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */ NOBODY void CDEAGLE::Precache(void) { } /* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */ NOBODY int CDEAGLE::GetItemInfo(ItemInfo *p) { } /* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ NOBODY BOOL CDEAGLE::Deploy(void) { // Deploy(CDEAGLE *const this); // 103 } /* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ NOBODY void CDEAGLE::PrimaryAttack(void) { // Length2D(const Vector *const this); // 123 // PrimaryAttack(CDEAGLE *const this); // 119 } /* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */ NOBODY void CDEAGLE::SecondaryAttack(void) { } /* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ NOBODY void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 196 // Vector vecDir; // 198 // int flag; // 202 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 199 // Vector(Vector *const this, // const Vector &v); // 199 // } } /* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ NOBODY void CDEAGLE::Reload(void) { // Reload(CDEAGLE *const this); // 231 } /* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ NOBODY void CDEAGLE::WeaponIdle(void) { // WeaponIdle(CDEAGLE *const this); // 243 }