#include "precompiled.h" /* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */ LINK_ENTITY_TO_CLASS(weapon_elite, CELITE); /* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */ NOBODY void CELITE::Spawn(void) { } /* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */ NOBODY void CELITE::Precache(void) { } /* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */ NOBODY int CELITE::GetItemInfo(ItemInfo *p) { } /* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */ NOBODY BOOL CELITE::Deploy(void) { } /* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ NOBODY void CELITE::PrimaryAttack(void) { // Length2D(const Vector *const this); // 118 // PrimaryAttack(CELITE *const this); // 114 } /* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ NOBODY void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // float flTimeDiff; // 135 // int flag; // 182 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // operator+(const Vector *const this, // const Vector &v); // 178 // { // Vector vecDir; // 202 // Vector(Vector *const this, // const Vector &v); // 203 // operator*(const Vector *const this, // float fl); // 201 // operator-(const Vector *const this, // const Vector &v); // 201 // Vector(Vector *const this, // const Vector &v); // 203 // } // { // Vector vecDir; // 219 // edict(CBaseEntity *const this); // 221 // Vector(Vector *const this, // const Vector &v); // 220 // operator*(const Vector *const this, // float fl); // 218 // operator+(const Vector *const this, // const Vector &v); // 218 // Vector(Vector *const this, // const Vector &v); // 220 // } // } } /* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ NOBODY void CELITE::Reload(void) { // Reload(CELITE *const this); // 239 } /* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ NOBODY void CELITE::WeaponIdle(void) { // { // int iAnim; // 263 // } }