#include "precompiled.h" /* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18); /* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */ NOBODY void CGLOCK18::Spawn(void) { } /* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */ NOBODY void CGLOCK18::Precache(void) { } /* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */ NOBODY int CGLOCK18::GetItemInfo(ItemInfo *p) { } /* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ NOBODY BOOL CGLOCK18::Deploy(void) { // Deploy(CGLOCK18 *const this); // 129 } /* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ NOBODY void CGLOCK18::SecondaryAttack(void) { // SecondaryAttack(CGLOCK18 *const this); // 156 } /* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */ NOBODY void CGLOCK18::PrimaryAttack(void) { // Length2D(const Vector *const this); // 181 // Length2D(const Vector *const this); // 192 } /* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */ NOBODY void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) { // { // Vector vecAiming; // 264 // Vector vecSrc; // 266 // Vector vecDir; // 268 // int flag; // 272 // operator+(const Vector *const this, // const Vector &v); // 257 // Vector(Vector *const this, // const Vector &v); // 269 // Vector(Vector *const this, // const Vector &v); // 269 // } } /* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ NOBODY void CGLOCK18::Reload(void) { // { // int iResult; // 312 // } // Reload(CGLOCK18 *const this); // 307 } /* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ NOBODY void CGLOCK18::WeaponIdle(void) { // { // int iAnim; // 350 // float flRand; // 351 // } }