#include "precompiled.h" /* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */ LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT); /* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */ NOBODY void CSCOUT::Spawn(void) { } /* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */ NOBODY void CSCOUT::Precache(void) { } /* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */ NOBODY int CSCOUT::GetItemInfo(ItemInfo *p) { } /* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ NOBODY BOOL CSCOUT::Deploy(void) { // Deploy(CSCOUT *const this); // 96 } /* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */ NOBODY void CSCOUT::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 136 } /* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ NOBODY void CSCOUT::PrimaryAttack(void) { // Length2D(const Vector *const this); // 144 // PrimaryAttack(CSCOUT *const this); // 140 } /* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ NOBODY void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 197 // Vector vecSrc; // 200 // Vector vecDir; // 202 // int flag; // 206 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 203 // Vector(Vector *const this, // const Vector &v); // 203 // } } /* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ NOBODY void CSCOUT::Reload(void) { // { // int iResult; // 234 // } // Reload(CSCOUT *const this); // 232 } /* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ NOBODY void CSCOUT::WeaponIdle(void) { // WeaponIdle(CSCOUT *const this); // 250 } /* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */ NOBODY float CSCOUT::GetMaxSpeed(void) { }