/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once const int MAX_WEAPON_SLOTS = 5; // hud item selection slots const int MAX_ITEM_TYPES = 6; // hud item selection slots const int MAX_AMMO_SLOTS = 32; // not really slots const int MAX_ITEMS = 4; // hard coded item types const int DEFAULT_FOV = 90; // the default field of view #define HIDEHUD_WEAPONS BIT(0) #define HIDEHUD_FLASHLIGHT BIT(1) #define HIDEHUD_ALL BIT(2) #define HIDEHUD_HEALTH BIT(3) #define HIDEHUD_TIMER BIT(4) #define HIDEHUD_MONEY BIT(5) #define HIDEHUD_CROSSHAIR BIT(6) #define HIDEHUD_OBSERVER_CROSSHAIR BIT(7) #define STATUSICON_HIDE 0 #define STATUSICON_SHOW 1 #define STATUSICON_FLASH 2 #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define HUD_PRINTRADIO 5 #define STATUS_NIGHTVISION_ON 1 #define STATUS_NIGHTVISION_OFF 0 #define ITEM_STATUS_NIGHTVISION BIT(0) #define ITEM_STATUS_DEFUSER BIT(1) #define SCORE_STATUS_DEAD BIT(0) #define SCORE_STATUS_BOMB BIT(1) #define SCORE_STATUS_VIP BIT(2) #define SCORE_STATUS_DEFKIT BIT(3) // player data iuser3 #define PLAYER_CAN_SHOOT BIT(0) #define PLAYER_FREEZE_TIME_OVER BIT(1) #define PLAYER_IN_BOMB_ZONE BIT(2) #define PLAYER_HOLDING_SHIELD BIT(3) #define PLAYER_PREVENT_DUCK BIT(4) #define PLAYER_PREVENT_CLIMB BIT(5) // The player can't climb ladder #define MENU_KEY_1 BIT(0) #define MENU_KEY_2 BIT(1) #define MENU_KEY_3 BIT(2) #define MENU_KEY_4 BIT(3) #define MENU_KEY_5 BIT(4) #define MENU_KEY_6 BIT(5) #define MENU_KEY_7 BIT(6) #define MENU_KEY_8 BIT(7) #define MENU_KEY_9 BIT(8) #define MENU_KEY_0 BIT(9) #define WEAPON_SUIT 31 #define WEAPON_ALLWEAPONS (~(1<