/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef MATHLIB_H #define MATHLIB_H #ifdef _WIN32 #pragma once #endif #ifdef PLAY_GAMEDLL // probably gamedll compiled with flag /fpmath:fasted, // so we need to use type double, otherwise will be the test failed typedef double float_precision; #else // PLAY_GAMEDLL typedef float float_precision; #endif // PLAY_GAMEDLL /* <42b7f> ../common/mathlib.h:3 */ typedef float vec_t; /* <42b91> ../common/mathlib.h:6 */ typedef vec_t vec3_t[3]; /* <80013> ../common/mathlib.h:8 */ typedef vec_t vec4_t[4]; /* <42bac> ../common/mathlib.h:18 */ typedef int fixed16_t; /* size: 4 */ /* <42bb7> ../common/mathlib.h:60 */ typedef union DLONG_u { int i[2]; double d; float f; } DLONG; #define M_PI 3.14159265358979323846 template T Q_min(T a, T b) { return (a < b) ? a : b; } template T Q_max(T a, T b) { return (a > b) ? a : b; } template T clamp(T a, T min, T max) { return (a > max) ? max : (a < min) ? min : a; } // bitwise operators templates template::type> inline T operator~ (T a) { return (T)~(type)a; } template::type> inline T operator| (T a, T b) { return (T)((type)a | (type)b); } template::type> inline T operator& (T a, T b) { return (T)((type)a & (type)b); } template::type> inline T operator^ (T a, T b) { return (T)((type)a ^ (type)b); } template::type> inline T& operator|= (T& a, T b){ return (T&)((type&)a |= (type)b); } template::type> inline T& operator&= (T& a, T b){ return (T&)((type&)a &= (type)b); } template::type> inline T& operator^= (T& a, T b){ return (T&)((type&)a ^= (type)b); } #define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];} #define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];} #define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} #define VectorClear(a) {(a)[0]=0.0;(a)[1]=0.0;(a)[2]=0.0;} #endif // MATHLIB_H