#include "precompiled.h" /* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */ NOBODY int GetBotFollowCount(CBasePlayer *leader) { // { // int count; // 26 // { // int i; // 28 // { // class CBaseEntity *entity; // 30 // class CBasePlayer *player; // 41 // class CCSBot *bot; // 49 // FNullEnt(entvars_t *pev); // 35 // GetFollowLeader(CCSBot *const this); // 50 // } // } // } } /* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */ NOBODY void CCSBot::__MAKE_VHOOK(Walk)(void) { // IsElapsed(const class CountdownTimer *const this); // 64 // Walk(CBot *const this); // 66 } /* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */ NOBODY bool CCSBot::__MAKE_VHOOK(Jump)(bool mustJump) { } /* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */ NOBODY int CCSBot::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // class CBaseEntity *attacker; // 99 // GetClassPtr(CBaseEntity *a); // 99 // { // class CBasePlayer *player; // 104 // } // { // class CBasePlayer *lastAttacker; // 113 // float lastAttackedTimestamp; // 114 // AdjustSafeTime(CCSBot *const this); // 121 // IsSurprised(const class CCSBot *const this); // 124 // { // class CBasePlayer *enemy; // 126 // bool panic; // 127 // { // float invSkill; // 148 // float panicChance; // 149 // } // } // } // } } /* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */ NOBODY void CCSBot::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib) { // { // float const deathDanger; // 178 // float const deathDangerRadius; // 179 // } } /* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */ NOBODY inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax) { // { // unsigned char startFlags; // 202 // unsigned char endFlags; // 203 // } } /* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */ NOBODY void CCSBot::BotTouch(CBaseEntity *other) { // FStrEq(const char *sz1, // const char *sz2); // 297 // { // Vector center; // 299 // class Extent extent; // 301 // bool breakIt; // 307 // operator+(const Vector *const this, // const Vector &v); // 299 // { // Vector goal; // 312 // Vector(Vector *const this, // const Vector &v); // 312 // IsIntersectingBox(const Vector *start, // const Vector *end, // const Vector *boxMin, // const Vector *boxMax); // 314 // } // operator/(const Vector *const this, // float fl); // 299 // } // { // class CBasePlayer *player; // 269 // unsigned int otherPri; // 272 // unsigned int myPri; // 275 // { // unsigned int avoidPri; // 284 // } // } } /* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */ bool CCSBot::IsBusy(void) const { if (IsAttacking() || IsBuying() || IsDefusingBomb() || GetTask() == PLANT_BOMB || GetTask() == RESCUE_HOSTAGES || IsSniping()) { return true; } return false; } /* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */ NOBODY void CCSBot::BotDeathThink(void) { } /* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */ NOBODY CBasePlayer *CCSBot::FindNearbyPlayer(void) { // { // class CBaseEntity *pEntity; // 360 // Vector vecSrc; // 361 // float flRadius; // 362 // Vector(Vector *const this, // const Vector &v); // 361 // } } /* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */ void CCSBot::SetEnemy(CBasePlayer *enemy) { if (m_enemy != enemy) { m_enemy = enemy; m_currentEnemyAcquireTimestamp = gpGlobals->time; } } /* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */ NOBODY bool CCSBot::StayOnNavMesh(void) { // { // class CNavArea *goalArea; // 408 // { // Vector pos; // 422 // Vector to; // 426 // float const stepInDist; // 429 // operator-(const Vector *const this, // const Vector &v); // 426 // NormalizeInPlace(Vector *const this); // 427 // operator*(float fl, // const Vector &v); // 430 // operator+(const Vector *const this, // const Vector &v); // 430 // } // } } /* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */ NOBODY void CCSBot::Panic(CBasePlayer *enemy) { // { // class Vector2D dir; // 456 // class Vector2D perp; // 457 // Vector spot; // 459 // IsSurprised(const class CCSBot *const this); // 453 // { // class Vector2D toEnemy; // 473 // float along; // 476 // float c45; // 477 // float size; // 478 // float shift; // 479 // NormalizeInPlace(Vector2D *const this); // 474 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 476 // { // float side; // 495 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 495 // } // } // { // float const offset; // 464 // float side; // 465 // } // } } /* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */ NOBODY bool CCSBot::IsDoingScenario(void) { } /* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */ NOBODY bool CCSBot::NoticeLooseBomb(void) const { // { // class CCSBotManager *ctrl; // 546 // class CBaseEntity *bomb; // 551 // GetLooseBomb(CCSBotManager *const this); // 551 // } } /* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */ NOBODY bool CCSBot::CanSeeLooseBomb(void) const { // { // class CCSBotManager *ctrl; // 568 // class CBaseEntity *bomb; // 573 // GetLooseBomb(CCSBotManager *const this); // 573 // } } /* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */ NOBODY bool CCSBot::CanSeePlantedBomb(void) const { // { // class CCSBotManager *ctrl; // 590 // const Vector *bombPos; // 598 // } } /* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */ NOBODY CBasePlayer *CCSBot::GetAttacker(void) { } /* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */ NOBODY void CCSBot::GetOffLadder(void) { // DestroyPath(CCSBot *const this); // 627 } /* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */ NOBODY float CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot) { // { // int i; // 639 // } } /* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */ NOBODY void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot) { // { // int leastRecent; // 653 // float leastRecentTime; // 654 // { // int i; // 656 // } // } } /* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */ NOBODY void CCSBot::UpdateHostageEscortCount(void) { // { // float const updateInterval; // 695 // { // class CHostage *hostage; // 704 // IsValid(CHostage *const this); // 709 // IsFollowing(CHostage *const this, // const class CBaseEntity *entity); // 713 // edict(CBaseEntity *const this); // 705 // FNullEnt(const edict_t *pent); // 705 // } // } } /* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */ NOBODY bool CCSBot::IsOutnumbered(void) { // GetNearbyFriendCount(const class CCSBot *const this); // 724 // GetNearbyEnemyCount(const class CCSBot *const this); // 724 } /* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */ NOBODY int CCSBot::OutnumberedCount(void) { // IsOutnumbered(const class CCSBot *const this); // 733 // GetNearbyEnemyCount(const class CCSBot *const this); // 734 // GetNearbyFriendCount(const class CCSBot *const this); // 734 } /* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */ NOBODY CBasePlayer *CCSBot::GetImportantEnemy(bool checkVisibility) { // { // class CCSBotManager *ctrl; // 746 // class CBasePlayer *nearEnemy; // 747 // float nearDist; // 748 // { // int i; // 750 // { // class CBaseEntity *entity; // 752 // class CBasePlayer *player; // 767 // Vector d; // 782 // float distSq; // 783 // FNullEnt(entvars_t *pev); // 757 // operator-(const Vector *const this, // const Vector &v); // 782 // } // } // } } /* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */ NOBODY void CCSBot::SetDisposition(DispositionType disposition) { // Invalidate(CountdownTimer *const this); // 806 } /* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */ CCSBot::DispositionType CCSBot::GetDisposition(void) const { if (!m_ignoreEnemiesTimer.IsElapsed()) return IGNORE_ENEMIES; return m_disposition; } /* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */ NOBODY void CCSBot::IgnoreEnemies(float duration) { // Start(CountdownTimer *const this, // float duration); // 828 } /* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */ NOBODY void CCSBot::IncreaseMorale(void) { } /* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */ void CCSBot::DecreaseMorale(void) { if (m_morale > TERRIBLE) { m_morale = static_cast(m_morale - 1); } } /* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */ bool CCSBot::IsRogue(void) const { CCSBotManager *ctrl = TheCSBots(); if (!ctrl->AllowRogues()) return false; // periodically re-evaluate our rogue status if (m_rogueTimer.IsElapsed()) { m_rogueTimer.Start(RANDOM_FLOAT(10, 30)); // our chance of going rogue is inversely proportional to our teamwork attribute const float rogueChance = 100.0f * (1.0f - GetProfile()->GetTeamwork()); m_isRogue = (RANDOM_FLOAT(0, 100) < rogueChance); } return m_isRogue; } /* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */ NOBODY bool CCSBot::IsHurrying(void) const { // { // class CCSBotManager *ctrl; // 887 // IsElapsed(const class CountdownTimer *const this); // 884 // } } /* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */ NOBODY bool CCSBot::IsSafe(void) const { // { // class CCSBotManager *ctrl; // 908 // GetElapsedRoundTime(const class CCSBotManager *const this); // 910 // } } /* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */ NOBODY bool CCSBot::IsWellPastSafe(void) const { // { // class CCSBotManager *ctrl; // 922 // GetElapsedRoundTime(const class CCSBotManager *const this); // 924 // } } /* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */ NOBODY bool CCSBot::IsEndOfSafeTime(void) const { // IsSafe(const class CCSBot *const this); // 936 } /* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */ NOBODY float CCSBot::GetSafeTimeRemaining(void) const { // { // class CCSBotManager *ctrl; // 945 // GetElapsedRoundTime(const class CCSBotManager *const this); // 947 // } } /* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */ void CCSBot::AdjustSafeTime(void) { CCSBotManager *ctrl = TheCSBots(); // if we spotted an enemy sooner than we thought possible, adjust our notion of "safe" time if (m_safeTime > ctrl->GetElapsedRoundTime()) { // since right now is not safe, adjust safe time to be a few seconds ago m_safeTime = ctrl->GetElapsedRoundTime() - 2.0f; } } /* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */ NOBODY bool CCSBot::HasNotSeenEnemyForLongTime(void) const { // { // float const longTime; // 972 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973 // } } /* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */ NOBODY bool CCSBot::GuardRandomZone(float range) { // { // class CCSBotManager *ctrl; // 982 // const class Zone *zone; // 984 // GetRandomZone(const class CCSBotManager *const this); // 984 // { // class CNavArea *rescueArea; // 987 // } // } } /* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */ NOBODY const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange) { // { // class CNavArea *area; // 1068 // class CollectRetreatSpotsFunctor collector; // 1073 // int which; // 1080 // SearchSurroundingAreas(CNavArea *startArea, // const Vector *startPos, // class CollectRetreatSpotsFunctor &func, // float maxRange); // 1074 // } } /* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */ float CCSBot::GetRangeToFarthestEscortedHostage(void) { FarthestHostage away(this); g_pHostages->ForEachHostage(away); return away.m_farRange; } #ifdef HOOK_GAMEDLL void CCSBot::Walk(void) { Walk_(); } bool CCSBot::Jump(bool mustJump) { return Jump_(mustJump); } int CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); } void CCSBot::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); } #endif // HOOK_GAMEDLL