/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef LIGHT_H #define LIGHT_H #ifdef _WIN32 #pragma once #endif #define SF_LIGHT_START_OFF 1 /* ../cstrike/dlls/lights.cpp:29 */ class CLight: public CPointEntity { public: virtual void Spawn(void); virtual void Restart(void); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void KeyValue(KeyValueData *pkvd); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void Restart_(void); int Save_(CSave &save); int Restore_(CRestore &restore); void KeyValue_(KeyValueData *pkvd); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL static TYPEDESCRIPTION IMPL(m_SaveData)[2]; private: int m_iStyle; int m_iszPattern; BOOL m_iStartedOff; };/* size: 164, cachelines: 3, members: 5 */ /* ../cstrike/dlls/lights.cpp:168 */ class CEnvLight: public CLight { public: virtual void Spawn(void); virtual void KeyValue(KeyValueData *pkvd); #ifdef HOOK_GAMEDLL void Spawn_(void); void KeyValue_(KeyValueData *pkvd); #endif // HOOK_GAMEDLL };/* size: 164, cachelines: 3, members: 1 */ #endif // LIGHT_H