#pragma once #include "hookers/memory.h" #include "hookers/helper.h" #include "hookers/hooker.h" #define _LOG_TRACE\ static int iNumPassed = 0;\ printf2("%s:: iNumPassed - %d", __FUNCTION__, iNumPassed++); #define _LOG_TRACE2\ static int iNumPassed2 = 0;\ printf2("%s:: iNumPassed - %d", __FUNCTION__, iNumPassed2++);\ _logf("%s:: iNumPassed - %d", __FUNCTION__, iNumPassed2++); #ifdef HOOK_GAMEDLL // STL containers Visual Studio 6.0 #include "stl/vector" #include "stl/list" #define STD_LIST list_vs6 // use STL containers of the old version from Visual Studio 6.0 sp6 #define STD_VECTOR vector_vs6 #else #define STD_LIST list #define STD_VECTOR vector #endif // HOOK_GAMEDLL