/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "precompiled.h" LINK_ENTITY_TO_CLASS(trigger_bomb_reset, CTriggerBombReset, CCSTriggerBombReset) void CTriggerBombReset::Spawn() { InitTrigger(); SetTouch(&CTriggerBombReset::Touch); SetUse(&CTriggerBombReset::ToggleUse); } void CTriggerBombReset::Touch(CBaseEntity *pOther) { CWeaponBox *pWeaponBox = dynamic_cast(pOther); if (pWeaponBox && pWeaponBox->m_bIsBomb) { // If the bomb touches this trigger, tell it to reset to its last known valid position. pWeaponBox->ResetToLastValidPlayerHeldC4Position(); } }