/*
*
*   This program is free software; you can redistribute it and/or modify it
*   under the terms of the GNU General Public License as published by the
*   Free Software Foundation; either version 2 of the License, or (at
*   your option) any later version.
*
*   This program is distributed in the hope that it will be useful, but
*   WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*   General Public License for more details.
*
*   You should have received a copy of the GNU General Public License
*   along with this program; if not, write to the Free Software Foundation,
*   Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*   In addition, as a special exception, the author gives permission to
*   link the code of this program with the Half-Life Game Engine ("HL
*   Engine") and Modified Game Libraries ("MODs") developed by Valve,
*   L.L.C ("Valve").  You must obey the GNU General Public License in all
*   respects for all of the code used other than the HL Engine and MODs
*   from Valve.  If you modify this file, you may extend this exception
*   to your version of the file, but you are not obligated to do so.  If
*   you do not wish to do so, delete this exception statement from your
*   version.
*
*/

#ifndef CVARDEF_H
#define CVARDEF_H
#ifdef _WIN32
#pragma once
#endif

#define FCVAR_ARCHIVE			(1<<0)	// set to cause it to be saved to vars.rc
#define FCVAR_USERINFO			(1<<1)	// changes the client's info string
#define FCVAR_SERVER			(1<<2)	// notifies players when changed
#define FCVAR_EXTDLL			(1<<3)	// defined by external DLL
#define FCVAR_CLIENTDLL			(1<<4)	// defined by the client dll
#define FCVAR_PROTECTED			(1<<5)	// It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY			(1<<6)	// This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY		(1<<7)	// This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED			(1<<8)	// If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE		(1<<9)	// strip trailing/leading white space from this cvar

typedef struct cvar_s
{
	char *name;
	char *string;
	int flags;
	float value;
	struct cvar_s *next;

} cvar_t;

#endif // CVARDEF_H