// ReGameDLL Configuration File echo Executing ReGameDLL Configuration File // Allow inflict damage to teammates // 0 - disabled // 1 - enabled // 2 - FFA mode // // Default value: "0" mp_friendlyfire 0 // The maximum allowable amount of money in the game // // Default value: "16000" mp_maxmoney 16000 // Disable round end by game scenario // 0 - disabled (default behaviour) // 1 - enabled (never end round) // // Flags for fine grained control (choose as many as needed) // a - block round time round end check // b - block needed players round end check // c - block VIP assassination/success round end check // d - block prison escape round end check // e - block bomb round end check // f - block team extermination round end check // g - block hostage rescue round end check // // Example setting: "ae" - blocks round time and bomb round end checks // Default value: "0" mp_round_infinite 0 // Disable grenade damage through walls // 0 - disabled // 1 - enabled // Default value: "0" mp_hegrenade_penetration 0 // Drop a grenade after player death // 0 - disabled // 1 - enabled (only the first slot grenades) // 2 - drop a everyone // Default value: "0" mp_nadedrops 0 // Player cannot respawn until next round // if more than N seconds has elapsed since the beginning round // // Default value: "20" mp_roundrespawn_time 20