#include "precompiled.h" void CBasePlayerAmmo::Spawn() { pev->movetype = MOVETYPE_TOSS; pev->solid = SOLID_TRIGGER; UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); UTIL_SetOrigin(pev, pev->origin); SetTouch(&CBasePlayerAmmo::DefaultTouch); if (g_pGameRules->IsMultiplayer() #ifdef REGAMEDLL_FIXES && g_pGameRules->AmmoShouldRespawn(this) == GR_AMMO_RESPAWN_NO #endif ) { SetThink(&CBaseEntity::SUB_Remove); pev->nextthink = gpGlobals->time + 2.0f; } } BOOL CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther) { auto ammoInfo = GetAmmoInfo(pev->classname); if (pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1) { return FALSE; } EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM); return TRUE; } CBaseEntity *CBasePlayerAmmo::Respawn() { pev->effects |= EF_NODRAW; SetTouch(nullptr); // move to wherever I'm supposed to repawn. UTIL_SetOrigin(pev, g_pGameRules->VecAmmoRespawnSpot(this)); SetThink(&CBasePlayerAmmo::Materialize); pev->nextthink = g_pGameRules->FlAmmoRespawnTime(this); return this; } void CBasePlayerAmmo::Materialize() { if (pev->effects & EF_NODRAW) { // changing from invisible state to visible. if (g_pGameRules->IsMultiplayer()) { EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/suitchargeok1.wav", VOL_NORM, ATTN_NORM, 0, 150); } pev->effects &= ~EF_NODRAW; pev->effects |= EF_MUZZLEFLASH; } SetTouch(&CBasePlayerAmmo::DefaultTouch); } void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) { if (!pOther->IsPlayer()) return; if (AddAmmo(pOther)) { if (g_pGameRules->AmmoShouldRespawn(this) == GR_AMMO_RESPAWN_YES) { Respawn(); } else { SetTouch(nullptr); SetThink(&CBaseEntity::SUB_Remove); pev->nextthink = gpGlobals->time + 0.1f; #ifdef REGAMEDLL_FIXES pev->owner = ENT(pOther->pev); #endif } } } void C9MMAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C9MMAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_9mm, C9MMAmmo, CCS9MMAmmo) void CBuckShotAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_shotbox.mdl"); CBasePlayerAmmo::Spawn(); } void CBuckShotAmmo::Precache() { PRECACHE_MODEL("models/w_shotbox.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_buckshot, CBuckShotAmmo, CCSBuckShotAmmo) void C556NatoAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C556NatoAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_556nato, C556NatoAmmo, CCS556NatoAmmo) void C556NatoBoxAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C556NatoBoxAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_556natobox, C556NatoBoxAmmo, CCS556NatoBoxAmmo) void C762NatoAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C762NatoAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_762nato, C762NatoAmmo, CCS762NatoAmmo) void C45ACPAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C45ACPAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_45acp, C45ACPAmmo, CCS45ACPAmmo) void C50AEAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C50AEAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_50ae, C50AEAmmo, CCS50AEAmmo) void C338MagnumAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C338MagnumAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_338magnum, C338MagnumAmmo, CCS338MagnumAmmo) void C57MMAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C57MMAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_57mm, C57MMAmmo, CCS57MMAmmo) void C357SIGAmmo::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/w_9mmclip.mdl"); CBasePlayerAmmo::Spawn(); } void C357SIGAmmo::Precache() { PRECACHE_MODEL("models/w_9mmclip.mdl"); PRECACHE_SOUND("items/9mmclip1.wav"); } LINK_ENTITY_TO_CLASS(ammo_357sig, C357SIGAmmo, CCS357SIGAmmo)