#include "precompiled.h" unsigned int glSeed; CUtlVector stringsHashTable; unsigned int seed_table[256] = { 28985U, 27138U, 26457U, 9451U, 17764U, 10909U, 28790U, 8716U, 6361U, 4853U, 17798U, 21977U, 19643U, 20662U, 10834U, 20103, 27067U, 28634U, 18623U, 25849U, 8576U, 26234U, 23887U, 18228U, 32587U, 4836U, 3306U, 1811U, 3035U, 24559U, 18399U, 315, 26766U, 907U, 24102U, 12370U, 9674U, 2972U, 10472U, 16492U, 22683U, 11529U, 27968U, 30406U, 13213U, 2319U, 23620U, 16823, 10013U, 23772U, 21567U, 1251U, 19579U, 20313U, 18241U, 30130U, 8402U, 20807U, 27354U, 7169U, 21211U, 17293U, 5410U, 19223, 10255U, 22480U, 27388U, 9946U, 15628U, 24389U, 17308U, 2370U, 9530U, 31683U, 25927U, 23567U, 11694U, 26397U, 32602U, 15031, 18255U, 17582U, 1422U, 28835U, 23607U, 12597U, 20602U, 10138U, 5212U, 1252U, 10074U, 23166U, 19823U, 31667U, 5902U, 24630, 18948U, 14330U, 14950U, 8939U, 23540U, 21311U, 22428U, 22391U, 3583U, 29004U, 30498U, 18714U, 4278U, 2437U, 22430U, 3439, 28313U, 23161U, 25396U, 13471U, 19324U, 15287U, 2563U, 18901U, 13103U, 16867U, 9714U, 14322U, 15197U, 26889U, 19372U, 26241, 31925U, 14640U, 11497U, 8941U, 10056U, 6451U, 28656U, 10737U, 13874U, 17356U, 8281U, 25937U, 1661U, 4850U, 7448U, 12744, 21826U, 5477U, 10167U, 16705U, 26897U, 8839U, 30947U, 27978U, 27283U, 24685U, 32298U, 3525U, 12398U, 28726U, 9475U, 10208, 617U, 13467U, 22287U, 2376U, 6097U, 26312U, 2974U, 9114U, 21787U, 28010U, 4725U, 15387U, 3274U, 10762U, 31695U, 17320, 18324U, 12441U, 16801U, 27376U, 22464U, 7500U, 5666U, 18144U, 15314U, 31914U, 31627U, 6495U, 5226U, 31203U, 2331U, 4668, 12650U, 18275U, 351U, 7268U, 31319U, 30119U, 7600U, 2905U, 13826U, 11343U, 13053U, 15583U, 30055U, 31093U, 5067U, 761, 9685U, 11070U, 21369U, 27155U, 3663U, 26542U, 20169U, 12161U, 15411U, 30401U, 7580U, 31784U, 8985U, 29367U, 20989U, 14203, 29694U, 21167U, 10337U, 1706U, 28578U, 887U, 3373U, 19477U, 14382U, 675U, 7033U, 15111U, 26138U, 12252U, 30996U, 21409, 25678U, 18555U, 13256U, 23316U, 22407U, 16727U, 991U, 9236U, 5373U, 29402U, 6117U, 15241U, 27715U, 19291U, 19888U, 19847U }; int g_groupmask = 0; int g_groupop = 0; float UTIL_WeaponTimeBase() { #ifdef CLIENT_WEAPONS return 0.0; #else return gpGlobals->time; #endif } unsigned int U_Random() { glSeed *= 69069; glSeed += seed_table[glSeed & 0xFF] + 1; return (glSeed & 0xFFFFFFF); } void U_Srand(unsigned int seed) { glSeed = seed_table[seed & 0xFF]; } int UTIL_SharedRandomLong(unsigned int seed, int low, int high) { unsigned int range = high - low + 1; U_Srand((unsigned int)(high + low + seed)); if (range != 1) { int rnum = U_Random(); int offset = rnum % range; return (low + offset); } return low; } float UTIL_SharedRandomFloat(unsigned int seed, float low, float high) { unsigned int range = high - low; U_Srand((unsigned int)seed + *(unsigned int *)&low + *(unsigned int *)&high); U_Random(); U_Random(); if (range) { int tensixrand = U_Random() & 0xFFFFu; float offset = float(tensixrand) / 0x10000u; return (low + offset * range); } return low; } NOXREF void UTIL_ParametricRocket(entvars_t *pev, Vector p_vecOrigin, Vector vecAngles, edict_t *owner) { TraceResult tr; Vector vecTravel; float travelTime; pev->startpos = p_vecOrigin; UTIL_MakeVectors(vecAngles); UTIL_TraceLine(pev->startpos, gpGlobals->v_forward * 8192.0f + pev->startpos, ignore_monsters, owner, &tr); pev->endpos = tr.vecEndPos; vecTravel = pev->endpos - pev->startpos; if (pev->velocity.Length() > 0.0f) travelTime = vecTravel.Length() / pev->velocity.Length(); else travelTime = 0.0f; pev->starttime = gpGlobals->time; pev->impacttime = travelTime + gpGlobals->time; } void UTIL_SetGroupTrace(int groupmask, int op) { g_groupmask = groupmask; g_groupop = op; ENGINE_SETGROUPMASK(groupmask, op); } void UTIL_UnsetGroupTrace() { g_groupmask = 0; g_groupop = 0; ENGINE_SETGROUPMASK(0, 0); } NOXREF UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op) { m_oldgroupmask = g_groupmask; m_oldgroupop = g_groupop; g_groupmask = groupmask; g_groupop = op; ENGINE_SETGROUPMASK(groupmask, op); } NOXREF UTIL_GroupTrace::~UTIL_GroupTrace() { g_groupmask = m_oldgroupmask; g_groupop = m_oldgroupop; ENGINE_SETGROUPMASK(g_groupmask, g_groupop); } NOXREF BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) { return g_pGameRules->GetNextBestWeapon(pPlayer,pCurrentWeapon); } float UTIL_AngleMod(float a) { if (a < 0.0f) a = a + 360.0f * (int(a / 360.0f) + 1); else if (a >= 360.0f) a = a - 360.0f * int(a / 360.0f); return a; } NOXREF float UTIL_AngleDiff(float destAngle, float srcAngle) { float delta = destAngle - srcAngle; if (destAngle > srcAngle) { if (delta >= 180.0f) delta -= 360.0f; } else { if (delta <= -180.0f) delta += 360.0f; } return delta; } Vector UTIL_VecToAngles(const Vector &vec) { float rgflVecOut[3]; VEC_TO_ANGLES(vec, rgflVecOut); return Vector(rgflVecOut); } NOXREF void UTIL_MoveToOrigin(edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType) { float rgfl[3]; vecGoal.CopyToArray(rgfl); MOVE_TO_ORIGIN(pent, rgfl, flDist, iMoveType); } int UTIL_EntitiesInBox(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask) { edict_t *pEdict = INDEXENT(1); int count = 0; if (!pEdict) return 0; for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++) { if (pEdict->free) continue; if (flagMask && !(pEdict->v.flags & flagMask)) continue; CBaseEntity *pEntity = CBaseEntity::Instance(pEdict); if (!pEntity) continue; if (!pEntity->Intersects(mins, maxs)) continue; pList[count++] = pEntity; if (count >= listMax) break; } return count; } NOXREF int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, const Vector ¢er, float radius) { edict_t *pEdict; CBaseEntity *pEntity; int count = 0; float distance; float delta; float radiusSquared = radius * radius; pEdict = INDEXENT(1); if (!pEdict) return count; for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++) { if (pEdict->free) continue; if (!(pEdict->v.flags & (FL_CLIENT | FL_MONSTER))) continue; delta = center.x - pEdict->v.origin.x; delta *= delta; if (delta > radiusSquared) continue; distance = delta; delta = center.y - pEdict->v.origin.y; delta *= delta; distance += delta; if (distance > radiusSquared) continue; delta = center.z - (pEdict->v.absmin.z + pEdict->v.absmax.z) * 0.5; delta *= delta; distance += delta; if (distance > radiusSquared) continue; pEntity = CBaseEntity::Instance(pEdict); if (!pEntity) continue; pList[count++] = pEntity; if (count >= listMax) return count; } return count; } CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius) { edict_t *pentEntity; if (pStartEntity) pentEntity = pStartEntity->edict(); else pentEntity = nullptr; pentEntity = FIND_ENTITY_IN_SPHERE(pentEntity, vecCenter, flRadius); if (!FNullEnt(pentEntity)) { return CBaseEntity::Instance(pentEntity); } return nullptr; } CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) { edict_t *pentEntity; if (pStartEntity) pentEntity = pStartEntity->edict(); else pentEntity = nullptr; pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue); if (!FNullEnt(pentEntity)) { return CBaseEntity::Instance(pentEntity); } return nullptr; } CBaseEntity *EXT_FUNC UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) { edict_t *pentEntity; int startEntityIndex; if (pStartEntity) pentEntity = pStartEntity->edict(); else pentEntity = nullptr; startEntityIndex = ENTINDEX(pentEntity); // it best each entity list if (*szKeyword == 'c') { int hash; hash_item_t *item; int count; hash = CaseInsensitiveHash(szValue, stringsHashTable.Count()); count = stringsHashTable.Count(); item = &stringsHashTable[hash]; if (!item->pev) { item->lastHash = nullptr; return nullptr; } while (item->pev) { if (!Q_strcmp(STRING(item->pev->classname), szValue)) break; hash = (hash + 1) % count; item = &stringsHashTable[hash]; } if (!item->pev) { item->lastHash = nullptr; return nullptr; } if (pStartEntity) { if (item->lastHash && item->lastHash->pevIndex <= startEntityIndex) item = item->lastHash; if (item->pevIndex <= startEntityIndex) { while (item->pevIndex <= startEntityIndex) { if (!item->next) break; item = item->next; } if (item->pevIndex == startEntityIndex) { stringsHashTable[hash].lastHash = nullptr; return nullptr; } } } stringsHashTable[hash].lastHash = item; pentEntity = ENT(item->pev); } else pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue); if (!FNullEnt(pentEntity)) { return CBaseEntity::Instance(pentEntity); } return nullptr; } CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName) { return UTIL_FindEntityByString(pStartEntity, "classname", szName); } CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName) { return UTIL_FindEntityByString(pStartEntity, "targetname", szName); } CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, const Vector &vecSrc, float flRadius) { CBaseEntity *pSearch = nullptr; CBaseEntity *pEntity = UTIL_FindEntityByTargetname(nullptr, szWhatever); if (pEntity) return pEntity; float flMaxDist2 = flRadius * flRadius; while ((pSearch = UTIL_FindEntityByClassname(pSearch, szWhatever))) { float flDist2 = (pSearch->pev->origin - vecSrc).Length(); flDist2 = flDist2 * flDist2; if (flMaxDist2 > flDist2) { pEntity = pSearch; flMaxDist2 = flDist2; } } return pEntity; } #ifndef REGAMEDLL_FIXES CBasePlayer *EXT_FUNC UTIL_PlayerByIndex(int playerIndex) { CBasePlayer *pPlayer = nullptr; if (playerIndex > 0 && playerIndex <= gpGlobals->maxClients) { edict_t *pPlayerEdict = INDEXENT(playerIndex); if (pPlayerEdict && !pPlayerEdict->free) pPlayer = CBasePlayer::Instance(pPlayerEdict); } return pPlayer; } #endif void UTIL_MakeVectors(const Vector &vecAngles) { MAKE_VECTORS(vecAngles); } void UTIL_MakeAimVectors(const Vector &vecAngles) { float rgflVec[3]; vecAngles.CopyToArray(rgflVec); rgflVec[0] = -rgflVec[0]; MAKE_VECTORS(rgflVec); } void UTIL_MakeInvVectors(const Vector &vec, globalvars_t *pgv) { MAKE_VECTORS(vec); pgv->v_right = pgv->v_right * -1; SWAP(pgv->v_forward.y, pgv->v_right.x); SWAP(pgv->v_forward.z, pgv->v_up.x); SWAP(pgv->v_right.z, pgv->v_up.y); } void UTIL_EmitAmbientSound(edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch) { float rgfl[3]; vecOrigin.CopyToArray(rgfl); if (samp && *samp == '!') { char name[32]; if (SENTENCEG_Lookup(samp, name) >= 0) EMIT_AMBIENT_SOUND(entity, rgfl, name, vol, attenuation, fFlags, pitch); } else EMIT_AMBIENT_SOUND(entity, rgfl, samp, vol, attenuation, fFlags, pitch); } unsigned short FixedUnsigned16(float value, float scale) { int output = value * scale; if (output < 0) output = 0; if (output > USHRT_MAX) output = USHRT_MAX; return (unsigned short)output; } short FixedSigned16(float value, float scale) { int output = value * scale; if (output > SHRT_MAX) output = SHRT_MAX; if (output < SHRT_MIN) output = SHRT_MIN; return (short)output; } void UTIL_ScreenShake(const Vector ¢er, float amplitude, float frequency, float duration, float radius) { int i; float localAmplitude; ScreenShake shake; shake.duration = FixedUnsigned16(duration, (1<<12)); shake.frequency = FixedUnsigned16(frequency, (1<<8)); for (i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pPlayer = UTIL_PlayerByIndex(i); if (!UTIL_IsValidPlayer(pPlayer)) continue; if (!(pPlayer->pev->flags & FL_ONGROUND)) continue; localAmplitude = 0; if (radius > 0) { Vector delta = center - pPlayer->pev->origin; float distance = delta.Length(); if (distance < radius) localAmplitude = amplitude; } else localAmplitude = amplitude; if (localAmplitude) { shake.amplitude = FixedUnsigned16(localAmplitude, 1<<12); MESSAGE_BEGIN(MSG_ONE, gmsgShake, nullptr, pPlayer->edict()); WRITE_SHORT(shake.amplitude); WRITE_SHORT(shake.duration); WRITE_SHORT(shake.frequency); MESSAGE_END(); } } } NOXREF void UTIL_ScreenShakeAll(const Vector ¢er, float amplitude, float frequency, float duration) { UTIL_ScreenShake(center, amplitude, frequency, duration, 0); } void UTIL_ScreenFadeBuild(ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { fade.duration = FixedUnsigned16(fadeTime, 1<<12); fade.holdTime = FixedUnsigned16(fadeHold, 1<<12); fade.r = int(color.x); fade.g = int(color.y); fade.b = int(color.z); fade.a = alpha; fade.fadeFlags = flags; } void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity) { if (!UTIL_IsValidPlayer(pEntity)) return; if (!pEntity->IsNetClient()) return; MESSAGE_BEGIN(MSG_ONE, gmsgFade, nullptr, pEntity->edict()); WRITE_SHORT(fade.duration); WRITE_SHORT(fade.holdTime); WRITE_SHORT(fade.fadeFlags); WRITE_BYTE(fade.r); WRITE_BYTE(fade.g); WRITE_BYTE(fade.b); WRITE_BYTE(fade.a); MESSAGE_END(); } void UTIL_ScreenFadeAll(const Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { int i; ScreenFade fade; UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags); for (i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pPlayer = UTIL_PlayerByIndex(i); UTIL_ScreenFadeWrite(fade, pPlayer); } } void UTIL_ScreenFade(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { ScreenFade fade; UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags); UTIL_ScreenFadeWrite(fade, pEntity); } void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage) { if (!pEntity || !pEntity->IsNetClient()) return; MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, nullptr, pEntity->edict()); WRITE_BYTE(TE_TEXTMESSAGE); WRITE_BYTE(textparms.channel & 0xFF); WRITE_SHORT(FixedSigned16(textparms.x, (1<<13))); WRITE_SHORT(FixedSigned16(textparms.y, (1<<13))); WRITE_BYTE(textparms.effect); WRITE_BYTE(textparms.r1); WRITE_BYTE(textparms.g1); WRITE_BYTE(textparms.b1); WRITE_BYTE(textparms.a1); WRITE_BYTE(textparms.r2); WRITE_BYTE(textparms.g2); WRITE_BYTE(textparms.b2); WRITE_BYTE(textparms.a2); WRITE_SHORT(FixedUnsigned16(textparms.fadeinTime, (1<<8))); WRITE_SHORT(FixedUnsigned16(textparms.fadeoutTime, (1<<8))); WRITE_SHORT(FixedUnsigned16(textparms.holdTime, (1<<8))); if (textparms.effect == 2) WRITE_SHORT(FixedUnsigned16(textparms.fxTime, (1<<8))); if (!pMessage) WRITE_STRING(" "); else { if (Q_strlen(pMessage) >= 512) { char tmp[512]; Q_strlcpy(tmp, pMessage); WRITE_STRING(tmp); } else { WRITE_STRING(pMessage); } } MESSAGE_END(); } void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pPlayer = UTIL_PlayerByIndex(i); if (!UTIL_IsValidPlayer(pPlayer)) continue; UTIL_HudMessage(pPlayer, textparms, pMessage); } } void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) { MESSAGE_BEGIN(MSG_ALL, gmsgTextMsg); WRITE_BYTE(msg_dest); WRITE_STRING(msg_name); if (param1) WRITE_STRING(param1); if (param2) WRITE_STRING(param2); if (param3) WRITE_STRING(param3); if (param4) WRITE_STRING(param4); MESSAGE_END(); } void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) { MESSAGE_BEGIN(MSG_ONE, gmsgTextMsg, nullptr, client); WRITE_BYTE(msg_dest); WRITE_STRING(msg_name); if (param1) WRITE_STRING(param1); if (param2) WRITE_STRING(param2); if (param3) WRITE_STRING(param3); if (param4) WRITE_STRING(param4); MESSAGE_END(); } void UTIL_Log(const char *fmt, ...) { va_list ap; static char string[1024]; va_start(ap, fmt); Q_vsnprintf(string, sizeof(string), fmt, ap); va_end(ap); Q_strlcat(string, "\n"); FILE *fp = fopen("regamedll.log", "at"); if (fp) { fprintf(fp, "%s", string); fclose(fp); } } void UTIL_ServerPrint(const char *fmt, ...) { #ifdef PLAY_GAMEDLL // Check is null, test the demo started before than searches pointer to refs if (&g_engfuncs == nullptr || g_engfuncs.pfnServerPrint == nullptr) return; #endif static char string[1024]; va_list ap; va_start(ap, fmt); Q_vsnprintf(string, sizeof(string), fmt, ap); va_end(ap); Q_strlcat(string, "\n"); SERVER_PRINT(string); } void UTIL_PrintConsole(edict_t *pEdict, const char *fmt, ...) { CBaseEntity *pEntity = GET_PRIVATE(pEdict); if (!pEntity || !pEntity->IsNetClient()) return; static char string[1024]; va_list ap; va_start(ap, fmt); Q_vsnprintf(string, sizeof(string), fmt, ap); va_end(ap); Q_strlcat(string, "\n"); ClientPrint(pEntity->pev, HUD_PRINTCONSOLE, string); } void UTIL_SayText(edict_t *pEdict, const char *fmt, ...) { CBaseEntity *pEntity = GET_PRIVATE(pEdict); if (!pEntity || !pEntity->IsNetClient()) return; static char string[1024]; va_list ap; va_start(ap, fmt); Q_vsnprintf(string, sizeof(string), fmt, ap); va_end(ap); Q_strlcat(string, "\n"); MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, pEntity->edict()); WRITE_BYTE(pEntity->entindex()); WRITE_STRING(string); MESSAGE_END(); } void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity) { MESSAGE_BEGIN(MSG_ALL, gmsgSayText); WRITE_BYTE(pEntity->entindex()); WRITE_STRING(pText); MESSAGE_END(); } char *UTIL_dtos1(int d) { static char buf[12]; Q_snprintf(buf, sizeof(buf), "%d", d); return buf; } char *UTIL_dtos2(int d) { static char buf[12]; Q_snprintf(buf, sizeof(buf), "%d", d); return buf; } NOXREF char *UTIL_dtos3(int d) { static char buf[12]; Q_snprintf(buf, sizeof(buf), "%d", d); return buf; } NOXREF char *UTIL_dtos4(int d) { static char buf[12]; Q_snprintf(buf, sizeof(buf), "%d", d); return buf; } void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector *args, bool isHint) { if (!pPlayer) return; if (!pPlayer->IsNetClient()) return; if (args) { MESSAGE_BEGIN(MSG_ONE, gmsgHudTextArgs, nullptr, pPlayer->pev); WRITE_STRING(pString); WRITE_BYTE(isHint); WRITE_BYTE(args->Count()); for (int i = 0; i < args->Count(); i++) WRITE_STRING((*args)[i]); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_ONE, gmsgHudTextPro, nullptr, pPlayer->pev); WRITE_STRING(pString); WRITE_BYTE(isHint); MESSAGE_END(); } } void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint) { if (!pEntity || !pEntity->IsNetClient()) return; MESSAGE_BEGIN(MSG_ONE, gmsgHudTextPro, nullptr, pEntity->edict()); WRITE_STRING(pString); WRITE_BYTE(int(isHint)); MESSAGE_END(); } void UTIL_ShowMessageAll(const char *pString, bool isHint) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pPlayer = UTIL_PlayerByIndex(i); if (!UTIL_IsValidPlayer(pPlayer)) continue; UTIL_ShowMessage(pString, pPlayer, isHint); } } void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr) { TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters), pentIgnore, ptr); } // OVERLOAD void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr) { TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters) | (ignoreGlass ? 0x100 : 0), pentIgnore, ptr); } void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr) { TRACE_HULL(vecStart, vecEnd, (igmon == ignore_monsters), hullNumber, pentIgnore, ptr); } void UTIL_TraceModel(const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr) { TRACE_MODEL(vecStart, vecEnd, hullNumber, pentModel, ptr); } NOXREF TraceResult UTIL_GetGlobalTrace() { TraceResult tr; tr.flFraction = gpGlobals->trace_fraction; tr.fInWater = int(gpGlobals->trace_inwater); tr.fAllSolid = int(gpGlobals->trace_allsolid); tr.fStartSolid = int(gpGlobals->trace_startsolid); tr.fInOpen = int(gpGlobals->trace_inopen); tr.vecEndPos = gpGlobals->trace_endpos; tr.flPlaneDist = gpGlobals->trace_plane_dist; tr.vecPlaneNormal = gpGlobals->trace_plane_normal; tr.iHitgroup = gpGlobals->trace_hitgroup; tr.pHit = gpGlobals->trace_ent; return tr; } void UTIL_SetSize(entvars_t *pev, const Vector &vecMin, const Vector &vecMax) { SET_SIZE(ENT(pev), vecMin, vecMax); } float UTIL_VecToYaw(const Vector &vec) { return VEC_TO_YAW(vec); } void UTIL_SetOrigin(entvars_t *pev, const Vector &vecOrigin) { edict_t *pEdict = ENT(pev); if (pEdict) { SET_ORIGIN(pEdict, vecOrigin); } } NOXREF void UTIL_ParticleEffect(const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount) { PARTICLE_EFFECT(vecOrigin, vecDirection, float(ulColor), float(ulCount)); } float UTIL_Approach(float target, float value, float speed) { float delta = target - value; if (delta > speed) value += speed; else if (delta < -speed) value -= speed; else value = target; return value; } real_t UTIL_ApproachAngle(float target, float value, float speed) { target = UTIL_AngleMod(target); #ifdef REGAMEDLL_FIXES value = UTIL_AngleMod(value); #else value = UTIL_AngleMod(target); #endif float delta = target - value; if (speed < 0.0f) speed = -speed; if (delta < -180.0f) delta += 360.0f; else if (delta > 180.0f) delta -= 360.0f; if (delta > speed) value += speed; else if (delta < -speed) value -= speed; else value = target; return value; } real_t UTIL_AngleDistance(float next, float cur) { real_t delta; delta = next - cur; if (delta < -180.0f) delta += 360.0f; else if (delta > 180.0f) delta -= 360.0f; return delta; } float UTIL_SplineFraction(float value, float scale) { float valueSquared = value * scale; return 3.0f * (valueSquared * valueSquared) - (valueSquared * valueSquared * valueSquared + valueSquared * valueSquared * valueSquared); } char *UTIL_VarArgs(char *format, ...) { va_list argptr; static char string[1024]; va_start(argptr, format); Q_vsnprintf(string, sizeof(string), format, argptr); va_end(argptr); return string; } NOXREF Vector UTIL_GetAimVector(edict_t *pent, float flSpeed) { Vector tmp; GET_AIM_VECTOR(pent, flSpeed, tmp); return tmp; } bool UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator) { if (sMaster) { edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(sMaster)); if (!FNullEnt(pentTarget)) { CBaseEntity *pMaster = CBaseEntity::Instance(pentTarget); if (pMaster && (pMaster->ObjectCaps() & FCAP_MASTER)) return pMaster->IsTriggered(pActivator) != FALSE; } ALERT(at_console, "Master was null or not a master!\n"); } return true; } BOOL UTIL_ShouldShowBlood(int color) { if (color != DONT_BLEED) { if (color == BLOOD_COLOR_RED) { if (CVAR_GET_FLOAT("violence_hblood") != 0.0f) return TRUE; } else { if (CVAR_GET_FLOAT("violence_ablood") != 0.0f) return TRUE; } } return FALSE; } int UTIL_PointContents(const Vector &vec) { return POINT_CONTENTS(vec); } void UTIL_BloodStream(const Vector &origin, const Vector &direction, int color, int amount) { if (!UTIL_ShouldShowBlood(color)) return; if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED) color = 0; MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin); WRITE_BYTE(TE_BLOODSTREAM); WRITE_COORD(origin.x); WRITE_COORD(origin.y); WRITE_COORD(origin.z); WRITE_COORD(direction.x); WRITE_COORD(direction.y); WRITE_COORD(direction.z); WRITE_BYTE(color); WRITE_BYTE(Q_min(amount, 255)); MESSAGE_END(); } void UTIL_BloodDrips(const Vector &origin, int color, int amount) { if (!UTIL_ShouldShowBlood(color)) return; if (color == DONT_BLEED || amount == 0) return; if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED) color = 0; if (g_pGameRules->IsMultiplayer()) amount *= 2; if (amount > 255) amount = 255; MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin); WRITE_BYTE(TE_BLOODSPRITE); WRITE_COORD(origin.x); WRITE_COORD(origin.y); WRITE_COORD(origin.z); WRITE_SHORT(g_sModelIndexBloodSpray); WRITE_SHORT(g_sModelIndexBloodDrop); WRITE_BYTE(color); WRITE_BYTE(clamp(amount / 10, 3, 16)); MESSAGE_END(); } Vector UTIL_RandomBloodVector() { Vector direction; direction.x = RANDOM_FLOAT(-1, 1); direction.y = RANDOM_FLOAT(-1, 1); direction.z = RANDOM_FLOAT(0, 1); return direction; } void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor) { if (UTIL_ShouldShowBlood(bloodColor)) { if (bloodColor == BLOOD_COLOR_RED) UTIL_DecalTrace(pTrace, DECAL_BLOOD1 + RANDOM_LONG(0, 5)); else UTIL_DecalTrace(pTrace, DECAL_YBLOOD1 + RANDOM_LONG(0, 5)); } } void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber) { short entityIndex; int index; int message; if (decalNumber < 0) return; index = gDecals[decalNumber].index; if (index < 0 || pTrace->flFraction == 1.0f) return; if (pTrace->pHit) { CBaseEntity *pEntity = CBaseEntity::Instance(pTrace->pHit); if (pEntity && !pEntity->IsBSPModel()) return; entityIndex = ENTINDEX(pTrace->pHit); } else entityIndex = 0; message = TE_DECAL; if (entityIndex) { if (index > 255) { message = TE_DECALHIGH; index -= 256; } } else { message = TE_WORLDDECAL; if (index > 255) { message = TE_WORLDDECALHIGH; index -= 256; } } MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(message); WRITE_COORD(pTrace->vecEndPos.x); WRITE_COORD(pTrace->vecEndPos.y); WRITE_COORD(pTrace->vecEndPos.z); WRITE_BYTE(index); if (entityIndex) WRITE_SHORT(entityIndex); MESSAGE_END(); } void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom) { int index; if (!bIsCustom) { if (decalNumber < 0) return; index = gDecals[decalNumber].index; if (index < 0) return; } else index = decalNumber; if (pTrace->flFraction != 1.0f) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_PLAYERDECAL); WRITE_BYTE(playernum); WRITE_COORD(pTrace->vecEndPos.x); WRITE_COORD(pTrace->vecEndPos.y); WRITE_COORD(pTrace->vecEndPos.z); WRITE_SHORT(int(ENTINDEX(pTrace->pHit))); WRITE_BYTE(index); MESSAGE_END(); } } void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter) { if (decalNumber < 0) return; int index = gDecals[decalNumber].index; if (index < 0 || pTrace->flFraction == 1.0f) return; if (ClientOnly) MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, pTrace->vecEndPos, pShooter); else MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos); WRITE_BYTE(TE_GUNSHOTDECAL); WRITE_COORD(pTrace->vecEndPos.x); WRITE_COORD(pTrace->vecEndPos.y); WRITE_COORD(pTrace->vecEndPos.z); WRITE_SHORT(int(ENTINDEX(pTrace->pHit))); WRITE_BYTE(index); MESSAGE_END(); } void UTIL_Sparks(const Vector &position) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position); WRITE_BYTE(TE_SPARKS); WRITE_COORD(position.x); WRITE_COORD(position.y); WRITE_COORD(position.z); MESSAGE_END(); } void UTIL_Ricochet(const Vector &position, float scale) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position); WRITE_BYTE(TE_ARMOR_RICOCHET); WRITE_COORD(position.x); WRITE_COORD(position.y); WRITE_COORD(position.z); WRITE_BYTE(int(scale * 10.0f)); MESSAGE_END(); } bool UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2) { if (!g_pGameRules->IsTeamplay()) return true; if (*pTeamName1 != '\0' && *pTeamName2 != '\0') { if (!Q_stricmp(pTeamName1, pTeamName2)) return true; } return false; } void UTIL_StringToVector(float *pVector, const char *pString) { char *pstr; char *pfront; char tempString[128]; int j; Q_strlcpy(tempString, pString); pstr = tempString; pfront = tempString; for (j = 0; j < 3; j++) { pVector[j] = Q_atof(pfront); while (*pstr && *pstr != ' ') pstr++; if (!*pstr) break; pstr++; pfront = pstr; } for (j++; j < 3; j++) pVector[j] = 0; } void UTIL_StringToVector(Vector &vecIn, const char *pString, char cSeparator) { return UTIL_StringToVectorND(vecIn, 3, pString, cSeparator); } void UTIL_StringToVectorND(Vector &vecIn, int nCount, const char *pString, char cSeparator) { int i; char *pstr; char *pfront; char tempString[128]; Q_strlcpy(tempString, pString); pstr = tempString; pfront = tempString; for (i = 0; i < nCount; i++) { vecIn[i] = Q_atof(pfront); while (*pstr && *pstr != cSeparator) pstr++; if (!*pstr) break; pstr++; pfront = pstr; } if (++i < nCount) { Q_memset(&vecIn[i], 0, sizeof(float) * (nCount - i)); } } void UTIL_StringToIntArray(int *pVector, int count, const char *pString) { char *pstr; char *pfront; char tempString[128]; int j; Q_strlcpy(tempString, pString); pstr = tempString; pfront = tempString; for (j = 0; j < count; j++) { pVector[j] = Q_atoi(pfront); while (*pstr && *pstr != ' ') pstr++; if (!*pstr) break; pstr++; pfront = pstr; } for (j++; j < count; j++) pVector[j] = 0; } Vector UTIL_ClampVectorToBox(const Vector &input, const Vector &clampSize) { Vector sourceVector = input; if (sourceVector.x > clampSize.x) sourceVector.x -= clampSize.x; else if (sourceVector.x < -clampSize.x) sourceVector.x += clampSize.x; else sourceVector.x = 0; if (sourceVector.y > clampSize.y) sourceVector.y -= clampSize.y; else if (sourceVector.y < -clampSize.y) sourceVector.y += clampSize.y; else sourceVector.y = 0; if (sourceVector.z > clampSize.z) sourceVector.z -= clampSize.z; else if (sourceVector.z < -clampSize.z) sourceVector.z += clampSize.z; else sourceVector.z = 0; return sourceVector.Normalize(); } float UTIL_WaterLevel(const Vector &position, float minz, float maxz) { Vector midUp; float diff; midUp = position; midUp.z = minz; if (UTIL_PointContents(midUp) != CONTENTS_WATER) return minz; midUp.z = maxz; if (UTIL_PointContents(midUp) == CONTENTS_WATER) return maxz; diff = maxz - minz; while (diff > 1) { midUp.z = minz + diff / 2; if (UTIL_PointContents(midUp) == CONTENTS_WATER) minz = midUp.z; else maxz = midUp.z; diff = maxz - minz; } return midUp.z; } void UTIL_Bubbles(Vector mins, Vector maxs, int count) { Vector mid = (mins + maxs) * 0.5f; float flHeight = UTIL_WaterLevel(mid, mid.z, mid.z + 1024.0f) - mins.z; MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, mid); WRITE_BYTE(TE_BUBBLES); WRITE_COORD(mins.x); WRITE_COORD(mins.y); WRITE_COORD(mins.z); WRITE_COORD(maxs.x); WRITE_COORD(maxs.y); WRITE_COORD(maxs.z); WRITE_COORD(flHeight); WRITE_SHORT(g_sModelIndexBubbles); WRITE_BYTE(count); WRITE_COORD(8); MESSAGE_END(); } void UTIL_BubbleTrail(Vector from, Vector to, int count) { float flHeight = UTIL_WaterLevel(from, from.z, from.z + 256.0f) - from.z; if (flHeight < 8.0f) { flHeight = UTIL_WaterLevel(to, to.z, to.z + 256.0f) - to.z; if (flHeight < 8.0f) return; flHeight = flHeight + to.z - from.z; } if (count > 255) count = 255; MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_BUBBLETRAIL); WRITE_COORD(from.x); WRITE_COORD(from.y); WRITE_COORD(from.z); WRITE_COORD(to.x); WRITE_COORD(to.y); WRITE_COORD(to.z); WRITE_COORD(flHeight); WRITE_SHORT(g_sModelIndexBubbles); WRITE_BYTE(count); WRITE_COORD(8); MESSAGE_END(); } void UTIL_Remove(CBaseEntity *pEntity) { if (!pEntity) return; #ifdef REGAMEDLL_FIXES if (pEntity->pev == VARS(eoNullEntity) || pEntity->IsPlayer() || (pEntity->pev->flags & FL_KILLME) == FL_KILLME) return; #endif pEntity->UpdateOnRemove(); pEntity->pev->solid = SOLID_NOT; pEntity->pev->flags |= FL_KILLME; pEntity->pev->targetname = 0; } NOXREF BOOL UTIL_IsValidEntity(edict_t *pent) { if (!pent || pent->free || (pent->v.flags & FL_KILLME)) return FALSE; return TRUE; } void UTIL_PrecacheOther(const char *szClassname) { edict_t *pent = CREATE_NAMED_ENTITY(MAKE_STRING(szClassname)); if (FNullEnt(pent)) { ALERT(at_console, "NULL Ent in UTIL_PrecacheOther classname `%s`\n", szClassname); return; } CBaseEntity *pEntity = CBaseEntity::Instance(VARS(pent)); if (pEntity) { pEntity->Precache(); } REMOVE_ENTITY(pent); } void UTIL_RestartOther(const char *szClassname) { CBaseEntity *pEntity = nullptr; while ((pEntity = UTIL_FindEntityByClassname(pEntity, szClassname))) { pEntity->Restart(); #ifdef REGAMEDLL_ADD FireTargets("game_entity_restart", pEntity, nullptr, USE_TOGGLE, 0.0); #endif } } void UTIL_ResetEntities() { for (int i = 1; i < gpGlobals->maxEntities; i++) { edict_t *pEdict = INDEXENT(i); if (!pEdict || pEdict->free) continue; CBaseEntity *pEntity = CBaseEntity::Instance(pEdict); if (!pEntity) continue; // only non-player entities if (pEntity->IsPlayer()) continue; int caps = pEntity->ObjectCaps(); if ((caps & FCAP_MUST_RELEASE) == FCAP_MUST_RELEASE) UTIL_Remove(pEntity); else if ((caps & FCAP_MUST_RESET) == FCAP_MUST_RESET) pEntity->Restart(); } } void UTIL_RemoveOther(const char *szClassname, int nRemoveCount) { int num = 0; CBaseEntity *pEntity = nullptr; while ((pEntity = UTIL_FindEntityByClassname(pEntity, szClassname))) { #ifndef REGAMEDLL_FIXES if (nRemoveCount > 0 && num++ >= nRemoveCount) break; #endif UTIL_Remove(pEntity); } } void UTIL_LogPrintf(const char *fmt, ...) { va_list argptr; static char string[1024]; va_start(argptr, fmt); Q_vsnprintf(string, sizeof(string), fmt, argptr); va_end(argptr); ALERT(at_logged, "%s", string); } NOXREF float UTIL_DotPoints(const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir) { Vector2D vec2LOS = (vecCheck - vecSrc).Make2D(); vec2LOS = vec2LOS.Normalize(); return DotProduct(vec2LOS, (vecDir.Make2D())); } char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd) { char chTextureType; float rgfl1[3]; float rgfl2[3]; const char *pTextureName; char szbuffer[MAX_TEXTURENAME_LENGHT]; CBaseEntity *pEntity = CBaseEntity::Instance(ptr->pHit); #ifdef REGAMEDLL_FIXES if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE && pEntity->Classify() != CLASS_VEHICLE) #else if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE) #endif return CHAR_TEX_FLESH; vecSrc.CopyToArray(rgfl1); vecEnd.CopyToArray(rgfl2); if (pEntity) pTextureName = TRACE_TEXTURE(ENT(pEntity->pev), rgfl1, rgfl2); else pTextureName = TRACE_TEXTURE(ENT(0), rgfl1, rgfl2); if (pTextureName) { if (*pTextureName == '-' || *pTextureName == '+') pTextureName += 2; if (*pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ') pTextureName++; Q_strlcpy(szbuffer, pTextureName); chTextureType = TEXTURETYPE_Find(szbuffer); } else chTextureType = '\0'; return chTextureType; } NOXREF int GetPlayerTeam(int index) { CBasePlayer *pPlayer = UTIL_PlayerByIndexSafe(index); if (pPlayer) { return pPlayer->m_iTeam; } return 0; } bool UTIL_IsGame(const char *pszGameName) { #ifndef CSTRIKE if (pszGameName) { char szGameDir[256]; GET_GAME_DIR(szGameDir); return (Q_stricmp(szGameDir, pszGameName) == 0); } #endif return false; } real_t UTIL_GetPlayerGaitYaw(int playerIndex) { CBasePlayer *pPlayer = UTIL_PlayerByIndex(playerIndex); if (pPlayer) { return pPlayer->m_flGaityaw; } return 0; } int UTIL_ReadFlags(const char *c) { int flags = 0; while (*c) { if (*c >= 'a' && *c <= 'z') { flags |= (1 << (*c - 'a')); } c++; } return flags; } // Determine whether bots can be used or not bool UTIL_AreBotsAllowed() { #ifdef REGAMEDLL_ADD if (g_engfuncs.pfnEngCheckParm == nullptr) return false; #endif if (AreRunningCZero()) { #ifdef REGAMEDLL_ADD // If they pass in -nobots, don't allow bots. This is for people who host servers, to // allow them to disallow bots to enforce CPU limits. int nobots = ENG_CHECK_PARM("-nobots", nullptr); if (nobots) { return false; } #endif return true; } #ifdef REGAMEDLL_ADD // let enables zBot by default from listen server? if (!IS_DEDICATED_SERVER()) { return true; } // allow the using of bots for CS 1.6 int bots = ENG_CHECK_PARM("-bots", nullptr); if (bots) { return true; } #endif return false; } bool UTIL_IsBeta() { #ifdef BUILD_LATEST if (g_engfuncs.pfnEngCheckParm == nullptr) return false; // always beta from listen server if (!IS_DEDICATED_SERVER()) { return true; } int beta = ENG_CHECK_PARM("-beta", nullptr); if (beta) { return true; } #endif // #ifdef BUILD_LATEST return false; } bool UTIL_AreHostagesImprov() { if (AreRunningCZero()) { return true; } #ifdef REGAMEDLL_ADD if (g_engfuncs.pfnEngCheckParm == nullptr) return false; // someday in CS 1.6 int improv = ENG_CHECK_PARM("-host-improv", nullptr); if (improv) { return true; } #endif return false; } int UTIL_GetNumPlayers() { int nNumPlayers = 0; for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pPlayer = UTIL_PlayerByIndex(i); if (!UTIL_IsValidPlayer(pPlayer)) continue; nNumPlayers++; } return nNumPlayers; } int UTIL_CountEntities(const char *szName) { int count = 0; CBaseEntity *pEnt = nullptr; while ((pEnt = UTIL_FindEntityByClassname(pEnt, szName))) count++; return count; } bool UTIL_IsSpawnPointOccupied(CBaseEntity *pSpot) { if (!pSpot) return false; const int maxList = 8; CBaseEntity *pList[maxList]; Vector mins(pSpot->pev->origin + VEC_SPOT_HULL_MIN - 8.0); Vector maxs(pSpot->pev->origin + VEC_SPOT_HULL_MAX + 8.0); int nCount = UTIL_EntitiesInBox(pList, maxList, mins, maxs, FL_MONSTER | FL_CLIENT); for (int i = 0; i < nCount; i++) { if (pList[i]->pev->solid != SOLID_NOT) return false; } return false; } void MAKE_STRING_CLASS(const char *str, entvars_t *pev) { if (!FStringNull(pev->classname)) { RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME); } pev->classname = MAKE_STRING(str); AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME); } void NORETURN Sys_Error(const char *error, ...) { va_list argptr; static char text[1024]; va_start(argptr, error); vsnprintf(text, sizeof(text), error, argptr); va_end(argptr); FILE *fl = fopen("regamedll_error.txt", "w"); if (fl) { fprintf(fl, "%s\n", text); fclose(fl); } CONSOLE_ECHO("FATAL ERROR (shutting down): %s\n", text); #if defined(_WIN32) MessageBoxA(NULL, text, "Fatal error", MB_ICONERROR | MB_OK); #endif exit(EXIT_FAILURE); } int UTIL_CountPlayersInBrushVolume(bool bOnlyAlive, CBaseEntity *pBrushEntity, int &playersInCount, int &playersOutCount, CPlayerInVolumeAdapter *pAdapter) { playersInCount = 0; playersOutCount = 0; if (pBrushEntity) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pPlayer = UTIL_PlayerByIndex(i); if (!UTIL_IsValidPlayer(pPlayer)) continue; if (!pPlayer->IsInWorld()) continue; if (bOnlyAlive && !pPlayer->IsAlive()) continue; TraceResult trace; int hullNumber = (pPlayer->pev->flags & FL_DUCKING) ? head_hull : human_hull; UTIL_TraceModel(pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, pBrushEntity->edict(), &trace); bool fInVolume = trace.fStartSolid > 0.0f; if (fInVolume) { playersInCount++; } else { playersOutCount++; } if (pAdapter) { pAdapter->PlayerDetected(fInVolume, pPlayer); } } } else { playersOutCount = UTIL_GetNumPlayers(); } return playersInCount + playersOutCount; }