#include "precompiled.h" LINK_ENTITY_TO_CLASS(weapon_p90, CP90, CCSP90) void CP90::Spawn() { Precache(); m_iId = WEAPON_P90; SET_MODEL(edict(), "models/w_p90.mdl"); m_iDefaultAmmo = P90_DEFAULT_GIVE; m_flAccuracy = 0.2f; m_iShotsFired = 0; m_bDelayFire = false; #ifdef REGAMEDLL_API CSPlayerWeapon()->m_flBaseDamage = P90_DAMAGE; #endif // Get ready to fall down FallInit(); // extend CBasePlayerWeapon::Spawn(); } void CP90::Precache() { PRECACHE_MODEL("models/v_p90.mdl"); PRECACHE_MODEL("models/w_p90.mdl"); PRECACHE_SOUND("weapons/p90-1.wav"); PRECACHE_SOUND("weapons/p90_clipout.wav"); PRECACHE_SOUND("weapons/p90_clipin.wav"); PRECACHE_SOUND("weapons/p90_boltpull.wav"); PRECACHE_SOUND("weapons/p90_cliprelease.wav"); m_iShell = PRECACHE_MODEL("models/rshell.mdl"); m_usFireP90 = PRECACHE_EVENT(1, "events/p90.sc"); } int CP90::GetItemInfo(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "57mm"; p->iMaxAmmo1 = MAX_AMMO_57MM; p->pszAmmo2 = nullptr; p->iMaxAmmo2 = -1; p->iMaxClip = P90_MAX_CLIP; p->iSlot = 0; p->iPosition = 8; p->iId = m_iId = WEAPON_P90; p->iFlags = 0; p->iWeight = P90_WEIGHT; return 1; } BOOL CP90::Deploy() { m_iShotsFired = 0; m_bDelayFire = false; m_flAccuracy = 0.2f; iShellOn = 1; return DefaultDeploy("models/v_p90.mdl", "models/p_p90.mdl", P90_DRAW, "carbine", UseDecrement() != FALSE); } void CP90::PrimaryAttack() { if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { P90Fire(0.3 * m_flAccuracy, 0.066, FALSE); } else if (m_pPlayer->pev->velocity.Length2D() > 170) { P90Fire(0.115 * m_flAccuracy, 0.066, FALSE); } else { P90Fire(0.045 * m_flAccuracy, 0.066, FALSE); } } void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { Vector vecAiming, vecSrc, vecDir; int flag; m_bDelayFire = true; m_iShotsFired++; m_flAccuracy = (m_iShotsFired * m_iShotsFired / P90_ACCURACY_DIVISOR) + 0.45f; if (m_flAccuracy > 1) m_flAccuracy = 1; if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.2); } if (TheBots) { TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); } return; } m_iClip--; m_pPlayer->pev->effects |= EF_MUZZLEFLASH; m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; vecSrc = m_pPlayer->GetGunPosition(); vecAiming = gpGlobals->v_forward; #ifdef REGAMEDLL_API float flBaseDamage = CSPlayerWeapon()->m_flBaseDamage; #else float flBaseDamage = P90_DAMAGE; #endif vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 1, BULLET_PLAYER_57MM, flBaseDamage, P90_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed); #ifdef CLIENT_WEAPONS flag = FEV_NOTHOST; #else flag = 0; #endif PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireP90, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, int(m_pPlayer->pev->punchangle.x * 100), int(m_pPlayer->pev->punchangle.y * 100), 5, FALSE); m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { m_pPlayer->SetSuitUpdate("!HEV_AMO0", SUIT_SENTENCE, SUIT_REPEAT_OK); } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f; if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { KickBack(0.9, 0.45, 0.35, 0.04, 5.25, 3.5, 4); } else if (m_pPlayer->pev->velocity.Length2D() > 0) { KickBack(0.45, 0.3, 0.2, 0.0275, 4.0, 2.25, 7); } else if (m_pPlayer->pev->flags & FL_DUCKING) { KickBack(0.275, 0.2, 0.125, 0.02, 3.0, 1.0, 9); } else { KickBack(0.3, 0.225, 0.125, 0.02, 3.25, 1.25, 8); } } void CP90::Reload() { if (m_pPlayer->ammo_57mm <= 0) return; if (DefaultReload(iMaxClip(), P90_RELOAD, P90_RELOAD_TIME)) { m_pPlayer->SetAnimation(PLAYER_RELOAD); m_flAccuracy = 0.2f; m_iShotsFired = 0; } } void CP90::WeaponIdle() { ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f; SendWeaponAnim(P90_IDLE1, UseDecrement() != FALSE); } float CP90::GetMaxSpeed() { return P90_MAX_SPEED; }