/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" CReGameHookchains g_ReGameHookchains; int EXT_FUNC Cmd_Argc_api() { return CMD_ARGC_(); } const char *EXT_FUNC Cmd_Argv_api(int i) { return CMD_ARGV_(i); } ReGameFuncs_t g_ReGameApiFuncs = { &CREATE_NAMED_ENTITY, &Regamedll_ChangeString_api, &RadiusDamage_api, &ClearMultiDamage_api, &ApplyMultiDamage_api, &AddMultiDamage_api, &UTIL_FindEntityByString, &AddEntityHashValue, &RemoveEntityHashValue, Cmd_Argc_api, Cmd_Argv_api }; GAMEHOOK_REGISTRY(CBasePlayer_Spawn); GAMEHOOK_REGISTRY(CBasePlayer_Precache); GAMEHOOK_REGISTRY(CBasePlayer_ObjectCaps); GAMEHOOK_REGISTRY(CBasePlayer_Classify); GAMEHOOK_REGISTRY(CBasePlayer_TraceAttack); GAMEHOOK_REGISTRY(CBasePlayer_TakeDamage); GAMEHOOK_REGISTRY(CBasePlayer_TakeHealth); GAMEHOOK_REGISTRY(CBasePlayer_Killed); GAMEHOOK_REGISTRY(CBasePlayer_AddPoints); GAMEHOOK_REGISTRY(CBasePlayer_AddPointsToTeam); GAMEHOOK_REGISTRY(CBasePlayer_AddPlayerItem); GAMEHOOK_REGISTRY(CBasePlayer_RemovePlayerItem); GAMEHOOK_REGISTRY(CBasePlayer_GiveAmmo); GAMEHOOK_REGISTRY(CBasePlayer_ResetMaxSpeed); GAMEHOOK_REGISTRY(CBasePlayer_Jump); GAMEHOOK_REGISTRY(CBasePlayer_Duck); GAMEHOOK_REGISTRY(CBasePlayer_PreThink); GAMEHOOK_REGISTRY(CBasePlayer_PostThink); GAMEHOOK_REGISTRY(CBasePlayer_UpdateClientData); GAMEHOOK_REGISTRY(CBasePlayer_ImpulseCommands); GAMEHOOK_REGISTRY(CBasePlayer_RoundRespawn); GAMEHOOK_REGISTRY(CBasePlayer_Blind); GAMEHOOK_REGISTRY(CBasePlayer_Observer_IsValidTarget); GAMEHOOK_REGISTRY(CBasePlayer_SetAnimation); GAMEHOOK_REGISTRY(CBasePlayer_GiveDefaultItems); GAMEHOOK_REGISTRY(CBasePlayer_GiveNamedItem); GAMEHOOK_REGISTRY(CBasePlayer_AddAccount); GAMEHOOK_REGISTRY(CBasePlayer_GiveShield); GAMEHOOK_REGISTRY(CBasePlayer_SetClientUserInfoModel); GAMEHOOK_REGISTRY(CBasePlayer_SetClientUserInfoName); GAMEHOOK_REGISTRY(CBasePlayer_HasRestrictItem); GAMEHOOK_REGISTRY(CBasePlayer_DropPlayerItem); GAMEHOOK_REGISTRY(CBasePlayer_DropShield); GAMEHOOK_REGISTRY(CBasePlayer_OnSpawnEquip); GAMEHOOK_REGISTRY(CBasePlayer_Radio); GAMEHOOK_REGISTRY(CBasePlayer_Disappear); GAMEHOOK_REGISTRY(CBasePlayer_MakeVIP); GAMEHOOK_REGISTRY(CBasePlayer_MakeBomber); GAMEHOOK_REGISTRY(CBasePlayer_StartObserver); GAMEHOOK_REGISTRY(CBasePlayer_GetIntoGame); GAMEHOOK_REGISTRY(CBaseAnimating_ResetSequenceInfo); GAMEHOOK_REGISTRY(GetForceCamera); GAMEHOOK_REGISTRY(PlayerBlind); GAMEHOOK_REGISTRY(RadiusFlash_TraceLine); GAMEHOOK_REGISTRY(RoundEnd); GAMEHOOK_REGISTRY(InstallGameRules); GAMEHOOK_REGISTRY(PM_Init); GAMEHOOK_REGISTRY(PM_Move); GAMEHOOK_REGISTRY(PM_AirMove); GAMEHOOK_REGISTRY(HandleMenu_ChooseAppearance); GAMEHOOK_REGISTRY(HandleMenu_ChooseTeam); GAMEHOOK_REGISTRY(ShowMenu); GAMEHOOK_REGISTRY(ShowVGUIMenu); GAMEHOOK_REGISTRY(BuyGunAmmo); GAMEHOOK_REGISTRY(BuyWeaponByWeaponID); GAMEHOOK_REGISTRY(InternalCommand); GAMEHOOK_REGISTRY(CSGameRules_FShouldSwitchWeapon); GAMEHOOK_REGISTRY(CSGameRules_GetNextBestWeapon); GAMEHOOK_REGISTRY(CSGameRules_FlPlayerFallDamage); GAMEHOOK_REGISTRY(CSGameRules_FPlayerCanTakeDamage); GAMEHOOK_REGISTRY(CSGameRules_PlayerSpawn); GAMEHOOK_REGISTRY(CSGameRules_FPlayerCanRespawn); GAMEHOOK_REGISTRY(CSGameRules_GetPlayerSpawnSpot); GAMEHOOK_REGISTRY(CSGameRules_ClientUserInfoChanged); GAMEHOOK_REGISTRY(CSGameRules_PlayerKilled); GAMEHOOK_REGISTRY(CSGameRules_DeathNotice); GAMEHOOK_REGISTRY(CSGameRules_CanHavePlayerItem); GAMEHOOK_REGISTRY(CSGameRules_DeadPlayerWeapons); GAMEHOOK_REGISTRY(CSGameRules_ServerDeactivate); GAMEHOOK_REGISTRY(CSGameRules_CheckMapConditions); GAMEHOOK_REGISTRY(CSGameRules_CleanUpMap); GAMEHOOK_REGISTRY(CSGameRules_RestartRound); GAMEHOOK_REGISTRY(CSGameRules_CheckWinConditions); GAMEHOOK_REGISTRY(CSGameRules_RemoveGuns); GAMEHOOK_REGISTRY(CSGameRules_GiveC4); GAMEHOOK_REGISTRY(CSGameRules_ChangeLevel); GAMEHOOK_REGISTRY(CSGameRules_GoToIntermission); GAMEHOOK_REGISTRY(CSGameRules_BalanceTeams); GAMEHOOK_REGISTRY(CSGameRules_OnRoundFreezeEnd); GAMEHOOK_REGISTRY(PM_UpdateStepSound); GAMEHOOK_REGISTRY(CBasePlayer_StartDeathCam); GAMEHOOK_REGISTRY(CBasePlayer_SwitchTeam); GAMEHOOK_REGISTRY(CBasePlayer_CanSwitchTeam); GAMEHOOK_REGISTRY(CBasePlayer_ThrowGrenade); GAMEHOOK_REGISTRY(CSGameRules_CanPlayerHearPlayer); GAMEHOOK_REGISTRY(CWeaponBox_SetModel); GAMEHOOK_REGISTRY(CGrenade_DefuseBombStart); GAMEHOOK_REGISTRY(CGrenade_DefuseBombEnd); GAMEHOOK_REGISTRY(CGrenade_ExplodeHeGrenade); GAMEHOOK_REGISTRY(CGrenade_ExplodeFlashbang); GAMEHOOK_REGISTRY(CGrenade_ExplodeSmokeGrenade); GAMEHOOK_REGISTRY(CGrenade_ExplodeBomb); GAMEHOOK_REGISTRY(ThrowHeGrenade); GAMEHOOK_REGISTRY(ThrowFlashbang); GAMEHOOK_REGISTRY(ThrowSmokeGrenade); GAMEHOOK_REGISTRY(PlantBomb); GAMEHOOK_REGISTRY(CBasePlayer_SetSpawnProtection); GAMEHOOK_REGISTRY(CBasePlayer_RemoveSpawnProtection); GAMEHOOK_REGISTRY(IsPenetrableEntity); int CReGameApi::GetMajorVersion() { return REGAMEDLL_API_VERSION_MAJOR; } int CReGameApi::GetMinorVersion() { return REGAMEDLL_API_VERSION_MINOR; } const ReGameFuncs_t *CReGameApi::GetFuncs() { return &g_ReGameApiFuncs; } IReGameHookchains *CReGameApi::GetHookchains() { return &g_ReGameHookchains; } CGameRules *CReGameApi::GetGameRules() { return g_pGameRules; } WeaponInfoStruct *CReGameApi::GetWeaponInfo(int weaponID) { return ::GetWeaponInfo(weaponID); } WeaponInfoStruct *CReGameApi::GetWeaponInfo(const char *weaponName) { return ::GetWeaponInfo(weaponName); } playermove_t *CReGameApi::GetPlayerMove() { return pmove; } WeaponSlotInfo *CReGameApi::GetWeaponSlot(WeaponIdType weaponID) { return ::GetWeaponSlot(weaponID); } WeaponSlotInfo *CReGameApi::GetWeaponSlot(const char *weaponName) { return ::GetWeaponSlot(weaponName); } ItemInfo *CReGameApi::GetItemInfo(WeaponIdType weaponID) { return &CBasePlayerItem::m_ItemInfoArray[weaponID]; } AmmoInfo *CReGameApi::GetAmmoInfo(AmmoType ammoID) { return &CBasePlayerItem::m_AmmoInfoArray[ammoID]; } AmmoInfoStruct *CReGameApi::GetAmmoInfoEx(AmmoType ammoID) { return ::GetAmmoInfo(ammoID); } AmmoInfoStruct *CReGameApi::GetAmmoInfoEx(const char *ammoName) { return ::GetAmmoInfo(ammoName); } EXT_FUNC void Regamedll_ChangeString_api(char *&dest, const char *source) { size_t len = Q_strlen(source); if (dest == nullptr || Q_strlen(dest) != len) { delete [] dest; dest = new char [len + 1]; } Q_strcpy(dest, source); } EXT_FUNC void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) { RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType); } EXT_FUNC void ClearMultiDamage_api() { ClearMultiDamage(); } EXT_FUNC void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker) { ApplyMultiDamage(pevInflictor, pevAttacker); } EXT_FUNC void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType); } EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);