/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" #ifdef _WIN32 // DLL entry point BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { #ifdef _WIN32 g_ReGameDLLRuntimeConfig.parseFromCommandLine(GetCommandLineA()); Module hlds_exe; if (!GetModuleHandle("hl.exe")) { if (!FindModuleByName("hlds.exe", &hlds_exe)) return (FALSE); TestSuite_Init(NULL, &hlds_exe, NULL); } #endif // _WIN32 } else if (fdwReason == DLL_PROCESS_DETACH) { } return TRUE; } #else // _WIN32 void __attribute__((constructor)) DllMainLoad() { } void __attribute__((destructor)) DllMainUnload() { } #endif // _WIN32