/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" TYPEDESCRIPTION g_EntvarsDescription[] = { DEFINE_ENTITY_FIELD(classname, FIELD_STRING), DEFINE_ENTITY_GLOBAL_FIELD(globalname, FIELD_STRING), DEFINE_ENTITY_FIELD(origin, FIELD_POSITION_VECTOR), DEFINE_ENTITY_FIELD(oldorigin, FIELD_POSITION_VECTOR), DEFINE_ENTITY_FIELD(velocity, FIELD_VECTOR), DEFINE_ENTITY_FIELD(basevelocity, FIELD_VECTOR), DEFINE_ENTITY_FIELD(movedir, FIELD_VECTOR), DEFINE_ENTITY_FIELD(angles, FIELD_VECTOR), DEFINE_ENTITY_FIELD(avelocity, FIELD_VECTOR), DEFINE_ENTITY_FIELD(punchangle, FIELD_VECTOR), DEFINE_ENTITY_FIELD(v_angle, FIELD_VECTOR), DEFINE_ENTITY_FIELD(fixangle, FIELD_FLOAT), DEFINE_ENTITY_FIELD(idealpitch, FIELD_FLOAT), DEFINE_ENTITY_FIELD(pitch_speed, FIELD_FLOAT), DEFINE_ENTITY_FIELD(ideal_yaw, FIELD_FLOAT), DEFINE_ENTITY_FIELD(yaw_speed, FIELD_FLOAT), DEFINE_ENTITY_FIELD(modelindex, FIELD_INTEGER), DEFINE_ENTITY_GLOBAL_FIELD(model, FIELD_MODELNAME), DEFINE_ENTITY_FIELD(viewmodel, FIELD_MODELNAME), DEFINE_ENTITY_FIELD(weaponmodel, FIELD_MODELNAME), DEFINE_ENTITY_FIELD(absmin, FIELD_POSITION_VECTOR), DEFINE_ENTITY_FIELD(absmax, FIELD_POSITION_VECTOR), DEFINE_ENTITY_GLOBAL_FIELD(mins, FIELD_VECTOR), DEFINE_ENTITY_GLOBAL_FIELD(maxs, FIELD_VECTOR), DEFINE_ENTITY_GLOBAL_FIELD(size, FIELD_VECTOR), DEFINE_ENTITY_FIELD(ltime, FIELD_TIME), DEFINE_ENTITY_FIELD(nextthink, FIELD_TIME), DEFINE_ENTITY_FIELD(solid, FIELD_INTEGER), DEFINE_ENTITY_FIELD(movetype, FIELD_INTEGER), DEFINE_ENTITY_FIELD(skin, FIELD_INTEGER), DEFINE_ENTITY_FIELD(body, FIELD_INTEGER), DEFINE_ENTITY_FIELD(effects, FIELD_INTEGER), DEFINE_ENTITY_FIELD(gravity, FIELD_FLOAT), DEFINE_ENTITY_FIELD(friction, FIELD_FLOAT), DEFINE_ENTITY_FIELD(light_level, FIELD_FLOAT), DEFINE_ENTITY_FIELD(frame, FIELD_FLOAT), DEFINE_ENTITY_FIELD(scale, FIELD_FLOAT), DEFINE_ENTITY_FIELD(sequence, FIELD_INTEGER), DEFINE_ENTITY_FIELD(animtime, FIELD_TIME), DEFINE_ENTITY_FIELD(framerate, FIELD_FLOAT), DEFINE_ENTITY_FIELD(controller, FIELD_INTEGER), DEFINE_ENTITY_FIELD(blending, FIELD_INTEGER), DEFINE_ENTITY_FIELD(rendermode, FIELD_INTEGER), DEFINE_ENTITY_FIELD(renderamt, FIELD_FLOAT), DEFINE_ENTITY_FIELD(rendercolor, FIELD_VECTOR), DEFINE_ENTITY_FIELD(renderfx, FIELD_INTEGER), DEFINE_ENTITY_FIELD(health, FIELD_FLOAT), DEFINE_ENTITY_FIELD(frags, FIELD_FLOAT), DEFINE_ENTITY_FIELD(weapons, FIELD_INTEGER), DEFINE_ENTITY_FIELD(takedamage, FIELD_FLOAT), DEFINE_ENTITY_FIELD(deadflag, FIELD_FLOAT), DEFINE_ENTITY_FIELD(view_ofs, FIELD_VECTOR), DEFINE_ENTITY_FIELD(button, FIELD_INTEGER), DEFINE_ENTITY_FIELD(impulse, FIELD_INTEGER), DEFINE_ENTITY_FIELD(chain, FIELD_EDICT), DEFINE_ENTITY_FIELD(dmg_inflictor, FIELD_EDICT), DEFINE_ENTITY_FIELD(enemy, FIELD_EDICT), DEFINE_ENTITY_FIELD(aiment, FIELD_EDICT), DEFINE_ENTITY_FIELD(owner, FIELD_EDICT), DEFINE_ENTITY_FIELD(groundentity, FIELD_EDICT), DEFINE_ENTITY_FIELD(spawnflags, FIELD_INTEGER), DEFINE_ENTITY_FIELD(flags, FIELD_FLOAT), DEFINE_ENTITY_FIELD(colormap, FIELD_INTEGER), DEFINE_ENTITY_FIELD(team, FIELD_INTEGER), DEFINE_ENTITY_FIELD(max_health, FIELD_FLOAT), DEFINE_ENTITY_FIELD(teleport_time, FIELD_TIME), DEFINE_ENTITY_FIELD(armortype, FIELD_FLOAT), DEFINE_ENTITY_FIELD(armorvalue, FIELD_FLOAT), DEFINE_ENTITY_FIELD(waterlevel, FIELD_INTEGER), DEFINE_ENTITY_FIELD(watertype, FIELD_INTEGER), DEFINE_ENTITY_GLOBAL_FIELD(target, FIELD_STRING), DEFINE_ENTITY_GLOBAL_FIELD(targetname, FIELD_STRING), DEFINE_ENTITY_FIELD(netname, FIELD_STRING), DEFINE_ENTITY_FIELD(message, FIELD_STRING), DEFINE_ENTITY_FIELD(dmg_take, FIELD_FLOAT), DEFINE_ENTITY_FIELD(dmg_save, FIELD_FLOAT), DEFINE_ENTITY_FIELD(dmg, FIELD_FLOAT), DEFINE_ENTITY_FIELD(dmgtime, FIELD_TIME), DEFINE_ENTITY_FIELD(noise, FIELD_SOUNDNAME), DEFINE_ENTITY_FIELD(noise1, FIELD_SOUNDNAME), DEFINE_ENTITY_FIELD(noise2, FIELD_SOUNDNAME), DEFINE_ENTITY_FIELD(noise3, FIELD_SOUNDNAME), DEFINE_ENTITY_FIELD(speed, FIELD_FLOAT), DEFINE_ENTITY_FIELD(air_finished, FIELD_TIME), DEFINE_ENTITY_FIELD(pain_finished, FIELD_TIME), DEFINE_ENTITY_FIELD(radsuit_finished, FIELD_TIME), }; void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd) { for (int i = 0; i < ARRAYSIZE(g_EntvarsDescription); i++) { TYPEDESCRIPTION *pField = &g_EntvarsDescription[i]; if (!Q_stricmp(pField->fieldName, pkvd->szKeyName)) { switch (pField->fieldType) { case FIELD_STRING: case FIELD_MODELNAME: case FIELD_SOUNDNAME: *(string_t *)((char *)pev + pField->fieldOffset) = ALLOC_STRING(pkvd->szValue); break; case FIELD_FLOAT: case FIELD_TIME: *(float *)((char *)pev + pField->fieldOffset) = Q_atof(pkvd->szValue); break; case FIELD_INTEGER: *(string_t *)((char *)pev + pField->fieldOffset) = Q_atoi(pkvd->szValue); break; case FIELD_VECTOR: case FIELD_POSITION_VECTOR: UTIL_StringToVector((float *)((char *)pev + pField->fieldOffset), pkvd->szValue); break; default: case FIELD_EVARS: case FIELD_CLASSPTR: case FIELD_EDICT: case FIELD_ENTITY: case FIELD_POINTER: ALERT(at_error, "Bad field in entity!!\n"); break; } pkvd->fHandled = TRUE; break; } } } const int CSaveRestoreBuffer::m_Sizes[] = { sizeof(float), // FIELD_FLOAT sizeof(int), // FIELD_STRING sizeof(int), // FIELD_ENTITY sizeof(int), // FIELD_CLASSPTR sizeof(int), // FIELD_EHANDLE sizeof(int), // FIELD_entvars_t sizeof(int), // FIELD_EDICT sizeof(float) * 3, // FIELD_VECTOR sizeof(float) * 3, // FIELD_POSITION_VECTOR sizeof(int *), // FIELD_POINTER sizeof(int), // FIELD_INTEGER sizeof(int *), // FIELD_FUNCTION sizeof(int), // FIELD_BOOLEAN sizeof(short), // FIELD_SHORT sizeof(char), // FIELD_CHARACTER sizeof(float), // FIELD_TIME sizeof(int), // FIELD_MODELNAME sizeof(int), // FIELD_SOUNDNAME }; CSaveRestoreBuffer::CSaveRestoreBuffer() { m_pData = nullptr; } CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata) { m_pData = pdata; } CSaveRestoreBuffer::~CSaveRestoreBuffer() { ; } int CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) { if (!pEntity) return -1; return EntityIndex(pEntity->pev); } int CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) { if (!pevLookup) return -1; return EntityIndex(ENT(pevLookup)); } int CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) { return EntityIndex(ENT(eoLookup)); } int CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) { if (!m_pData || !pentLookup) return -1; for (int i = 0; i < m_pData->tableCount; i++) { ENTITYTABLE *pTable = &m_pData->pTable[i]; if (pTable->pent == pentLookup) return i; } return -1; } edict_t *CSaveRestoreBuffer::EntityFromIndex(int entityIndex) { if (!m_pData || entityIndex < 0) return nullptr; for (int i = 0; i < m_pData->tableCount; i++) { ENTITYTABLE *pTable = &m_pData->pTable[i]; if (pTable->id == entityIndex) return pTable->pent; } return nullptr; } int CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags) { if (!m_pData || entityIndex < 0) return 0; if (!m_pData || entityIndex < 0 || entityIndex > m_pData->tableCount) return 0; m_pData->pTable[entityIndex].flags |= flags; return m_pData->pTable[entityIndex].flags; } int CSaveRestoreBuffer::EntityFlags(int entityIndex, int flags) { return EntityFlagsSet(entityIndex, flags); } void CSaveRestoreBuffer::BufferRewind(int size) { if (!m_pData) return; if (m_pData->size < size) size = m_pData->size; m_pData->pCurrentData -= size; m_pData->size -= size; } #ifndef _WIN32 extern "C" { inline unsigned _rotr(unsigned val, int shift) { unsigned lobit; unsigned num = val; shift &= 0x1f; while (shift--) { lobit = num & 1; num >>= 1; if (lobit) num |= 0x80000000; } return num; } } #endif // _WIN32 unsigned int CSaveRestoreBuffer::HashString(const char *pszToken) { unsigned int hash = 0; while (*pszToken) hash = _rotr(hash, 4) ^ *pszToken++; return hash; } unsigned short CSaveRestoreBuffer::TokenHash(const char *pszToken) { unsigned short hash = (unsigned short)(HashString(pszToken) % (unsigned)m_pData->tokenCount); for (int i = 0; i < m_pData->tokenCount; i++) { int index = hash + i; if (index >= m_pData->tokenCount) index -= m_pData->tokenCount; if (!m_pData->pTokens[index] || !Q_strcmp(pszToken, m_pData->pTokens[index])) { m_pData->pTokens[index] = (char *)pszToken; return index; } } ALERT(at_error, "CSaveRestoreBuffer :: TokenHash() is COMPLETELY FULL!"); return 0; } void CSave::WriteData(const char *pname, int size, const char *pdata) { BufferField(pname, size, pdata); } NOXREF void CSave::WriteShort(const char *pname, const short *data, int count) { BufferField(pname, sizeof(short) * count, (const char *)data); } void CSave::WriteInt(const char *pname, const int *data, int count) { BufferField(pname, sizeof(int) * count, (const char *)data); } void CSave::WriteFloat(const char *pname, const float *data, int count) { BufferField(pname, sizeof(float) * count, (const char *)data); } void CSave::WriteTime(const char *pname, const float *data, int count) { BufferHeader(pname, sizeof(float) * count); for (int i = 0; i < count; i++) { float tmp = data[0]; if (m_pData) { tmp -= m_pData->time; } BufferData((const char *)&tmp, sizeof(float)); data++; } } NOXREF void CSave::WriteString(const char *pname, const char *pdata) { BufferField(pname, Q_strlen(pdata) + 1, pdata); } void CSave::WriteString(const char *pname, const int *stringId, int count) { int i; int size = 0; for (i = 0; i < count; i++) { size += Q_strlen(STRING(stringId[i])) + 1; } BufferHeader(pname, size); for (i = 0; i < count; i++) { const char *pString = STRING(stringId[i]); BufferData(pString, Q_strlen(pString) + 1); } } void CSave::WriteVector(const char *pname, const Vector &value) { WriteVector(pname, &value.x, 1); } void CSave::WriteVector(const char *pname, const float *value, int count) { BufferHeader(pname, sizeof(float) * 3 * count); BufferData((const char *)value, sizeof(float) * 3 * count); } NOXREF void CSave::WritePositionVector(const char *pname, const Vector &value) { if (m_pData && m_pData->fUseLandmark) { Vector tmp = value - m_pData->vecLandmarkOffset; WriteVector(pname, tmp); } WriteVector(pname, value); } void CSave::WritePositionVector(const char *pname, const float *value, int count) { BufferHeader(pname, sizeof(float) * 3 * count); for (int i = 0; i < count; i++) { Vector tmp(value[0], value[1], value[2]); if (m_pData && m_pData->fUseLandmark) { tmp -= m_pData->vecLandmarkOffset; } BufferData((const char *)&tmp.x, sizeof(float) * 3); value += 3; } } void CSave::WriteFunction(const char *pname, void **data, int count) { const char *functionName = NAME_FOR_FUNCTION((uint32)*data); if (functionName) BufferField(pname, Q_strlen(functionName) + 1, functionName); else ALERT(at_error, "Invalid function pointer in entity!"); } int CSave::WriteEntVars(const char *pname, entvars_t *pev) { return WriteFields(pname, pev, g_EntvarsDescription, ARRAYSIZE(g_EntvarsDescription)); } int CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { int i; int emptyCount = 0; for (i = 0; i < fieldCount; i++) { void *pOutputData = ((char *)pBaseData + pFields[i].fieldOffset); if (DataEmpty((const char *)pOutputData, pFields[i].fieldSize * m_Sizes[pFields[i].fieldType])) emptyCount++; } int entityArray[MAX_ENTITY_ARRAY]; int actualCount = fieldCount - emptyCount; WriteInt(pname, &actualCount, 1); for (i = 0; i < fieldCount; i++) { TYPEDESCRIPTION *pTest = &pFields[i]; void *pOutputData = ((char *)pBaseData + pTest->fieldOffset); if (DataEmpty((const char *)pOutputData, pTest->fieldSize * m_Sizes[pTest->fieldType])) continue; switch (pTest->fieldType) { case FIELD_FLOAT: WriteFloat(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break; case FIELD_TIME: WriteTime(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break; case FIELD_MODELNAME: case FIELD_SOUNDNAME: case FIELD_STRING: WriteString(pTest->fieldName, (int *)pOutputData, pTest->fieldSize); break; case FIELD_CLASSPTR: case FIELD_EVARS: case FIELD_EDICT: case FIELD_ENTITY: case FIELD_EHANDLE: { if (pTest->fieldSize > MAX_ENTITY_ARRAY) ALERT(at_error, "Can't save more than %d entities in an array!!!\n", MAX_ENTITY_ARRAY); for (int j = 0; j < pTest->fieldSize; j++) { switch (pTest->fieldType) { case FIELD_EVARS: entityArray[j] = EntityIndex(((entvars_t **)pOutputData)[j]); break; case FIELD_CLASSPTR: entityArray[j] = EntityIndex(((CBaseEntity **)pOutputData)[j]); break; case FIELD_EDICT: entityArray[j] = EntityIndex(((edict_t **)pOutputData)[j]); break; case FIELD_ENTITY: entityArray[j] = EntityIndex(((EOFFSET *)pOutputData)[j]); break; case FIELD_EHANDLE: entityArray[j] = EntityIndex((CBaseEntity *)(((EHANDLE *)pOutputData)[j])); break; default: break; } } WriteInt(pTest->fieldName, entityArray, pTest->fieldSize); break; } case FIELD_POSITION_VECTOR: WritePositionVector(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break; case FIELD_VECTOR: WriteVector(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break; case FIELD_BOOLEAN: case FIELD_INTEGER: WriteInt(pTest->fieldName, (int *)pOutputData, pTest->fieldSize); break; case FIELD_SHORT: WriteData(pTest->fieldName, 2 * pTest->fieldSize, ((char *)pOutputData)); break; case FIELD_CHARACTER: WriteData(pTest->fieldName, pTest->fieldSize, ((char *)pOutputData)); break; case FIELD_POINTER: WriteInt(pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize); break; case FIELD_FUNCTION: WriteFunction(pTest->fieldName, &pOutputData, pTest->fieldSize); break; default: ALERT(at_error, "Bad field type\n"); break; } } return 1; } NOXREF void CSave::BufferString(char *pdata, int len) { char c = 0; BufferData(pdata, len); BufferData(&c, 1); } int CSave::DataEmpty(const char *pdata, int size) { for (int i = 0; i < size; i++) { if (pdata[i]) return 0; } return 1; } void CSave::BufferField(const char *pname, int size, const char *pdata) { BufferHeader(pname, size); BufferData(pdata, size); } void CSave::BufferHeader(const char *pname, int size) { short hashvalue = TokenHash(pname); if (size > (1 << (sizeof(short) * 8))) ALERT(at_error, "CSave :: BufferHeader() size parameter exceeds 'short'!"); BufferData((const char *)&size, sizeof(short)); BufferData((const char *)&hashvalue, sizeof(short)); } void CSave::BufferData(const char *pdata, int size) { if (!m_pData) return; if (m_pData->size + size > m_pData->bufferSize) { ALERT(at_error, "Save/Restore overflow!"); m_pData->size = m_pData->bufferSize; return; } Q_memcpy(m_pData->pCurrentData, pdata, size); m_pData->pCurrentData += size; m_pData->size += size; } int CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData) { float time = 0.0f; Vector position(0, 0, 0); if (m_pData) { time = m_pData->time; if (m_pData->fUseLandmark) { position = m_pData->vecLandmarkOffset; } } for (int i = 0; i < fieldCount; i++) { int fieldNumber = (i + startField) % fieldCount; TYPEDESCRIPTION *pTest = &pFields[fieldNumber]; if (!Q_stricmp(pTest->fieldName, pName)) { if (!m_global || !(pTest->flags & FTYPEDESC_GLOBAL)) { for (int j = 0; j < pTest->fieldSize; j++) { void *pOutputData = ((char *)pBaseData + pTest->fieldOffset + (j * m_Sizes[pTest->fieldType])); void *pInputData = (char *)pData + j * m_Sizes[pTest->fieldType]; switch (pTest->fieldType) { case FIELD_TIME: { float timeData = *(float *)pInputData; timeData += time; *((float *)pOutputData) = timeData; break; } case FIELD_FLOAT: *((float *)pOutputData) = *(float *)pInputData; break; case FIELD_MODELNAME: case FIELD_SOUNDNAME: case FIELD_STRING: { char *pString = (char *)pData; for (int stringCount = 0; stringCount < j; stringCount++) { while (*pString) pString++; pString++; } pInputData = pString; if (!Q_strlen((char *)pInputData)) *((int *)pOutputData) = 0; else { int string = ALLOC_STRING((char *)pInputData); *((int *)pOutputData) = string; if (!FStringNull(string) && m_precache) { if (pTest->fieldType == FIELD_MODELNAME) PRECACHE_MODEL((char *)STRING(string)); else if (pTest->fieldType == FIELD_SOUNDNAME) PRECACHE_SOUND((char *)STRING(string)); } } break; } case FIELD_EVARS: { int entityIndex = *(int *)pInputData; edict_t *pent = EntityFromIndex(entityIndex); if (pent) *((entvars_t **)pOutputData) = VARS(pent); else *((entvars_t **)pOutputData) = nullptr; break; } case FIELD_CLASSPTR: { int entityIndex = *(int *)pInputData; edict_t *pent = EntityFromIndex(entityIndex); if (pent) *((CBaseEntity **)pOutputData) = CBaseEntity::Instance(pent); else *((CBaseEntity **)pOutputData) = nullptr; break; } case FIELD_EDICT: { int entityIndex = *(int *)pInputData; edict_t *pent = EntityFromIndex(entityIndex); *((edict_t **)pOutputData) = pent; break; } case FIELD_EHANDLE: { pOutputData = (char *)pOutputData + j * (sizeof(EHANDLE) - m_Sizes[pTest->fieldType]); int entityIndex = *(int *)pInputData; edict_t *pent = EntityFromIndex(entityIndex); if (pent) *((EHANDLE *)pOutputData) = CBaseEntity::Instance(pent); else *((EHANDLE *)pOutputData) = nullptr; break; } case FIELD_ENTITY: { int entityIndex = *(int *)pInputData; edict_t *pent = EntityFromIndex(entityIndex); if (pent) *((EOFFSET *)pOutputData) = OFFSET(pent); else *((EOFFSET *)pOutputData) = 0; break; } case FIELD_VECTOR: { ((float *)pOutputData)[0] = ((float *)pInputData)[0]; ((float *)pOutputData)[1] = ((float *)pInputData)[1]; ((float *)pOutputData)[2] = ((float *)pInputData)[2]; break; } case FIELD_POSITION_VECTOR: { ((float *)pOutputData)[0] = ((float *)pInputData)[0] + position.x; ((float *)pOutputData)[1] = ((float *)pInputData)[1] + position.y; ((float *)pOutputData)[2] = ((float *)pInputData)[2] + position.z; break; } case FIELD_BOOLEAN: case FIELD_INTEGER: *((int *)pOutputData) = *(int *)pInputData; break; case FIELD_SHORT: *((short *)pOutputData) = *(short *)pInputData; break; case FIELD_CHARACTER: *((char *)pOutputData) = *(char *)pInputData; break; case FIELD_POINTER: *((int *)pOutputData) = *(int *)pInputData; break; case FIELD_FUNCTION: { if (!Q_strlen((char *)pInputData)) *((int *)pOutputData) = 0; else *((int *)pOutputData) = FUNCTION_FROM_NAME((char *)pInputData); break; } default: ALERT(at_error, "Bad field type\n"); break; } } } return fieldNumber; } } return -1; } int CRestore::ReadEntVars(const char *pname, entvars_t *pev) { return ReadFields(pname, pev, g_EntvarsDescription, ARRAYSIZE(g_EntvarsDescription)); } int CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { unsigned short i = ReadShort(); unsigned short token = ReadShort(); if (token != TokenHash(pname)) { BufferRewind(2 * sizeof(short)); return 0; } int fileCount = ReadInt(); int lastField = 0; for (i = 0; i < fieldCount; i++) { if (!m_global || !(pFields[i].flags & FTYPEDESC_GLOBAL)) Q_memset(((char *)pBaseData + pFields[i].fieldOffset), 0, pFields[i].fieldSize * m_Sizes[pFields[i].fieldType]); } for (i = 0; i < fileCount; i++) { HEADER header; BufferReadHeader(&header); lastField = ReadField(pBaseData, pFields, fieldCount, lastField, header.size, m_pData->pTokens[header.token], header.pData); lastField++; } return 1; } void CRestore::BufferReadHeader(HEADER *pheader) { pheader->size = ReadShort(); pheader->token = ReadShort(); pheader->pData = BufferPointer(); BufferSkipBytes(pheader->size); } short CRestore::ReadShort() { short tmp = 0; BufferReadBytes((char *)&tmp, sizeof(short)); return tmp; } int CRestore::ReadInt() { int tmp = 0; BufferReadBytes((char *)&tmp, sizeof(int)); return tmp; } NOXREF int CRestore::ReadNamedInt(const char *pName) { HEADER header; BufferReadHeader(&header); return ((int *)header.pData)[0]; } NOXREF char *CRestore::ReadNamedString(const char *pName) { HEADER header; BufferReadHeader(&header); return (char *)header.pData; } char *CRestore::BufferPointer() { if (!m_pData) return nullptr; return m_pData->pCurrentData; } void CRestore::BufferReadBytes(char *pOutput, int size) { if (!m_pData || Empty()) return; if ((m_pData->size + size) > m_pData->bufferSize) { ALERT(at_error, "Restore overflow!"); m_pData->size = m_pData->bufferSize; return; } if (pOutput) Q_memcpy(pOutput, m_pData->pCurrentData, size); m_pData->pCurrentData += size; m_pData->size += size; } void CRestore::BufferSkipBytes(int bytes) { BufferReadBytes(nullptr, bytes); } NOXREF int CRestore::BufferSkipZString() { if (!m_pData) return 0; int maxLen = m_pData->bufferSize - m_pData->size; int len = 0; char *pszSearch = m_pData->pCurrentData; while (*pszSearch++ && len < maxLen) len++; len++; BufferSkipBytes(len); return len; } NOXREF int CRestore::BufferCheckZString(const char *string) { if (!m_pData) return 0; int maxLen = m_pData->bufferSize - m_pData->size; int len = Q_strlen(string); if (len <= maxLen) { if (!Q_strncmp(string, m_pData->pCurrentData, len)) return 1; } return 0; } CGlobalState::CGlobalState() { Reset(); } void CGlobalState::Reset() { m_pList = nullptr; m_listCount = 0; } globalentity_t *CGlobalState::Find(string_t globalname) { if (!globalname) return nullptr; globalentity_t *pTest = m_pList; const char *pEntityName = STRING(globalname); while (pTest) { if (!Q_strcmp(pEntityName, pTest->name)) break; pTest = pTest->pNext; } return pTest; } // This is available all the time now on impulse 104, remove later void CGlobalState::DumpGlobals() { static char *estates[] = { "Off", "On", "Dead" }; globalentity_t *pTest; ALERT(at_console, "-- Globals --\n"); pTest = m_pList; while (pTest) { ALERT(at_console, "%s: %s (%s)\n", pTest->name, pTest->levelName, estates[pTest->state]); pTest = pTest->pNext; } } void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) { DbgAssert(!Find(globalname)); globalentity_t *pNewEntity = (globalentity_t *)calloc(sizeof(globalentity_t), 1); DbgAssert(pNewEntity != nullptr); pNewEntity->pNext = m_pList; m_pList = pNewEntity; Q_strcpy(pNewEntity->name, STRING(globalname)); Q_strcpy(pNewEntity->levelName, STRING(mapName)); pNewEntity->state = state; m_listCount++; } void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state) { globalentity_t *pEnt = Find(globalname); if (pEnt) { pEnt->state = state; } } const globalentity_t *CGlobalState::EntityFromTable(string_t globalname) { globalentity_t *pEnt = Find(globalname); return pEnt; } GLOBALESTATE CGlobalState::EntityGetState(string_t globalname) { globalentity_t *pEnt = Find(globalname); if (pEnt) { return pEnt->state; } return GLOBAL_OFF; } TYPEDESCRIPTION CGlobalState::m_SaveData[] = { DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER) }; TYPEDESCRIPTION CGlobalState::m_GlobalEntitySaveData[] = { DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64), DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, MAX_MAPNAME_LENGHT), DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER) }; int CGlobalState::Save(CSave &save) { int i; globalentity_t *pEntity; if (!save.WriteFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData))) { return 0; } pEntity = m_pList; for (i = 0; i < m_listCount && pEntity; i++) { if (!save.WriteFields("GENT", pEntity, m_GlobalEntitySaveData, ARRAYSIZE(m_GlobalEntitySaveData))) { return 0; } pEntity = pEntity->pNext; } return 1; } int CGlobalState::Restore(CRestore &restore) { int i, listCount; globalentity_t tmpEntity; ClearStates(); if (!restore.ReadFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData))) { return 0; } // Get new list count listCount = m_listCount; // Clear loaded data m_listCount = 0; for (i = 0; i < listCount; i++) { if (!restore.ReadFields("GENT", &tmpEntity, m_GlobalEntitySaveData, ARRAYSIZE(m_GlobalEntitySaveData))) { return 0; } EntityAdd(MAKE_STRING(tmpEntity.name), MAKE_STRING(tmpEntity.levelName), tmpEntity.state); } return 1; } void CGlobalState::EntityUpdate(string_t globalname, string_t mapname) { globalentity_t *pEnt = Find(globalname); if (pEnt) { Q_strcpy(pEnt->levelName, STRING(mapname)); } } void CGlobalState::ClearStates() { globalentity_t *pFree = m_pList; while (pFree) { globalentity_t *pNext = pFree->pNext; free(pFree); pFree = pNext; } Reset(); } void EXT_FUNC SaveGlobalState(SAVERESTOREDATA *pSaveData) { CSave saveHelper(pSaveData); gGlobalState.Save(saveHelper); } void EXT_FUNC RestoreGlobalState(SAVERESTOREDATA *pSaveData) { CRestore restoreHelper(pSaveData); gGlobalState.Restore(restoreHelper); } void EXT_FUNC ResetGlobalState() { gGlobalState.ClearStates(); // Init the HUD on a new game / load game gInitHUD = TRUE; }