/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" // Plant the bomb. void PlantBombState::OnEnter(CCSBot *me) { me->Crouch(); me->SetDisposition(CCSBot::SELF_DEFENSE); float yaw = me->pev->v_angle.y; Vector2D dir(BotCOS(yaw), BotSIN(yaw)); Vector down(me->pev->origin.x + 10.0f * dir.x, me->pev->origin.y + 10.0f * dir.y, me->GetFeetZ()); me->SetLookAt("Plant bomb on floor", &down, PRIORITY_HIGH); } // Plant the bomb. void PlantBombState::OnUpdate(CCSBot *me) { CBasePlayerWeapon *pCurrentWeapon = me->GetActiveWeapon(); bool holdingC4 = false; if (pCurrentWeapon) { if (FClassnameIs(pCurrentWeapon->pev, "weapon_c4")) holdingC4 = true; } // if we aren't holding the C4, grab it, otherwise plant it if (holdingC4) me->PrimaryAttack(); else me->SelectItem("weapon_c4"); // if we no longer have the C4, we've successfully planted if (!me->IsCarryingBomb()) { // move to a hiding spot and watch the bomb me->SetTask(CCSBot::GUARD_TICKING_BOMB); me->Hide(); } // if we time out, it's because we slipped into a non-plantable area const float timeout = 5.0f; if (gpGlobals->time - me->GetStateTimestamp() > timeout) me->Idle(); } void PlantBombState::OnExit(CCSBot *me) { // equip our rifle (in case we were interrupted while holding C4) me->EquipBestWeapon(); me->StandUp(); me->ResetStuckMonitor(); me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE); me->ClearLookAt(); }