/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef CDLL_DLL_H #define CDLL_DLL_H #ifdef _WIN32 #pragma once #endif #define MAX_WEAPON_SLOTS 5 // hud item selection slots #define MAX_ITEM_TYPES 6 // hud item selection slots #define MAX_ITEMS 4 // hard coded item types #define DEFAULT_FOV 90 // the default field of view #define HIDEHUD_WEAPONS (1<<0) #define HIDEHUD_FLASHLIGHT (1<<1) #define HIDEHUD_ALL (1<<2) #define HIDEHUD_HEALTH (1<<3) #define HIDEHUD_TIMER (1<<4) #define HIDEHUD_MONEY (1<<5) #define HIDEHUD_CROSSHAIR (1<<6) #define STATUSICON_HIDE 0 #define STATUSICON_SHOW 1 #define STATUSICON_FLASH 2 #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define HUD_PRINTRADIO 5 #define STATUS_NIGHTVISION_ON 1 #define STATUS_NIGHTVISION_OFF 0 #define ITEM_STATUS_NIGHTVISION (1<<0) #define ITEM_STATUS_DEFUSER (1<<1) #define SCORE_STATUS_DEAD (1<<0) #define SCORE_STATUS_BOMB (1<<1) #define SCORE_STATUS_VIP (1<<2) #define SIGNAL_BUY (1<<0) #define SIGNAL_BOMB (1<<1) #define SIGNAL_RESCUE (1<<2) #define SIGNAL_ESCAPE (1<<3) #define SIGNAL_VIPSAFETY (1<<4) #define DATA_IUSER3_CANSHOOT (1<<0) #define DATA_IUSER3_FREEZETIMEOVER (1<<1) #define DATA_IUSER3_INBOMBZONE (1<<2) #define DATA_IUSER3_HOLDINGSHIELD (1<<3) #define MAX_AMMO_TYPES 32 // ??? #define MAX_AMMO_SLOTS 32 // not really slots #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define WEAPON_SUIT 31 #define WEAPON_ALLWEAPONS (~( 1 << WEAPON_SUIT )) #endif // CDLL_DLL_H