/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef HINTMESSAGE_H #define HINTMESSAGE_H #ifdef _WIN32 #pragma once #endif class CHintMessage { public: CHintMessage(const char *hintString, bool isHint, CUtlVector *args, float duration); ~CHintMessage(void); public: float GetDuration(void) const { return m_duration; } void Send(CBaseEntity *client); private: const char *m_hintString; bool m_isHint; CUtlVector m_args; float m_duration; };/* size: 32, cachelines: 1, members: 4 */ class CHintMessageQueue { public: void Reset(void); void Update(CBaseEntity *client); bool AddMessage(const char *message, float duration, bool isHint, CUtlVector *args); bool IsEmpty(void) { return m_messages.Count() == 0; } private: float m_tmMessageEnd; CUtlVector m_messages; };/* size: 24, cachelines: 1, members: 2 */ #endif // HINTMESSAGE_H