/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef NODES_H #define NODES_H #ifdef _WIN32 #pragma once #endif class CBaseEntity; class CLink { public: entvars_t *m_pLinkEnt; };/* size: 4, cachelines: 1, members: 1 */ class CGraph { public: NOBODY void InitGraph(void); NOBODY int AllocNodes(void); NOBODY int CheckNODFile(char *szMapName); NOBODY int FLoadGraph(char *szMapName); NOBODY int FSetGraphPointers(void); NOBODY void ShowNodeConnections(int iNode); NOBODY int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity); NOBODY int FindNearestNode(const Vector &vecOrigin, int afNodeTypes); public: BOOL m_fGraphPresent; BOOL m_fGraphPointersSet; int m_cLinks; CLink *m_pLinkPool; };/* size: 16, cachelines: 1, members: 4 */ #ifdef HOOK_GAMEDLL typedef int (CGraph::*FIND_NEAREST_NODE_ENTITY)(const Vector &, CBaseEntity *); typedef int (CGraph::*FIND_NEAREST_NODE_INT)(const Vector &, int); #endif // HOOK_GAMEDLL #ifdef HOOK_GAMEDLL #define WorldGraph (*pWorldGraph) #endif //HOOK_GAMEDLL extern CGraph WorldGraph; #endif // NODES_H