#include "precompiled.h" CSoundEnt *pSoundEnt; /* <178ca4> ../cstrike/dlls/soundent.cpp:22 */ LINK_ENTITY_TO_CLASS(soundent, CSoundEnt); /* <178d6e> ../cstrike/dlls/soundent.cpp:29 */ NOBODY void CSound::Clear(void) { } /* <178d8f> ../cstrike/dlls/soundent.cpp:43 */ NOBODY void CSound::Reset(void) { } /* <178db7> ../cstrike/dlls/soundent.cpp:54 */ NOBODY BOOL CSound::FIsSound(void) { } /* <178ddf> ../cstrike/dlls/soundent.cpp:67 */ NOBODY BOOL CSound::FIsScent(void) { } /* <17900a> ../cstrike/dlls/soundent.cpp:80 */ NOBODY void CSoundEnt::Spawn_(void) { } /* <178b0c> ../cstrike/dlls/soundent.cpp:93 */ NOBODY void CSoundEnt::Think_(void) { // { // int iSound; // 95 // int iPreviousSound; // 96 // { // int iNext; // 107 // FreeSound(int iSound, // int iPrevious); // 110 // } // } // Think(CSoundEnt *const this); // 93 } /* <178a76> ../cstrike/dlls/soundent.cpp:132 */ NOBODY void CSoundEnt::Precache_(void) { } /* <178e07> ../cstrike/dlls/soundent.cpp:141 */ NOBODY void CSoundEnt::FreeSound(int iSound, int iPrevious) { } /* <178e2d> ../cstrike/dlls/soundent.cpp:171 */ NOBODY int CSoundEnt::IAllocSound(void) { // { // int iNewSound; // 173 // } // IAllocSound(CSoundEnt *const this); // 171 } /* <178e94> ../cstrike/dlls/soundent.cpp:200 */ NOBODY void CSoundEnt::InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration) { // { // int iThisSound; // 202 // IAllocSound(CSoundEnt *const this); // 210 // } } /* <178f4e> ../cstrike/dlls/soundent.cpp:228 */ NOBODY void CSoundEnt::Initialize(void) { // { // int i; // 230 // int iSound; // 231 // Clear(CSound *const this); // 239 // IAllocSound(CSoundEnt *const this); // 249 // } } /* <179031> ../cstrike/dlls/soundent.cpp:274 */ NOBODY int CSoundEnt::ISoundsInList(int iListType) { // { // int i; // 276 // int iThisSound; // 277 // } } /* <179073> ../cstrike/dlls/soundent.cpp:312 */ NOBODY int CSoundEnt::ActiveList(void) { } /* <179083> ../cstrike/dlls/soundent.cpp:325 */ NOBODY int CSoundEnt::FreeList(void) { } /* <179093> ../cstrike/dlls/soundent.cpp:339 */ NOBODY CSound *CSoundEnt::SoundPointerForIndex(int iIndex) { } /* <1790b8> ../cstrike/dlls/soundent.cpp:367 */ NOBODY int CSoundEnt::ClientSoundIndex(edict_t *pClient) { // { // int iReturn; // 369 // ENTINDEX(edict_t *pEdict); // 369 // } } #ifdef HOOK_GAMEDLL void CSoundEnt::Spawn(void) { Spawn_(); } void CSoundEnt::Precache(void) { Precache_(); } void CSoundEnt::Think(void) { Think_(); } #endif // HOOK_GAMEDLL