/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once // constant items #define ITEM_HEALTHKIT 1 #define ITEM_ANTIDOTE 2 #define ITEM_SECURITY 3 #define ITEM_BATTERY 4 #define ITEM_SUIT 5 class CItem: public CBaseEntity { public: virtual void Spawn() = 0; virtual CBaseEntity *Respawn() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; public: void EXPORT ItemTouch(CBaseEntity *pOther) = 0; void EXPORT Materialize() = 0; }; class CWorldItem: public CBaseEntity { public: virtual void Spawn() = 0; virtual void KeyValue(KeyValueData *pkvd) = 0; public: int m_iType; }; class CItemSuit: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemBattery: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemAntidote: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemSecurity: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemLongJump: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemKevlar: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemAssaultSuit: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; }; class CItemThighPack: public CItem { public: virtual void Spawn() = 0; virtual void Precache() = 0; virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0; };