//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ========== // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef QLIMITS_H #define QLIMITS_H #if defined( _WIN32 ) #pragma once #endif // DATA STRUCTURE INFO #define MAX_NUM_ARGVS 50 // SYSTEM INFO #define MAX_QPATH 64 // max length of a game pathname #define MAX_OSPATH 260 // max length of a filesystem pathname #define ON_EPSILON 0.1 // point on plane side epsilon #define MAX_LIGHTSTYLE_INDEX_BITS 6 #define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS) // Resource counts; #define MAX_MODEL_INDEX_BITS 9 // sent as a short #define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS) #define MAX_SOUND_INDEX_BITS 9 #define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS) #define MAX_GENERIC_INDEX_BITS 9 #define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS) #define MAX_DECAL_INDEX_BITS 9 #define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS) #endif // QLIMITS_H