#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL sv_blending_interface_t svBlending = { SV_BLENDING_INTERFACE_VERSION, SV_StudioSetupBones }; #else sv_blending_interface_t svBlending; #endif // HOOK_GAMEDLL server_studio_api_t IEngineStudio; studiohdr_t *g_pstudiohdr; float (*g_pRotationMatrix)[3][4]; float (*g_pBoneTransform)[128][3][4]; float omega; float cosom; float sinom; float sclp; float sclq; /* <1523e> ../cstrike/dlls/animation.cpp:57 */ NOBODY int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs) { // { // studiohdr_t *pstudiohdr; // 59 // mstudioseqdesc_t *pseqdesc; // 65 // } } /* <152c6> ../cstrike/dlls/animation.cpp:81 */ int LookupActivity(void *pmodel, entvars_t *pev, int activity) { int i; int weightTotal = 0; int activitySequenceCount = 0; int weight = 0; int select; studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return 0; mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); for (i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].activity == activity) { weightTotal += pseqdesc[i].actweight; activitySequenceCount++; } } if (activitySequenceCount) { if (!weightTotal) { select = RANDOM_LONG(0, activitySequenceCount - 1); for (i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].activity == activity) { if (!select) return i; --select; } } return ACTIVITY_NOT_AVAILABLE; } select = RANDOM_LONG(0, weightTotal - 1); for (i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].activity == activity) { weight += pseqdesc[i].actweight; if (weight > select) return i; } } } return ACTIVITY_NOT_AVAILABLE; } /* <1539a> ../cstrike/dlls/animation.cpp:149 */ NOBODY int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity) { // { // studiohdr_t *pstudiohdr; // 151 // mstudioseqdesc_t *pseqdesc; // 157 // int weight; // 161 // int seq; // 162 // { // int i; // 163 // } // } } /* <15439> ../cstrike/dlls/animation.cpp:178 */ NOBODY void GetEyePosition(void *pmodel, float *vecEyePosition) { // { // studiohdr_t *pstudiohdr; // 180 // } } /* <15485> ../cstrike/dlls/animation.cpp:193 */ int LookupSequence(void *pmodel, const char *label) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return 0; mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); for (int i = 0; i < pstudiohdr->numseq; i++) { if (!Q_stricmp(pseqdesc[i].label, label)) return i; } return -1; } /* <1518c> ../cstrike/dlls/animation.cpp:215 */ NOBODY int IsSoundEvent(int eventNumber) { } /* <15539> ../cstrike/dlls/animation.cpp:223 */ NOBODY void SequencePrecache(void *pmodel, const char *pSequenceName) { // { // int index; // 225 // LookupSequence(void *pmodel, // const char *label); // 225 // { // studiohdr_t *pstudiohdr; // 228 // mstudioseqdesc_t *pseqdesc; // 234 // mstudioevent_t *pevent; // 235 // { // int i; // 240 // IsSoundEvent(int eventNumber); // 248 // } // } // } } /* <15634> ../cstrike/dlls/animation.cpp:263 */ void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return; if (pev->sequence >= pstudiohdr->numseq) { *pflFrameRate = 0; *pflGroundSpeed = 0; return; } mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; if (pseqdesc->numframes <= 1) { *pflFrameRate = 256.0f; *pflGroundSpeed = 0.0f; return; } *pflFrameRate = pseqdesc->fps * 256.0f / (pseqdesc->numframes - 1); *pflGroundSpeed = sqrt(pseqdesc->linearmovement[0] * pseqdesc->linearmovement[0] + pseqdesc->linearmovement[1] * pseqdesc->linearmovement[1] + pseqdesc->linearmovement[2] * pseqdesc->linearmovement[2]); *pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1); } /* <156b3> ../cstrike/dlls/animation.cpp:297 */ int GetSequenceFlags(void *pmodel, entvars_t *pev) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr || pev->sequence >= pstudiohdr->numseq) return 0; mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; return pseqdesc->flags; } /* <15717> ../cstrike/dlls/animation.cpp:312 */ NOBODY int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index) { // { // studiohdr_t *pstudiohdr; // 314 // int events; // 320 // mstudioseqdesc_t *pseqdesc; // 322 // mstudioevent_t *pevent; // 323 // } } /* <157e1> ../cstrike/dlls/animation.cpp:359 */ float SetController(void *pmodel, entvars_t *pev, int iController, float flValue) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return flValue; int i; mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex); for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++) { if (pbonecontroller->index == iController) break; } if (i >= pstudiohdr->numbonecontrollers) return flValue; if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { if (pbonecontroller->end < pbonecontroller->start) flValue = -flValue; if (pbonecontroller->end > pbonecontroller->start + 359.0) { if (flValue > 360.0) flValue = flValue - (int64_t)(flValue / 360.0) * 360.0; else if (flValue < 0.0) flValue = flValue + (int64_t)((flValue / -360.0) + 1) * 360.0; } else { if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2) + 180) flValue -= 360; if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2) - 180) flValue += 360; } } int setting = (int64_t)(255.0f * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start)); if (setting < 0) setting = 0; if (setting > 255) setting = 255; pev->controller[ iController ] = setting; return setting * (1.0f / 255.0f) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start; } /* <15883> ../cstrike/dlls/animation.cpp:414 */ NOBODY float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue) { // { // studiohdr_t *pstudiohdr; // 416 // mstudioseqdesc_t *pseqdesc; // 422 // int setting; // 445 // } } /* <15917> ../cstrike/dlls/animation.cpp:458 */ NOBODY int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir) { // { // studiohdr_t *pstudiohdr; // 460 // mstudioseqdesc_t *pseqdesc; // 466 // int iEndNode; // 475 // byte *pTransition; // 492 // int iInternNode; // 494 // int i; // 499 // } } /* <159d8> ../cstrike/dlls/animation.cpp:523 */ NOBODY void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue) { // { // studiohdr_t *pstudiohdr; // 525 // mstudiobodyparts_t *pbodypart; // 534 // int iCurrent; // 539 // } } /* <15a6d> ../cstrike/dlls/animation.cpp:545 */ int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return 0; if (iGroup > pstudiohdr->numbodyparts) return 0; mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup; if (pbodypart->nummodels <= 1) return 0; int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels; return iCurrent; } /* <15aed> ../cstrike/dlls/animation.cpp:605 */ C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_interface_s **ppinterface, struct engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform) { if (version != SV_BLENDING_INTERFACE_VERSION) return 0; *ppinterface = &svBlending; IEngineStudio.Mem_Calloc = pstudio->Mem_Calloc; IEngineStudio.Cache_Check = pstudio->Cache_Check; IEngineStudio.LoadCacheFile = pstudio->LoadCacheFile; IEngineStudio.Mod_Extradata = ((struct server_studio_api_s *)pstudio)->Mod_Extradata; g_pRotationMatrix = (float (*)[3][4])rotationmatrix; g_pBoneTransform = (float (*)[128][3][4])bonetransform; return 1; } /* <15ba5> ../cstrike/dlls/animation.cpp:630 */ #ifdef REGAMEDLL_FIXES // SSE2 version void AngleQuaternion(vec_t *angles, vec_t *quaternion) { static const ALIGN16_BEG int ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 }; __m128 a = _mm_loadu_ps(angles); a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5 __m128 s, c; sincos_ps(a, &s, &c); __m128 im1 = _mm_shuffle_ps(s, c, _MM_SHUFFLE(1, 0, 1, 0)); //im1 = {sin[0], sin[1], cos[0], cos[1] } __m128 im2 = _mm_shuffle_ps(c, s, _MM_SHUFFLE(2, 2, 2, 2)); //im2 = {cos[2], cos[2], sin[2], sin[2] } __m128 part1 = _mm_mul_ps( _mm_shuffle_ps(im1, im1, _MM_SHUFFLE(1, 2, 2, 0)), _mm_shuffle_ps(im1, im1, _MM_SHUFFLE(0, 3, 1, 3)) ); part1 = _mm_mul_ps(part1, im2); __m128 part2 = _mm_mul_ps( _mm_shuffle_ps(im1, im1, _MM_SHUFFLE(2, 1, 0, 2)), _mm_shuffle_ps(im1, im1, _MM_SHUFFLE(3, 0, 3, 1)) ); part2 = _mm_mul_ps(part2, _mm_shuffle_ps(im2, im2, _MM_SHUFFLE(0, 0, 2, 2))); __m128 signmask = _mm_load_ps((float*)ps_signmask); part2 = _mm_xor_ps(part2, signmask); __m128 res = _mm_add_ps(part1, part2); _mm_storeu_ps(quaternion, res); } #else //REGAMEDLL_FIXES void AngleQuaternion(vec_t *angles, vec_t *quaternion) { long double sy; // st7@1 long double cy; // st6@1 double sp_; // qt1@1 long double cp; // st4@1 float sr; // ST08_4@1 float cr; // ST04_4@1 float ftmp0; // ST00_4@1 float ftmp1; // [sp+10h] [bp+4h]@1 float ftmp2; // [sp+10h] [bp+4h]@1 long double angle; angle = angles[2] * 0.5; sy = sin(angle); cy = cos(angle); angle = angles[1] * 0.5; sp_ = sin(angle); cp = cos(angle); angle = angles[0] * 0.5; sr = sin(angle); cr = cos(angle); ftmp0 = sr * cp; ftmp1 = cr * sp_; *quaternion = ftmp0 * cy - ftmp1 * sy; quaternion[1] = ftmp1 * cy + ftmp0 * sy; ftmp2 = cr * cp; quaternion[2] = ftmp2 * sy - sp_ * sr * cy; quaternion[3] = sp_ * sr * sy + ftmp2 * cy; } #endif //REGAMEDLL_FIXES /* <15c4d> ../cstrike/dlls/animation.cpp:653 */ void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt) { int i; float_precision a = 0; float_precision b = 0; for (i = 0; i < 4; i++) { a += (p[i] - q[i]) * (p[i] - q[i]); b += (p[i] + q[i]) * (p[i] + q[i]); } if (a > b) { for (i = 0; i < 4; i++) q[i] = -q[i]; } cosom = (p[0] * q[0] + p[1] * q[1] + p[2] * q[2] + p[3] * q[3]); if ((1.0 + cosom) > 0.00000001) { if ((1.0 - cosom) > 0.00000001) { float_precision cosomega = acos((float_precision)cosom); omega = cosomega; sinom = sin(cosomega); sclp = sin((1.0 - t) * omega) / sinom; sclq = sin(omega * t) / sinom; } else { sclq = t; sclp = 1.0 - t; } for (i = 0; i < 4; i++) qt[i] = sclp * p[i] + sclq * q[i]; } else { qt[0] = -q[1]; qt[1] = q[0]; qt[2] = -q[3]; qt[3] = q[2]; sclp = sin((1.0 - t) * 0.5 * M_PI); sclq = sin(t * 0.5 * M_PI); for (i = 0; i < 3; i++) qt[i] = sclp * p[i] + sclq * qt[i]; } } void (*pQuaternionMatrix)(vec_t *quaternion, float matrix[3][4]); /* <15cd0> ../cstrike/dlls/animation.cpp:700 */ NOBODY void __declspec(naked) QuaternionMatrix(vec_t *quaternion, float matrix[3][4]) { UNTESTED __asm { jmp pQuaternionMatrix } //matrix[0][0] = 1.0 - 2.0 * quaternion[1] * quaternion[1] - 2.0 * quaternion[2] * quaternion[2]; //matrix[1][1] = 2.0 * quaternion[2] * quaternion[3] + quaternion[0] * quaternion[1]; //matrix[2][2] = 2.0 * quaternion[2] * quaternion[0] - 2.0 * quaternion[3] * quaternion[1]; //matrix[0][1] = 2.0 * quaternion[0] * quaternion[1] - 2.0 * quaternion[2] * quaternion[3]; //matrix[1][2] = 1.0 - 2.0 * quaternion[0] * quaternion[0] - 2.0 * quaternion[2] * quaternion[2]; //matrix[3][0] = 2.0 * quaternion[2] * quaternion[1] + quaternion[0] * quaternion[3]; //matrix[0][2] = 2.0 * quaternion[2] * quaternion[0] + quaternion[3] * quaternion[1]; //matrix[2][0] = 2.0 * quaternion[2] * quaternion[1] - 2.0 * quaternion[0] * quaternion[3]; } /* <15d12> ../cstrike/dlls/animation.cpp:715 */ mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc) { mstudioseqgroup_t *pseqgroup; cache_user_t *paSequences; pseqgroup = (mstudioseqgroup_t *)((byte *)g_pstudiohdr + g_pstudiohdr->seqgroupindex) + pseqdesc->seqgroup; if (pseqdesc->seqgroup == 0) { return (mstudioanim_t *)((byte *)g_pstudiohdr + pseqdesc->animindex); } paSequences = (cache_user_t *)m_pSubModel->submodels; if (paSequences == NULL) { paSequences = (cache_user_t *)IEngineStudio.Mem_Calloc(16, sizeof(cache_user_t)); // UNDONE: leak! m_pSubModel->submodels = (dmodel_t *)paSequences; } if (!IEngineStudio.Cache_Check((struct cache_user_s *)&(paSequences[ pseqdesc->seqgroup ]))) { IEngineStudio.LoadCacheFile(pseqgroup->name, (struct cache_user_s *)&paSequences[ pseqdesc->seqgroup ]); } return (mstudioanim_t *)((byte *)paSequences[ pseqdesc->seqgroup ].data + pseqdesc->animindex); } /* <15d90> ../cstrike/dlls/animation.cpp:749 */ NOXREF mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, model_s *model, mstudioseqdesc_t *pseqdesc, int index) { mstudioanim_t *panim = StudioGetAnim(model, pseqdesc); if (index >= 0 && index <= (pseqdesc->numblends - 1)) panim += index * pstudiohdr->numbones; return panim; } /* <151a9> ../cstrike/dlls/animation.cpp:770 */ void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen) { int i, j; float value; mstudiobonecontroller_t *pbonecontroller; pbonecontroller = (mstudiobonecontroller_t *)((byte *)g_pstudiohdr + g_pstudiohdr->bonecontrollerindex); for (j = 0; j < g_pstudiohdr->numbonecontrollers; j++) { i = pbonecontroller[j].index; if (i <= 3) { // check for 360% wrapping if (pbonecontroller[j].type & STUDIO_RLOOP) { if (abs(pcontroller1[i] - pcontroller2[i]) > 128) { int a, b; a = (pcontroller1[j] + 128) % 256; b = (pcontroller2[j] + 128) % 256; value = ((a * dadt) + (b * (1 - dadt)) - 128) * (360.0/256.0) + pbonecontroller[j].start; } else { value = ((pcontroller1[i] * dadt + (pcontroller2[i]) * (1.0 - dadt))) * (360.0/256.0) + pbonecontroller[j].start; } } else { value = (pcontroller1[i] * dadt + pcontroller2[i] * (1.0 - dadt)) / 255.0; if (value < 0) value = 0; if (value > 1.0) value = 1.0; value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end; } } else { value = mouthopen / 64.0; if (value > 1.0) value = 1.0; value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end; } switch(pbonecontroller[j].type & STUDIO_TYPES) { case STUDIO_XR: case STUDIO_YR: case STUDIO_ZR: adj[j] = value * (M_PI / 180.0); break; case STUDIO_X: case STUDIO_Y: case STUDIO_Z: adj[j] = value; break; } } } /* <15ea6> ../cstrike/dlls/animation.cpp:828 */ void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q) { int j, k; vec4_t q1, q2; vec3_t angle1, angle2; mstudioanimvalue_t *panimvalue; for (j = 0; j < 3; j++) { if (panim->offset[j + 3] == 0) { // default; angle2[j] = angle1[j] = pbone->value[j + 3]; } else { panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j + 3]); k = frame; if (panimvalue->num.total < panimvalue->num.valid) k = 0; while (panimvalue->num.total <= k) { k -= panimvalue->num.total; panimvalue += panimvalue->num.valid + 1; if (panimvalue->num.total < panimvalue->num.valid) k = 0; } // Bah, missing blend! if (panimvalue->num.valid > k) { angle1[j] = panimvalue[k + 1].value; if (panimvalue->num.valid > k + 1) { angle2[j] = panimvalue[k + 2].value; } else { if (panimvalue->num.total > k + 1) angle2[j] = angle1[j]; else angle2[j] = panimvalue[panimvalue->num.valid + 2].value; } } else { angle1[j] = panimvalue[panimvalue->num.valid].value; if (panimvalue->num.total > k + 1) { angle2[j] = angle1[j]; } else { angle2[j] = panimvalue[panimvalue->num.valid + 2].value; } } angle1[j] = pbone->value[j + 3] + angle1[j] * pbone->scale[j + 3]; angle2[j] = pbone->value[j + 3] + angle2[j] * pbone->scale[j + 3]; } if (pbone->bonecontroller[j + 3] != -1) { angle1[j] += adj[pbone->bonecontroller[j + 3]]; angle2[j] += adj[pbone->bonecontroller[j + 3]]; } } if (!VectorCompare(angle1, angle2)) { AngleQuaternion(angle1, q1); AngleQuaternion(angle2, q2); QuaternionSlerp(q1, q2, s, q); } else AngleQuaternion(angle1, q); } /* <15f94> ../cstrike/dlls/animation.cpp:908 */ void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos) { int j, k; mstudioanimvalue_t *panimvalue; for (j = 0; j < 3; j++) { // default; pos[j] = pbone->value[j]; if (panim->offset[j] != 0) { panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j]); k = frame; if (panimvalue->num.total < panimvalue->num.valid) k = 0; // find span of values that includes the frame we want while (panimvalue->num.total <= k) { k -= panimvalue->num.total; panimvalue += panimvalue->num.valid + 1; if (panimvalue->num.total < panimvalue->num.valid) k = 0; } // if we're inside the span if (panimvalue->num.valid > k) { // and there's more data in the span if (panimvalue->num.valid > k + 1) pos[j] += (panimvalue[k + 1].value * (1.0 - s) + s * panimvalue[k + 2].value) * pbone->scale[j]; else pos[j] += panimvalue[k + 1].value * pbone->scale[j]; } else { // are we at the end of the repeating values section and there's another section with data? if (panimvalue->num.total <= k + 1) pos[j] += (panimvalue[panimvalue->num.valid].value * (1.0 - s) + s * panimvalue[panimvalue->num.valid + 2].value) * pbone->scale[j]; else pos[j] += panimvalue[panimvalue->num.valid].value * pbone->scale[j]; } } if (pbone->bonecontroller[j] != -1 && adj) { pos[j] += adj[pbone->bonecontroller[j]]; } } } /* <1603c> ../cstrike/dlls/animation.cpp:970 */ void StudioSlerpBones(vec4_t *q1, float pos1[][3], vec4_t *q2, float pos2[][3], float s) { int i; vec4_t q3; float s1; if (s < 0) s = 0; else if (s > 1.0) s = 1.0; s1 = 1.0 - s; for (i = 0; i < g_pstudiohdr->numbones; i++) { QuaternionSlerp(q1[i], q2[i], s, q3); q1[i][0] = q3[0]; q1[i][1] = q3[1]; q1[i][2] = q3[2]; q1[i][3] = q3[3]; pos1[i][0] = pos1[i][0] * s1 + pos2[i][0] * s; pos1[i][1] = pos1[i][1] * s1 + pos2[i][1] * s; pos1[i][2] = pos1[i][2] * s1 + pos2[i][2] * s; } } /* <160de> ../cstrike/dlls/animation.cpp:994 */ NOXREF void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float pos[128][3], vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s) { int i; int j; for (i = chainlength - 1; i >= 0; i--) { j = chain[i]; StudioCalcBoneQuaterion((int)f, s, &pbones[ j ], &panim[ j ], adj, &(*q)[j]); StudioCalcBonePosition((int)f, s, &pbones[ j ], &panim[ j ], adj, pos[j]); } } /* <161fd> ../cstrike/dlls/animation.cpp:1006 */ void ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]) { out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3]; out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3]; out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3]; } /* <16247> ../cstrike/dlls/animation.cpp:1115 */ NOBODY void SV_StudioSetupBones(struct model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict) { // { // int i; // 1117 // int j; // 1117 // float f; // 1118 // float subframe; // 1118 // float adj; // 1119 // mstudiobone_t *pbones; // 1120 // mstudioseqdesc_t *pseqdesc; // 1121 // mstudioanim_t *panim; // 1122 // float pos; // 1124 // float bonematrix; // 1125 // float q; // 1126 // float pos3; // 1127 // float q2; // 1128 // int chain; // 1130 // int chainlength; // 1131 // vec3_t temp_angles; // 1354 // StudioCalcBoneAdj(float dadt, // float *adj, // const byte *pcontroller1, // const byte *pcontroller2, // byte mouthopen); // 1175 // { // float b; // 1295 // } // { // float pos3; // 1186 // float q3; // 1187 // float pos4; // 1188 // float q4; // 1189 // float s; // 1191 // float t; // 1192 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1236 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1237 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1238 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1239 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1240 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1241 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1242 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1243 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1257 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1258 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1259 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1260 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1261 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1262 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1263 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1264 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1272 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1273 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1274 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1275 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1276 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1277 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1278 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1279 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1222 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1223 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1224 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1225 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1226 // LookupAnimation(studiohdr_t *pstudiohdr, // model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1227 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1228 // } // { // int copy; // 1323 // int gaitsequence; // 1324 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1333 // } // } }