#include "precompiled.h" /* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */ LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade); /* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */ NOBODY void CHEGrenade::Spawn(void) { } /* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */ NOBODY void CHEGrenade::Precache(void) { } /* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */ NOBODY int CHEGrenade::GetItemInfo(ItemInfo *p) { } /* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ NOBODY BOOL CHEGrenade::Deploy(void) { // Deploy(CHEGrenade *const this); // 92 } /* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */ NOBODY void CHEGrenade::Holster(int skiplocal) { } /* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ NOBODY void CHEGrenade::PrimaryAttack(void) { // PrimaryAttack(CHEGrenade *const this); // 123 } /* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ NOBODY bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */ NOBODY void CHEGrenade::SecondaryAttack(void) { // ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 178 } /* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ NOBODY void CHEGrenade::SetPlayerShieldAnim(void) { } /* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ NOBODY void CHEGrenade::ResetPlayerShieldAnim(void) { } /* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ NOBODY void CHEGrenade::WeaponIdle(void) { // { // Vector angThrow; // 214 // float flVel; // 221 // Vector vecSrc; // 227 // Vector vecThrow; // 230 // } } /* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */ NOBODY BOOL CHEGrenade::CanDeploy(void) { }